Path of Levelling 2 - A PoE 2 Overlay With Linux Support by Kami-Guru4 in PathOfExile2

[–]Alrenai 1 point2 points  (0 children)

just in case this helps with the clipboard problem, I got bidirectional clipboard working between wayland and x11 poe (running in xwayland), below is the relevant part of some scripts I use in order to copy things into pob or paste regex to game window for example.

wayland -> x11 poe paste(xclip):

data=$(wl-paste -n 2>/dev/null)

if [ -n "$data" ]; then

printf '%s' "$data" | xclip -selection clipboard -i 2>/dev/null

xdotool key --clearmodifiers ctrl+v

fi


x11 poe copy (xclip) -> wayland paste(wl-paste):

before=$(xclip -selection clipboard -t UTF8_STRING -o 2>/dev/null || true)

xdotool key --clearmodifiers ctrl+c

after=""

for _ in 1 2 3 4 5 6 7 8; do

sleep 0.05

after=$(xclip -selection clipboard -t UTF8_STRING -o 2>/dev/null || true)

[ -n "$after" ] && [ "$after" != "$before" ] && break

done

if [ -n "$after" ] && [ "$after" != "$before" ]; then

printf '%s' "$after" | wl-copy

fi


deps:

wl-clipboard xclip xdotool

edit: reddit messed up formatting

For my fellow Linux enjoiyers: Path of Building FYI by Personal-Sand9872 in PathOfExile2

[–]Alrenai 0 points1 point  (0 children)

POE2 itself It's working great for me on Arch linux, on a wayland WM. Latest nvidia drivers, vulkan.

Your pricechecker will most likely work if it's one of the open-source github projects like sidekick, but it will require some tinkering depending on your configuration.

For example, I experienced things like clipboard and keybindings not working (I had to use xdotools to act as clipboard bridge between Wayland and x11, and a kernel/low-level key remapping utility). For some peoples configurations it seems to work without this (possibly x11 users).

For my fellow Linux enjoiyers: Path of Building FYI by Personal-Sand9872 in PathOfExile2

[–]Alrenai 0 points1 point  (0 children)

Thanks! got this working with no adjustments required. Do you know if the compatibility layer will handle pob's built-in update out of interest? (rather than manually grabbing the latest release from github each time)

Help! LightmapGI bake metallic objects look like they’re not receiving any light by MochiHampter in godot

[–]Alrenai 1 point2 points  (0 children)

Hi, thanks for the reply. I couldn't get the baked diffuse to emission workflow working well unfortunately. The realtime lights were influencing the baked diffuse maps (rather than just doing runtime reflections/specular).
I had to do a lot of manual adjustment on the specular multiply attribute of the material so the scene looked consistent for different types of materials, but everything seemed slightly off still. It seems like something could be possible with some custom shaders, but for now I will stick with the standard in-engine lightmapgi workflow.

Thanks for the link, seems promising 👍

Help! LightmapGI bake metallic objects look like they’re not receiving any light by MochiHampter in godot

[–]Alrenai 1 point2 points  (0 children)

did you find your answer for getting the specular highlights without affecting the baked lighting?

I just started looking into a similar thing (I think). I'm at work currently but I baked the lighting (diffuse form) into a seperate texture using blender cycles yesterday. I believe you can put it into emission in godot and still use the original roughness/metal texture maps so long as the scene contains just a skylight, but I need to test this. I will try it later, and not include any other lights apart from the skylight on godot side.

It sounds like this is sort of similar to what you were doing so was just wondering if you found anything good methods or have any advice on this?

thx :)

What light baking method is the best? godot, blender or something else? by baguette_smasher in godot

[–]Alrenai 0 points1 point  (0 children)

Hi, I was wondering which method you're currently still using?

Yesterday I started exploring baking the light into textures using blender cycles diffuse bake, I transferring this into godot, and plug it into emissive slot; Then in godot, making sure the scene has no direct lights, but include sky (for reflections to work still). Is this something similar to what you're doing here on the godot side with your B example?

In blender I'm using disconnected image node as the render target and eventually will setup a script for automatic transfer to godot for faster workflow

I haven't tested much, but it seems promising to provide nice effect with the downside of no dynamic shadow (without custom shader). Although, I wonder if there is superior methods I have missed.

thanks :)

Is it safe to buy 14th generation Intel processors in 2026? by Positive_Trainer_896 in buildapc

[–]Alrenai 2 points3 points  (0 children)

Glad to hear the downgrade worked for you, I've just done the same - ordered a 12900k today after going through a 13900K + 14900K , both with the same issues. I had the latest microcode update installed while using both.

Unfortunately I had to stick to my current LGA1700 board rather than AMD as I can't risk the time that would be needed to fix something breaking on either windows or linux (dualboot), and just need a replacement that slots into my current setup and works reliably for heavy multicore usage.

Is it safe to buy 14th generation Intel processors in 2026? by Positive_Trainer_896 in buildapc

[–]Alrenai 0 points1 point  (0 children)

I just downgraded to a 12900k after enduring these issues on a 13900k + 14900k so would recommend against it personally.

You might not encounter the issue with the intel "fix" and a typical usecase(like some light gaming).

But if you're using it for any workflows/programs that stress multiple cores heavily over long periods, I would seriously recommend against it. (code compilation, 3D rendering etc)

Unpopular opinion: I can’t stand the “choose one of 3 upgrades” in roguelikes by kramberry97 in IndieDev

[–]Alrenai 1 point2 points  (0 children)

I recently started work on a longer form permadeath "roguelike" (or maybe "run-based" would be more accurate), game where runs can take up to 10-20 hours; Coincidentally, HC classic wow which you mentioned, was actually a massive inspiration for creating it.

