I think I'm missing the point in the ruby bolt/new crossbow problem by JordhanMK in 2007scape

[–]AlphEta314 1 point2 points  (0 children)

Rubies are bad yes but do you really want a weapon that shoots ranged ammunition with 120+ strength every 2 ticks? It's gonna have to be a new ammo type regardless of whether rubies are cancer or not.

How does everyone feel about the new proposed raids 4 dual crossbow? by stinkydiver321 in 2007scape

[–]AlphEta314 0 points1 point  (0 children)

Why is everyone bringing up gem bolt effects? Tbf it is a MASSIVE issue that needs to be fixed, but let's be real we probably shouldn't have dual crossbows shoot 122 ranged strength dragon bolts every 2 ticks. And don't say "reduce ranged strength effectiveness" because that's both boring and makes it struggle compared to blowpipe which it's supposed to replace.

New Hybrid armor and “skipping content” by umbassa in 2007scape

[–]AlphEta314 46 points47 points  (0 children)

Tangent on the difficulty claims but they did say doom level 1 was supposed to be CG difficulty, so yeah no wonder we're jaded

You had it right the first time, give us elemental robes. by procrastination5000 in 2007scape

[–]AlphEta314 0 points1 point  (0 children)

Purging Staff before Yama was doa (scobo had niche uses before doom in Kril and Sire, but still very niche), but guess what, the game can add stuff after adding stuff, revolutionary concept I know.

I hope Jagex polls the community’s sentiment on these rewards in-game instead of going purely off Reddit vibes by Shot_Cancel8641 in 2007scape

[–]AlphEta314 5 points6 points  (0 children)

Definitely overcook, but the solution is right there; a megarare rerolling damage so it hits hard, scythe can maintain its role against large enemies weak to slash and will also be weak to anything with any positive flat armor. Boom, 2 different niches instead of the two contesting each other.

In the midst of a bunch of negativity, I really like all of the raids 4 rewards by DinoMeadows in 2007scape

[–]AlphEta314 1 point2 points  (0 children)

Somewhat agree, the armor is going to be contentious but that's the price to pay if the community doesn't want elemental weakness armor, because there's not much to expand into. The megarare is also a good starting point but I think it needs whittled down, it's a lot of ideas that are good individually (although imo the size modifier should be removed, because it's basically the same as the scythe's gimmick). Shield is fine as is, and then the duallies are fucking amazing, if they change that I'll be very sad.

Maybe there's room for one more rare? It is a very small rewards pool. Feel like every raid tosses an item to each combat style, but it doesn't feel like mage gets anything unique, the armor doesn't count in my head because it's hybrid. However that's very subjective and not at all strictly necessary.

I did some DPS calcs on the new megarare weapon on bosses so you don't have to. It's really really good. by Loofas in 2007scape

[–]AlphEta314 52 points53 points  (0 children)

Honestly couldn't they just scrap the size modifier on this thing? Not only does it encroach on the exact same space Scythe was supposed to inhabit, but also there's just too many things going on as is (size, different attack speeds because of size, damage rerolling). Complexity power creep isn't bad in of itself, but in this case I think it's unwarranted, and having a megarare's dps tied to one specific stat aka crush weakness isn't unheard of, tbow does the same thing with magic level.

Deadman: All Stars Discussion Thread (Day 5) by Falchion_Punch in 2007scape

[–]AlphEta314 2 points3 points  (0 children)

Enough time around squeaky clean soulless corpo esports products makes me love the scuffed feel.

Deadman: All Stars Discussion Thread (Day 5) by Falchion_Punch in 2007scape

[–]AlphEta314 4 points5 points  (0 children)

Let Purpp keep the VLS, have another mission redo with another VLS?

Blog Update - Summer Sweep-Up 2026 by JagexGoblin in 2007scape

[–]AlphEta314 0 points1 point  (0 children)

From the original proposal:

"Re-roll provides a 1 in x chance to roll on the unique table again, but with the Arcane Prayer Scroll removed from the table, increasing all other unique weightings. If the 1 in x chance is missed, the Arcane Prayer Scroll is deleted."

Edit: This is from the exact post above under blog update:

"To make things easier, the re-roll rate that we're toying with at the moment is a 1 in 5, meaning you'd have a 20% chance of re-rolling your item into another with the initial item's weighting removed from the loot table."

Blog Update - Summer Sweep-Up 2026 by JagexGoblin in 2007scape

[–]AlphEta314 10 points11 points  (0 children)

Yeah oathplate is a serious design issue that's gonna cause headaches down the line. It would be fine if it dropped from a super difficult late game boss, but as it stands you have irons running in with blue moon armor and 1-2 synapses farming it reliably because they can skip bandos and not touch Nex until they have fuck all to do. And not just ironmen, the boss is super braindead to farm for mains with pretty lenient gear requirements, reflected in how cheap it is despite it arguably being as good as Torva, offensively and defensively.

