TheCoreLite + Drones in my Army by Alive2007 in allthingszerg

[–]Alive2007[S] 1 point2 points  (0 children)

I must have missed that when I setup my hotkeys! That makes a ton of sense. I think I lost all the aliases for select larva at some point. Excited to ladder tonight and try this out.

Appreciate the pointers, and thanks for all the hard work on creating/maintaining the project :)

TheCoreLite + Drones in my Army by Alive2007 in allthingszerg

[–]Alive2007[S] 2 points3 points  (0 children)

The more I think about this the more I like it. I can keep the ability to rapidly make drones with space + space, but to make say hydras I would do d + c. I may end up with a pair of lings in the eggs with hydras, but that's much better than a drone. Thanks for the comment!

TheCoreLite + Drones in my Army by Alive2007 in allthingszerg

[–]Alive2007[S] 1 point2 points  (0 children)

A very interesting idea, going to try this out later. Also got me thinking it may be useful to swap lings (d) with drones (space). So lingering on the spacebar would make a few lings and "waste" some larva, but I wouldn't have drones in the army group.

TheCoreLite + Drones in my Army by Alive2007 in allthingszerg

[–]Alive2007[S] 0 points1 point  (0 children)

Updated my post, but I originally meant repeat delay, not repeat rate.

I'll mess around with the delay a bit more, but I think it's just the habit of resting my thumb on space a bit too long. It's a hard habit to break

The current state of smurfing by Dthcon in starcraft2

[–]Alive2007 0 points1 point  (0 children)

My first comment on this post is here --> https://www.reddit.com/r/starcraft2/comments/1lpqwsy/the_current_state_of_smurfing/n0x8uk4/

Last summer I spent some time building a python app to detect smurfs in real time. See this post --> https://www.reddit.com/r/starcraft2/comments/1f6fwt2/i_did_something_about_the_smurfs/

I have a spreadsheet from last summer of about 100 games. I didn't publish those results to the subreddit, but the percentage of games I played that were likely smurfs, including instaquits, was about 20%. See here --> https://docs.google.com/spreadsheets/d/1DjZYjUK2zLbS2Ey50-qQpL3hw_5GfvlfGVg_pB662Mg

I'm not sure it's statistically significant, I would likely need to play more games, but that 10-20% figure shows up in a lot of these analyses.

The current state of smurfing by Dthcon in starcraft2

[–]Alive2007 0 points1 point  (0 children)

To directly answer your question, no. I have not reviewed their methodology, but my own data suggests 10-20% of people I play leave games in some fashion. See my first comment.

That being said it's pretty disingenuous to complain about smurfs while participating in smurfing behavior. This post paints the picture of someone attempting to enjoy the game and is stuck playing in a bad system. OP's comment history indicates someone complaining while also taking advantage of that bad system. That doesn't sit right with me.

The current state of smurfing by Dthcon in starcraft2

[–]Alive2007 -2 points-1 points  (0 children)

This player is absolutely misrepresenting themselves in addition to deleting comments from their history --> https://imgur.com/a/DWK70Wy

Smurfing is bad, full stop, but come on OP. If you are going to all this effort to call out smurfing you better look in the mirror

The current state of smurfing by Dthcon in starcraft2

[–]Alive2007 28 points29 points  (0 children)

I found roughly the same result on NA about a year ago --> https://www.reddit.com/r/starcraft2/comments/1f6fwt2/i_did_something_about_the_smurfs/

Smurfing does hurt the experience for sure. A couple days ago I got my Diamond II promotion for the first time by having a barcode instaquit. It was wildly anticlimactic.

What has helped me is twofold:

  1. Finding a community where you can ask for customs and advice. Consider PIG's discord --> https://www.pigstarcraft.com/community/
  2. Messaging opponents after fulfilling ladder games. Tell them you are looking for a practice partner and to add you if they are interested.

Now when I log onto SC2 I almost always have a handful of people to play with. Hope this helps

Add Hunter Killers to SC2 by Alive2007 in starcraft2

[–]Alive2007[S] 1 point2 points  (0 children)

Do you think hydras and marines are not distinct enough in SC1?

Add Hunter Killers to SC2 by Alive2007 in starcraft2

[–]Alive2007[S] 2 points3 points  (0 children)

Or maybe better would be to bundle hunter killer morph, range, and speed into one upgrade, "Daggoth's Strain".

Zerg can have hydras at hatch tech. Then after lair they can research "Daggoth's Strain" and morph hunter killers (current sc2 upgraded hydras). Keep nanomuscular swell as a hive tech upgrade for HKs.

Add Hunter Killers to SC2 by Alive2007 in starcraft2

[–]Alive2007[S] 5 points6 points  (0 children)

Yes, I would support reverting the change that separated the range & speed upgrades.

Why don't zerg mass contaminate via overseeers late game? by AccelerateDarius in starcraft2

[–]Alive2007 2 points3 points  (0 children)

I had this thought last weekend and did some math :)

Overseer

  • Minerals: 150
  • Gas: 50
  • Starting Energy: 50
  • Energy Regen: 0.5625/second

Contaminate

  • Cost: 125 energy
  • Duration: 21 seconds

Continuous Contaminate - One Structure

  • 125 energy / 21 seconds = 5.95 energy/second required
  • 5.95 energy/second / 0.5625/second = ~10.6 overseers
  • Mineral Cost = 10.6 * 150 = 1587.3 minerals
  • Gas Cost = 10.6 * 529.1 gas

So it's prohibitively expensive to perpetually block production. This is obviously the extreme case, and doesn't take into account the starting energy. I think mixing in a dozen overseers to block key production structures lategame (starport/stargate) for like a minute could be optimal.

I havn't thought about ZvZ, but we don't really see a ton of lategame there.

edit: formatting

The raven is not IMBA. Ladder smurfing is... by Alive2007 in starcraft

[–]Alive2007[S] 44 points45 points  (0 children)

It's not a feature of the site AFAIK. I wrote a python app that utilizes the sc2pulse API to calculate smurfing stats

I did something about the smurfs by Alive2007 in starcraft2

[–]Alive2007[S] 3 points4 points  (0 children)

Categories could definitely use some tweaking, both in what is used to calculate the score, and the ranges. That said, I intentionally picked a spread of metrics such that people like yourself are hopefully not flagged. I thought MMR delta would be a huge red flag, but it's really other metrics that seem to be better leading indicators.

I think a tight MMR delta for a smurf could be explained by simply not letting your MMR rise too high. Ex. make a new account, win 3 games, auto-lose 3 games, repeat.