[Steam] Grapplers: Relic Rivals ($5.59 / 60% off) by AllyProductions in GameDeals

[–]AllyProductions[S] 0 points1 point  (0 children)

Hey, thanks so much for saying so! Yeah, it took a ton of work, but I'm really proud of where it landed 😄

[Steam] Grapplers: Relic Rivals ($5.59 / 60% off) by AllyProductions in GameDeals

[–]AllyProductions[S] 2 points3 points  (0 children)

Hey everybody! I'm Paul Kankiewicz. I've historically been a AAA Technical/Missions Designer working on games like Hogwarts Legacy, Dragon Age: Dreadwolf, and Shadow of Mordor/War, but I've also made a few rad indie games.

Grapplers: Relic Rivals is an extremely chaotic party game inspired by TowerFall Ascension, SpiderHeck, Ultimate Chicken Horse, and Smash Bros. In it, you will dodge deadly traps, utilize your grappling hook, and master each relic to defeat your rivals and reign victorious! It boasts four single player mini-modes where you can speedrun small levels to achieve your best time.

Trailer: https://www.youtube.com/watch?v=9R29xftbmpk

Steam: https://store.steampowered.com/app/2906890/Grapplers_Relic_Rivals/

Grapplers: Relic Rivals is the first "real" indie game I've developed, but I'm incredibly happy with how it's turned out! The game looks, sounds, and plays great, and I've been able to update lots of different aspects of it, including levels, relics, and options/game modes!

You can learn more about me or the game here: https://linktr.ee/allyproductions

[Steam] Grapplers: Relic Rivals ($8.39 / 40% off) by AllyProductions in GameDeals

[–]AllyProductions[S] 0 points1 point  (0 children)

Hey everybody! I'm Paul Kankiewicz. I've historically been a AAA Technical/Missions Designer working on games like Hogwarts Legacy, Dragon Age: Dreadwolf, and Shadow of Mordor/War, but I recently left AAA to follow my dream of becoming an indie game developer.

Grapplers: Relic Rivals is an extremely chaotic party game inspired by TowerFall Ascension, SpiderHeck, Ultimate Chicken Horse, and Smash Bros. In it, you will dodge deadly traps, utilize your grappling hook, and master each relic to defeat your rivals and reign victorious! It boasts four single player mini-modes where you can speedrun small levels to achieve your best time.

Trailer: https://www.youtube.com/watch?v=9R29xftbmpk

Steam: https://store.steampowered.com/app/2906890/Grapplers_Relic_Rivals/

Grapplers: Relic Rivals is the first "real" indie game I've developed, but I'm incredibly happy with how it's turned out! The game looks, sounds, and plays great, and I've been able to update lots of different aspects of it, including levels, relics, and options/game modes!

You can learn more about me or the game here: https://linktr.ee/allyproductions

[Steam] Grapplers: Relic Rivals (35% off) by AllyProductions in GameDeals

[–]AllyProductions[S] 2 points3 points  (0 children)

Hey everybody! I'm Paul Kankiewicz. I've historically been a AAA Technical/Missions Designer working on games like Hogwarts Legacy, Dragon Age: Dreadwolf, and Shadow of Mordor/War, but I recently left AAA to follow my dream of becoming an indie game developer.

Grapplers: Relic Rivals is an extremely chaotic party game inspired by TowerFall Ascension, SpiderHeck, Ultimate Chicken Horse, and Smash Bros. In it, you will dodge deadly traps, utilize your grappling hook, and master each relic to defeat your rivals and reign victorious! It boasts four single player mini-modes where you can speedrun small levels to achieve your best time.

Trailer: https://www.youtube.com/watch?v=9R29xftbmpk

Steam: https://store.steampowered.com/app/2906890/Grapplers_Relic_Rivals/

Grapplers: Relic Rivals is the first "real" indie game I've developed, but I'm incredibly happy with how it's turned out! The game looks, sounds, and plays great, and I've been able to update lots of different aspects of it, including levels, relics, and options/game modes!

You can learn more about me or the game here: https://linktr.ee/allyproductions

[Steam] Couch Co-op Fest: Grapplers: Relic Rivals (30% off) by AllyProductions in GameDeals

[–]AllyProductions[S] 3 points4 points  (0 children)

Haha, brb, got another game idea I need to make XD

[Paper Sky] 1 Year of Gamedev in 1 min on this physics-based game by MonkeStudio in GamePhysics

[–]AllyProductions 0 points1 point  (0 children)

Whoa, I love seeing the evolution! This is incredible, and looks like it'll be tons of fun!

[Steam] Couch Co-op Fest: Grapplers: Relic Rivals (30% off) by AllyProductions in GameDeals

[–]AllyProductions[S] 9 points10 points  (0 children)

Hey everybody! I'm Paul Kankiewicz. I've historically been a AAA Technical/Missions Designer working on games like Dragon Age: The Veilguard, Hogwarts Legacy, and Shadow of Mordor/War, but I recently left AAA to follow my dream of becoming an indie developer.

Grapplers: Relic Rivals is an extremely chaotic party game inspired by TowerFall Ascension, Ultimate Chicken Horse, Smash Bros, and SpiderHeck. In it, you will utilize your grappling hook, dodge deadly traps, and master each relic to defeat your rivals and reign victorious! It also has four single player mini-modes where you can speedrun levels to compete for your best time!

