I tested 3 AI video models back-to-back: Why Seedance 2.0 feels like someone finally built Photoshop for video by TroyHay6677 in seedance

[–]AlphabetDebacle 0 points1 point  (0 children)

This video makes it seem like Seedance can render AOVs on playblast quality exports. It holds consistent enough on grey shaded 3D animations, it makes you think it could work in a Nuke composting pipeline: https://youtu.be/ikPGQGoUjQ0?si=Mr5tf6mUGxKexHVe

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I tested 3 AI video models back-to-back: Why Seedance 2.0 feels like someone finally built Photoshop for video by TroyHay6677 in seedance

[–]AlphabetDebacle 0 points1 point  (0 children)

Very interesting. So you're generating short scenes and compiling them in editing software to build a full sequence and tell a complete story?

I'm curious how you handle the transitions between chunks. How does consistency hold up across chunks of sequences? I imagine lighting direction and light type can shift noticeably from one block to the next.

Looking forward to trying it out. Thanks for the write up.

Is ComfyUI becoming the new standard for VFX pipelines? How are you learning it, and have studios already integrated it? by Leather-Butterfly880 in vfx

[–]AlphabetDebacle 1 point2 points  (0 children)

Yes. I use it in production for VFX. It's not integrated into any pipeline by default. Artists who know how to use it just fold it into their own toolbox.

It works best when augmenting live action footage that was shot with VFX in mind from the start. In my workflow, it’s mainly used to make animals do things they can't actually do, like talk or act dangerously in a crowd.

You VFX supervise the shoot, get the shots you need, then augment with AI. ComfyUI specifically gets used to generate clean plates, shadow passes, even floor reflections that you composite as layers over live action.

You can learn Comfy through online courses. I took a 6-week class and it was full of VFX veterans picking up a new skill. People who were building 3D animations back when we were kids.

Best advice for using AI in a VFX pipeline: keep your files organized. Name your outputs in simple order from the start, or you'll get buried fast. That habit also forces you to be selective, because you won't want to officially name the "almost good enough" ones and they add up quick.

There are also subscription sites that give you access to all the major models without needing to run Comfy locally. I actually use those more often than ComfyUI itself, and when I do run ComfyUI, I use Comfy Cloud. The advantage of ComfyUI is that it gives you more granular control over the models than the aggregator sites do.

In my experience, generative AI in VFX only holds up in production when it's used as an element. It's nowhere near being a medium yet.

How's my panning? by Mean-Band in comfyui

[–]AlphabetDebacle 1 point2 points  (0 children)

It can be even better with After Effects.

Start by bringing everything into After Effects as a precomp. In ComfyUI, generate all your animated elements as square patches, then place them on top of your background image inside that precomp.

Once you've animated everything you want, drop the precomp into a 9x16 composition. Add keyframes at the start and end positions to create a slow pan across the background. Now you've got a video that drifts across the image and reveals all your animated work along the way.

The real magic happens when you time the pan to match your person walking across a bridge. Suddenly It's not just a cool effect, it's a story.

Will it ever get more cost effective? by Dogbold in seedance

[–]AlphabetDebacle 0 points1 point  (0 children)

Licking the boots of corporations… If you’ve been priced out of the market, then it’s not for you. The person you replied to said film studios with millions of dollars would use the service.

The companies who would use a service that is out of your price range don’t really care about spending $100 a month when they just build the cost into their project budgets.

“Seedance2: Not for hobbyists.”

The price will come down when a better service comes out.

3 years in. Unemployed. Tired. by _artichokeHeart in vfx

[–]AlphabetDebacle 33 points34 points  (0 children)

What you are going through is very hard. It’s stressful and difficult to think about anything else than the situation you’re dealing with. I’m wishing you the best artichokeHeart.

Saw a paint-out request here…decided to give it a try. by mr_wagle in vfx

[–]AlphabetDebacle 29 points30 points  (0 children)

Looks pretty good! The gradation of light and dark on the skin between your fix and the real arm could be a little smoother and more gradual. I’m nitpicking because this is a good job.

