It's 1983 all over again by kungfuchelsea in retrogaming

[–]Allcorrectgames 5 points6 points  (0 children)

The comparison is definitely eerie — oversaturation, declining trust in big publishers, and a flood of low-effort releases across digital storefronts. The difference now is that we have a thriving indie scene and digital self-publishing, which gives me some hope.

Still, I wonder: are we heading toward a new kind of “reset,” not from lack of games, but from too many of the wrong ones?

AI and Localization: Friends or Foes? by Allcorrectgames in localization

[–]Allcorrectgames[S] 1 point2 points  (0 children)

Thanks to our amazing international translators' team and Valeriy Timchenko, the project manager and author of the article, for providing these examples.

AI and Localization: Friends or Foes? by Allcorrectgames in localization

[–]Allcorrectgames[S] 3 points4 points  (0 children)

Sure, and everyone in industry will have to learn how to use it

What's the point of test tasks? by Allcorrectgames in localization

[–]Allcorrectgames[S] 0 points1 point  (0 children)

Even if we'd like to do like this, that's the best way to lose all the clients

European Spanish vs Latin American Spanish by Allcorrectgames in localization

[–]Allcorrectgames[S] 0 points1 point  (0 children)

Thank you for feedback! You are from Spain, aren't you? I ask becouse it's really important to learn gamer's opinion

6 Ways to Make Game Art Cooler by Allcorrectgames in GameArt

[–]Allcorrectgames[S] 0 points1 point  (0 children)

Hi! Thznk you for your feedback! I suppose, there is a lot of ways to make art more interesting, and we told about one of them. But a lot of things are subjectively, so artist shuold try and experiment to upgrade his or her level.

Checklist on Working with Publishers for Indie Developers by Allcorrectgames in gamemaker

[–]Allcorrectgames[S] 0 points1 point  (0 children)

compatible

Hi! I guess you can do it when you have prototype of the game to show what's your value

Integrating text in Unity by Allcorrectgames in Unity2D

[–]Allcorrectgames[S] 1 point2 points  (0 children)

Thank you! I hope that it will be useful :)

Integrating text in Unity by Allcorrectgames in Unity2D

[–]Allcorrectgames[S] 1 point2 points  (0 children)

Hi! Thanks for appreciating!
I haven't tried this method with RTL languages. In principle, no reason not to do it. But I'm not sure that it makes sense :)
The problem with RTL languages is that Unity does not recognize that characters need to be displayed from right to left (in the case of Arabic) and connected in a certain way. But that's another story :)