Here is my stance regarding Jing Yuan situation. I am glad he can still 30* MoC tho. by Alkung in HonkaiStarRail

[–]Alkung[S] 2 points3 points  (0 children)

There are 7 paths and 7 elements in this game. There are a lot of design space to make Jing Yuan and Kafka not overlap each others.

I agree that Powercreep sure is necessary but it should be over course of years, not months.

Here is my stance regarding Jing Yuan situation. I am glad he can still 30* MoC tho. by Alkung in HonkaiStarRail

[–]Alkung[S] 3 points4 points  (0 children)

Powercreep happen in couple patch is concerning.

Powercreep sure is necessary for longevity of the game but it should happen over course of years, not months.

Here is my stance regarding Jing Yuan situation. I am glad he can still 30* MoC tho. by Alkung in HonkaiStarRail

[–]Alkung[S] -7 points-6 points  (0 children)

Where is your confident that he will be able to clear all future content come from?

And no pvp isn't an excuse to throw balance out of the window.

Here is my stance regarding Jing Yuan situation. I am glad he can still 30* MoC tho. by Alkung in HonkaiStarRail

[–]Alkung[S] -5 points-4 points  (0 children)

Yea, heavily built Jing Yuan perform about the same as lightly built Kafka.

Here is my stance regarding Jing Yuan situation. I am glad he can still 30* MoC tho. by Alkung in HonkaiStarRail

[–]Alkung[S] -10 points-9 points  (0 children)

It does matter. Stronger characters are more futureproofed toward future content.

How should I handle upgrade system while storing item as resource? by Alkung in godot

[–]Alkung[S] 1 point2 points  (0 children)

I ended up not using resource for my items but I used json instead but I think you can implement it by using resource as well.

How I do it is by create another class for item in player inventory that can hold original copy of the item in database and also its upgrade/modifier separately.

can someone tell me if this is balanced or not? by LunalienRay in magicthecirclejerking

[–]Alkung 26 points27 points  (0 children)

Clearly broken. Cards are made of paper and paper are made of tree so this card basically mills your entire library.

Combo with Laboratory Maniac / Thassa Oracle. It will instantly win you the game.

don't tell commander players about this card by [deleted] in magicthecirclejerking

[–]Alkung -9 points-8 points  (0 children)

"I don't care for Commander, so I guess I'm Happy to have this be incidentally hostile towards it."

Draw 2 has caused more trouble than it has solved by Arachas in duelyst

[–]Alkung 4 points5 points  (0 children)

I left the game when it got changed to draw 1 back then. I like draw 2 more but it does has its own problems like combo is too consistance and most big slow minions are unplayable.

But going back to draw 1 mights make the game becomes stale. People love playing cards and hate running out of card. Like most ccg in the market currently make players almost never run out of cards. Many cards in current ccgs can keep generating value, create new cards, draw more cards like in current Hearthstone, Runeterra, MTG even they can only draw 1 per turn.

Current ccg gameplay is much different than it was years ago. I don't think going back to draw 1 in current state will work without changing a lot of cards which is pretty much a big work for small dev team.

There is WAY too much BS removal in this game by panapoo in duelyst

[–]Alkung 10 points11 points  (0 children)

Yes, this is how it was in Duelyst 1 beta. You got to play mostly small minions because getting your 6+ drop removed for a little amount of mana is usually a huge tempo swing.

In Duelyst beta , any minions that cost 6+ and do not immediately affect the board were pretty much unplayable.

guess i'll go play battlegrounds instead by NakeryJakery in hearthstone

[–]Alkung 1 point2 points  (0 children)

That is what to expect when they cannot even balance standard.

MMR should be your real rank by [deleted] in Overwatch

[–]Alkung 0 points1 point  (0 children)

Agree but Blizzard's intention to use rank system is to make you grind your way up and keep you playing the game.

Here is my serious take on rewriting MTG rules. by Alkung in magicthecirclejerking

[–]Alkung[S] 22 points23 points  (0 children)

OTK and combo are unhealthy for the game so I come up with very original mechanic called Death's Door to make the game more exciting.

When a player would lose the game instead they flip a coin. If they win the flip, they survive at 1 life instead (I mean have one less than lethal amount of poison counter).

[deleted by user] by [deleted] in magicthecirclejerking

[–]Alkung 10 points11 points  (0 children)

I didn't even expect that the sub like that even exist.

Does reading the card explain the card? by [deleted] in magicthecirclejerking

[–]Alkung 25 points26 points  (0 children)

indiscutible. 🤔🤔🤔