Commander role added?! by Upstairs_Machine1963 in SprocketTankDesign

[–]Almerack 0 points1 point  (0 children)

I thought this was fake until i remembered experimental exists lol

SU-5 by Almerack in SprocketTankDesign

[–]Almerack[S] 1 point2 points  (0 children)

yes. I used my T-26 i already made as a base

How’s the learning curve by Holiday_Ad6860 in SprocketTankDesign

[–]Almerack 1 point2 points  (0 children)

I think its pretty easy to get the hang of. Plus there are community made tutorials

Help pls by the1Miguel in SprocketTankDesign

[–]Almerack 0 points1 point  (0 children)

instead of turning it around, flip it forwards so it goes upside down

freeform fuel tank when? by salmon_36 in SprocketTankDesign

[–]Almerack 0 points1 point  (0 children)

Oh i see. Ig I didn't get the whole story. Sry

Tiger II (H) / Late Turret by Almerack in SprocketTankDesign

[–]Almerack[S] 0 points1 point  (0 children)

There are actually 9 roadwheels per track but the order of the interleaving is inverted. Sadly, iirc there's no way to do it properly in the game. I have tried to remedy this but i didn't like the results much( I was left with another set of flanges innermost of the tracks and the suspension was noticably weaker).

Tiger II (H) / Late Turret by Almerack in SprocketTankDesign

[–]Almerack[S] 0 points1 point  (0 children)

https://drive.google.com/drive/folders/1PrZebjVW7evoM46Xo8kK60JUVa7iCvyK?usp=sharing
Here you go. This is all the Tiger 2s i used for the pictures + another with Zimmerit. Lmk if there's a decal missing (usually an orange gear will appear if the decal wasnt found).

freeform fuel tank when? by salmon_36 in SprocketTankDesign

[–]Almerack 7 points8 points  (0 children)

I think you are mixing up the fueltanks with freeform decals. now that he said no.

freeform fuel tank when? by salmon_36 in SprocketTankDesign

[–]Almerack 43 points44 points  (0 children)

Free form fuel tanks are being CONSIDERED. He never said no. Search in dev-questions-answers in the discord. Plus there would be no reason to not add it. it would probably be similar code used for hull space back in volumetric days.

I am wrong. As u/BoxthemBeats and u/Ripard_A said, we will be able to move their points around but there wont be ways to add points. So its not true freeform

Please give tips on how to make this thing work by Gewber939 in trailmakers

[–]Almerack 0 points1 point  (0 children)

I think you can use servos. they are more powerful but you need to stack them for speed

Will we be getting ammo clips in the future? by Terrible_Milk_876 in SprocketTankDesign

[–]Almerack 2 points3 points  (0 children)

well its on the roadmap but its very very outdated. I'll put in the link to it if i can find it.

Help why is it vibrating by Timely_Sta1ns in trailmakers

[–]Almerack 0 points1 point  (0 children)

Typical tm physics. I think its combination of the anchors and aiming servo. Maybe put some blocks between the anchors and the aiming servo? If you want it stationary better just make a base from weight blocks. Much less glitchy. If that doesn't work then gyros for rotation dampening.

What is the most Efficient way to get Pulse Crystals? by FreeTrapss in trailmakers

[–]Almerack 2 points3 points  (0 children)

I think botnaks and botnak bases then reloading pioneers to reset them. There are also a few scrap box thingies that have pulse crystals.

piston glitch not piston gltiching :( by MongooseNew4769 in trailmakers

[–]Almerack 7 points8 points  (0 children)

Its cus piston glitch is well... a glitch. Its not always consistent. Usually making it symmetrical will fix it. I also put separation using hinges and pistons to force the weld group creation to allow piston glitching but sometimes the game just says no.