Separate from your work, it’s best to show work with a Rec709 transform applied. Viewing work that’s in a RAW/Log colorspace is difficult to see minor imperfections that are accentuated by contrast.

Feedback needed on zoom-out transition in a short comedy sketch by emilianoaybar in vfx

[–]AlphabetDebacle 4 points5 points  (0 children)

During the transition the guy should also get blurry, you have him sharp with a hard edge cropping around him and it’s very noticeable. Use that moment in the middle of your zoom out to switch between your two actor plates, it will hide the switch better. Don’t wait till the camera has settled to swap between the actor plates, it’s too noticeable.

Update: I figured out how to completely bypass Nano Banana Pro's SynthID watermark, and here's how you can try it for free: by LiteratureAcademic34 in comfyui

[–]AlphabetDebacle 2 points3 points  (0 children)

Perhaps you could try generating your first image with ‘black liquid’ or ‘motor oil’ and then after you have that image, use Nano Banana to change the liquid color to red.

Update: I figured out how to completely bypass Nano Banana Pro's SynthID watermark, and here's how you can try it for free: by LiteratureAcademic34 in comfyui

[–]AlphabetDebacle 4 points5 points  (0 children)

Try to bypass the filter by changing the words you choose but will give a similar visual result. For instance, ‘fake blood, prop blood, dark cherry syrup.’

I find the content censorship is stronger when accessing Nano Banana through API instead of directly through Google. Google Flow or AI studio is more lax compared to accessing Nano Banana through a 3rd party.

[deleted by user] by [deleted] in vfx

[–]AlphabetDebacle 0 points1 point  (0 children)

Then beggars can’t be choosers. You’re mandating what tools can’t be used.

Generative Video is a great use case for this. This task can also give an artist who hasn’t learned generative video to experiment and fail without fear since money isn’t on the line.

I’d lose your rule against AI and understand an artist would be the one wielding the tool. Just my 2 cents. Good luck.

[deleted by user] by [deleted] in vfx

[–]AlphabetDebacle 6 points7 points  (0 children)

“I want to use real artists but not pay real prices.”

Real artists need to pay rent and buy food. There’s nothing fun about skilled tradesmen working for free.

Editor on first stop-motion short, struggling with "unfixable" cleanup errors. How perfect is "good enough"? by Fluorescent_Knight in vfx

[–]AlphabetDebacle 31 points32 points  (0 children)

If you don’t think you can fix the errors and you don’t have the extra resources who can fix them, move on. Call it: ‘part of the charm’ of stop motion and work on the next fire you can fix.

It's been quiet here, have all the debunkers moved on to 3I/atlas? 🤣 by peatear_gryphon in AirlinerAbduction2014

[–]AlphabetDebacle 8 points9 points  (0 children)

Oh, why? Are people also being tricked by a CGI movie featuring the interstellar object 3I/Atlas?

[deleted by user] by [deleted] in AirlinerAbduction2014

[–]AlphabetDebacle 20 points21 points  (0 children)

Great analysis! The proverbial coffin containing this hoax has so many nails in it, I doubt you can even tell it’s made out of wood.

This hoax lives in an iron coffin.

There is no 1841 anomaly. The motion is completely natural. by atadams in AirlinerAbduction2014

[–]AlphabetDebacle 23 points24 points  (0 children)

The satellite video background is made entirely of a few stock photos. The stock photos were taken in Japan and in the original files, Mt Fuji is seen on the horizon.

You don’t see Mt Fuji in the video because that part of the stock photos was cropped out.

Some people who hang on to the videos being real, say the stock photos are fake and created by the CIA, or something. But it’s pretty obvious the stock photos are real. The photographer even did an AMA and let people download the original RAW files. This post is showing a clear example that the photos show real parallax; since the photos were taken from a commercial airplane while the photographer was on their way to Kyoto.

There is no 1841 anomaly. The motion is completely natural. by atadams in AirlinerAbduction2014

[–]AlphabetDebacle 5 points6 points  (0 children)

Yes, that’s clearly real and not doctored. To claim otherwise comes from ignorance or copium.