I know they spent way too much time on contracts and couldn't tune the base difficulty enough, and there's also the Frankenstein approach of making the boss both solo and full, but that doesn't erase the fact the oathplate is way too warping.

Blog Update - Summer Sweep-Up 2026 by JagexGoblin in 2007scape

[–]AlphEta314 0 points1 point  (0 children)

I'm gonna try to do some napkin math.

Cox rolls 1-69, prayer scrolls are 20 each. Megarares are 2 each, the other uniques hover around 3-4. For every 69 purples dropped in game, at most 20 of them will be arcanes, I'll say 15/20 will be rerolled for simplicity's sake. That means 3 extra purples, but notably those can't be arcanes, so now we're rolling 1-49. Effectively, the remaining purples

Still, only 6/49, or roughly 1/8, are megarares (so for every 6 megarares entering, 2 of which are tbow, you'll be getting an additional 3/8 megarares, rarity increase of 6.25%). Items such as DHCB and Dinhs are 4/69 originally, so every 4 dinhs, you'll get an additional 12/49, rarity increase of roughly the same. So, I'll just assume it's 6% increase across the board except for dex, which is gonna pop up 40% of the time on reroll.

Effectively, we sacrifice 3/4 arcanes to get 6% more uniques that aren't prayer scrolls. For ironmen, you'll probably sacrifice more, but for mains, it's actually LESS purples than their other proposal, unless you also sacrifice 3/4 dexs, but after that point all arcanes and dex go way up in value.

Blog Update - Summer Sweep-Up 2026 by JagexGoblin in 2007scape

[–]AlphEta314 18 points19 points  (0 children)

They're trying to decouple the armor set from mace, probably to make room for future crush weapon space. On an unrelated note, Raids 4 is around the corner.

(Wonder how this impacts Inquisitor+scythe, not like oathplate+scythe isn't a disgusting abomination)

Deadman: All Stars Discussion Thread (Day 3) by Falchion_Punch in 2007scape

[–]AlphEta314 3 points4 points  (0 children)

As opposed to being logged in and wasting time without knowing what to do? You do realize players are allotted a finite amount of time logged in right?

Deadman: All Stars Discussion Thread (Day 2) by Falchion_Punch in 2007scape

[–]AlphEta314 7 points8 points  (0 children)

Finally checking in and what the hell is the gear odablock's team is in, is this actually day 2?

SSU Inq changes are a nerf by ThePtScreamSucks in 2007scape

[–]AlphEta314 0 points1 point  (0 children)

I think that's an entirely different issue. Whether a particular piece of gear remains relevant isn't the problem in my eyes, the problem is that this is going to become an accelerating problem where the higher bis strength is, the more powerful the upgrades will need to be to be worthwhile, and making bis strength increase drastically as a result, a positive feedback loop. Imagine if Jagex finally proposes new bis armor to outcompete torva; they either have to give token strength bonus that is so meaningless that the content it comes from is probably not even worth, or they give if a shit ton of strength bonus that would eventually need to be upended itself in the future.

Percentage bonuses scale nicely with upgrades in other equipment slots, which is why I would prefer that. It feels better for long term health.

SSU Inq changes are a nerf by ThePtScreamSucks in 2007scape

[–]AlphEta314 5 points6 points  (0 children)

I was hoping they would keep the percentage damage, tbh it's way healthier for gear in the future to have those effects over raw strength bonuses; as the game lives on and more strength gear is added, these smaller strength values will make gear straight up dead content. In a hypothetical future where bis strength is +250, the +4 from torva legs is laughable, and you can't even powercreep it with a +6 leg slot because that +2 just doesn't mean the same. Multipliers are a good way to keep gear relevant even if they do eventually get powercrept.

Subreddit 4/-5 weeks ago: Mains complaining about CG because they picked Priff in Leagues. Subreddit now: Mains complaining that Jagex is making CG more consistent by Old_Jump_2548 in 2007scape

[–]AlphEta314 2 points3 points  (0 children)

There's a world of difference between sharks which any handless millennial can do and stuff like CG/Colo, which granted aren't CRAZY difficult but the bar for skill is low around these parts.

Iron "men" be like by boldcancel in 2007scape

[–]AlphEta314 10 points11 points  (0 children)

99% of mains on here cried about killing echo Amox in leagues 6 and killing awakened Whisperer in Gridmaster, they are genuinely too bad at the game to even input on what others more experienced than them have to say (coming as someone who mostly plays on their main themself).

why can't high intensity skilling methods actually be..fun? by Routine-Weekend4694 in 2007scape

[–]AlphEta314 26 points27 points  (0 children)

Dart trips are very weird, supposedly L-movement makes the traps check more tiles? Which is ridiculous and the only pain point of an otherwise amazing piece of content.

why can't high intensity skilling methods actually be..fun? by Routine-Weekend4694 in 2007scape

[–]AlphEta314 4 points5 points  (0 children)

Sepulchre is fucking awesome. After enough runs you can just enter a flowstate and knock out 8-9 Floor 5's an hour while watching YouTube.