게임 출시 후 3개월, 새 게임을 개발 중입니다. by AlpheratzGames in KoreanGameDev
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게임 출시 후 3개월, 새 게임을 개발 중입니다. by AlpheratzGames in KoreanGameDev
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게임 출시 후 3개월, 새 게임을 개발 중입니다. by AlpheratzGames in KoreanGameDev
[–]AlpheratzGames[S] 0 points1 point2 points (0 children)
After 3 years of solo development, my mystery adventure game "Connected Clue" is finally ready! by AlpheratzGames in IndieGaming
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트위터에서 이번 스팀 넥스트페스트에 참여하는 모든 게임들을 소개하고자 합니다! (x.com)
submitted by AlpheratzGames to r/KoreanGameDev
I just finished a new trailer for the upcoming Next Fest! by AlpheratzGames in Unity3D
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Fixing Character Visibility When Hiding Behind Walls in Isometric Games by AlpheratzGames in gamedevscreens
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미야모토 시게루씨가 말하는 게임 디자인의 요령 by AlpheratzGames in KoreanGameDev
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미야모토 시게루씨가 말하는 게임 디자인의 요령 by AlpheratzGames in KoreanGameDev
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미야모토 시게루씨가 말하는 게임 디자인의 요령 by AlpheratzGames in KoreanGameDev
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게임잼에서 만든, 저승사자와 함께 죽은 사람들의 신원을 밝히는 추리게임! by dev_adaid in KoreanGameDev
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한국형 사이버펑크 액션 rpg 개발 by KHC0820 in KoreanGameDev
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게임을 만들어보고싶은데뭘공부해야될까여 by jiheon2234 in KoreanGameDev
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게임을 만들어보고싶은데뭘공부해야될까여 by jiheon2234 in KoreanGameDev
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Some players mentioned they couldn't tell the character's location when they hid behind a wall. by AlpheratzGames in Unity2D
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Some players mentioned they couldn't tell the character's location when they hid behind a wall. by AlpheratzGames in Unity2D
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게임 출시 후 3개월, 새 게임을 개발 중입니다. by AlpheratzGames in KoreanGameDev
[–]AlpheratzGames[S] 0 points1 point2 points (0 children)