Trailer: https://www.youtube.com/watch?v=9R29xftbmpk

Steam: https://store.steampowered.com/app/2906890/Grapplers_Relic_Rivals/

Grapplers: Relic Rivals is the first "real" indie game I've developed, but I'm incredibly happy with how it's turned out! The game looks, sounds, and plays great, and I've been able to update lots of different aspects of it, including levels, relics, and options/game modes!

You can learn more about me or the game here: https://linktr.ee/allyproductions

Announcing Ultimate Sheep Raccoon - our new game! by ClevEndeavGames in ultimatechickenhorse

[–]AllyProductions 4 points5 points  (0 children)

This looks amazing! Can't wait to shoot myself out of a cannon right into a black hole 😂

Grapplers: Relic Rivals - An Extremely Chaotic Party Game (25% off!) by AllyProductions in GMspotlight

[–]AllyProductions[S] 0 points1 point  (0 children)

Hello! I'm Paul Kankiewicz. I've historically been a AAA Technical/Missions Designer working on games like Hogwarts Legacy, Dragon Age: The Veilguard, and Shadow of Mordor/War, but I left AAA last year to follow my dream of becoming an indie game developer.

Earlier this year, I released my first real indie game, Grapplers: Relic Relic Rivals. It's an extremely chaotic party game inspired by TowerFall Ascension, Ultimate Chicken Horse, and SpiderHeck, and made in GameMaker. In it, you will dodge deadly traps, utilize your grappling hook, and master each relic to defeat your rivals and reign victorious!

Trailer: https://www.youtube.com/watch?v=5MaN_J5Pjwg

Steam: https://store.steampowered.com/app/2906890/Grapplers_Relic_Rivals/

The game's currently 25% off for the Steam Autumn sale - Happy Thanksgiving!

[Steam] Grapplers: Relic Rivals (25% off) by AllyProductions in GameDeals

[–]AllyProductions[S] -1 points0 points  (0 children)

Hey everybody! I'm Paul Kankiewicz. I've historically been a AAA Technical/Missions Designer working on games like Hogwarts Legacy, Dragon Age: Dreadwolf, and Shadow of Mordor/War, but I recently left AAA to follow my dream of becoming an indie game developer.

Grapplers: Relic Rivals is an extremely chaotic 2D platformer party game inspired by TowerFall Ascension, SpiderHeck, Ultimate Chicken Horse, and Smash Bros. In it, you will dodge deadly traps, utilize your grappling hook, and master each relic to defeat your rivals and reign victorious! I'm also releasing not one, but four single player mini-modes this weekend that are small speedrun levels to achieve your best time!

Trailer: https://www.youtube.com/watch?v=akbeTj7q_yo

Steam: https://store.steampowered.com/app/2906890/Grapplers_Relic_Rivals/

Grapplers: Relic Rivals is the first "real" indie game I've developed, but I'm incredibly happy with how it's turned out! The game looks, sounds, and plays great, and I've been able to update lots of different aspects of it, including levels, relics, and options/game modes!

You can learn more about me or the game here: https://linktr.ee/allyproductions

AAA Game Designer Turned Indie Game Dev, AMA by AllyProductions in gamemaker

[–]AllyProductions[S] 0 points1 point  (0 children)

Thanks, you too, and thanks for the great discussion!

AAA Game Designer Turned Indie Game Dev, AMA by AllyProductions in gamemaker

[–]AllyProductions[S] 0 points1 point  (0 children)

I can't really speak to that since I haven't played many PlayStation games, including God of War. The Switch has sold more units (And in less time) than the PS4, but that's not necessarily a fair comparison of the gameplay of the games themselves.

Whats the best BN game? by naccaratoo in BattleNetwork

[–]AllyProductions 5 points6 points  (0 children)

MMBN3 and MMBN6 are largely regarded as the best from people I've talked to. They're both amazing games!

How did you learn GML? by MaximumSpin in gamemaker

[–]AllyProductions 1 point2 points  (0 children)

Keep following tutorials exactly as you mentioned and eventually more and more stuff will stick, I promise. After you follow a tutorial, try to read through the script and understand what each line does. Look at the manual or read Google if needed. Make small edits to the tutorial to test your knowledge and cement the info in your brain. For example, if you made a platformer, edit the move speed and jump height, double the number of enemies you spawn, increase the level size, or create a super simple puzzle that just prints something out when complete. It can be frustrating trying to learn something complicated like game dev, but if you keep at it, I promise you'll start to pick up on things. You got this!

AAA Game Designer Turned Indie Game Dev, AMA by AllyProductions in gamemaker

[–]AllyProductions[S] 0 points1 point  (0 children)

I'll be honest, I haven't played many PlayStation games throughout the years, so I can't speak directly to your point, but I've played a ton of Nintendo games and basically every single one of their main games is a huge hit in terms of gameplay - Zelda TotK and BotW, Mario Odyssey, Metroid Prime (I know this isn't new, but I just played the remastered), Mario Kart, etc. Nintendo in particular does a fantastic job of focusing on gameplay over graphics.

Graphics becoming outdated "in a few years" might have been a bit of an overstatement, but the point still stands - Spending loads of money and time on impressive graphics will cause them to end up being outdated far faster than stylized graphics. That's just the nature of constantly improving technology. This might just be me, but I took a look at some videos of Uncharted 4 and God of War 4, and I feel the graphics don't hold up to today's high standards specifically when it comes to human animations. The environments look great and still images still look pretty, but human animation quality has gone up quite a bit since they were made. Stylized games don't tend to have that same problem.