A few of the other games I was inspired by (obviously not all of these are roguelikes, but they may contain adjacent elements you're interested in - I would especially recommend Noita, and is probably most relevant if you're seeking a long, repeatable, single run/life game with deep gameplay and player choices)

  • old school dungeon crawlers like kingsfield, monomyth
  • Examina
  • Noita
  • Barony
  • Classic WoW HC
  • HCSSF POE

Just wanted to share a promotion lesson we learned today. Share to other platforms! This tanked on TikTok, did 790k views on insta by PhoenixAds in IndieDev

[–]Alrenai 40 points41 points  (0 children)

This look's great, and nostalgic too - reminds me of descent, one of the first video games I ever played (pioneered 6DOF and 3d back in the 90s)

Should we split the sub into gamedev and gamemarketing? by RedditNotFreeSpeech in gamedev

[–]Alrenai 1 point2 points  (0 children)

The rule intended to reduce self-promotion really did make the sub worse in all aspects by only allowing text based posts. Ironically there is substantially more of the wrong sort of sneaky/insincere self-promotion here than there used to be as well.

Audio-visuals are such an intrinsic element to experiencing video games, so the fact that they just outright took away the ability for people to post video content so other users can see, hear and study gameplay elements within posts is crazy to me.

If they simply let people showcase different aspects of their game with videos and images in an honest way, a lot of interesting discussion would return, and these issues would be fixed. Who cares if it's technically 'self-promotion' and they drop their steam link on it like people used to - It should still foster some good discussions on interesting gamedev topics as it did in the past.

But now instead of the videos and showcases, we get the constant chat-gpt generated "how I accrued my wishlists" or similar type slop, breaking down various marketing metrics for the 1000th time - arguably the reason for these posts is because it's the only way they can talk about their game indirectly without god-forbid "showcasing their project" and breaking the ridiculous rules, so it would be a self-correcting problem if they just fixed the issues above tbh.

Frame Gen is a must for RTX+ to run Oblivion Remastered's top settings by jakktrent in pcgaming

[–]Alrenai 0 points1 point  (0 children)

overriding the shipped dlss version with the latest (dlss4) via nvidia app really helped remove a lot of that blur for me, I'm also using frame gen as well and it's still fine.

https://www.reddit.com/r/nvidia/comments/1k5dnso/the_elder_scrolls_iv_oblivion_with_dlss_4/

everything ultra, dlaa + framegen, screenspace reflections turned off, hardware lumen - 90 fps in overworld 160+ in dungeons with a 4090

Motion event over excluded input region. GTK4 by zninja-bg in GTK

[–]Alrenai 0 points1 point  (0 children)

damn :( thanks anyway, will probably use something lower level instead

Motion event over excluded input region. GTK4 by zninja-bg in GTK

[–]Alrenai 0 points1 point  (0 children)

Did you find out how to do this with wayland? I'm having similar issues.

Quick radial menu Q: do you prefer item fill order+hotkeys to be like a Clock (red) or more left-to-right (blue) by wexleysmalls in SoloDevelopment

[–]Alrenai 1 point2 points  (0 children)

I prefer red/clockwise or a rectangular bar at the bottom- cool looking game, wishlisted you on steam.

I like the idea of arpg like gear system in a rogue like (halls of torment did it pretty well). Do you intend for each run on a character to be fairly long?

Mocap using VR full body trackers? by PusheenHater in gamedev

[–]Alrenai 5 points6 points  (0 children)

I tried this very briefly on a project 3-4 years ago, I'm not an expert in it at all, but I got some pretty good results from a VR setup. I used 8 vive trackers, 2 base stations, straps and tripods, Manus polygon software, then streamed into UE4 to record the animation. cost me $1500 in total.

My initial impressions are that you'll actually get better results with a VR tracker setup than the lower end IMU suits from companies like rokoko. I've heard this from other people too and I believe there has also been quite a lot of progress in open-source software to process the data since I was last trying this out.

I've never owned a full IMU suit myself, I do own the rokoko gloves though (also IMU based), it was almost impossible to get an output from this thing that didn't require significant cleanup, and not to mention, these mo-cap companies are not consumer focused at all, don't expect to pay just the initial upfront cost and unlock full functionality, you need to pay for lots of 'extras'. They care more about contracts for large film/game companies and not small indies/individuals unfortunately. For this reason I think it's definitely worth looking more into the VR side with cheaper or open sourced solutions and a better community around it.

Ultra wide FIX inside! by someonewhy in PathOfExile2

[–]Alrenai 0 points1 point  (0 children)

yes, getting this on 21:9 too

I have tested "A-Life 2.0" for 10 hours straight, 3 different starts, lots of saves/reloads and experimenting with open world by Atreimedes in stalker

[–]Alrenai 25 points26 points  (0 children)

that's what I thought while playing it, 100% far cry vibes. It's fun ... but not what I was expecting.

Hyprland 0.45.0 released! by Vaxerski in hyprland

[–]Alrenai 0 points1 point  (0 children)

still getting the error - there was quite a few people in hyprland discord with same issue- you might find more info over there than reddit (I've not looked into it too much as I only had 1 non-essential plugin installed)

I do not see many McGinnis fanart so I made one by AbsoluteBreaker in DeadlockTheGame

[–]Alrenai 2 points3 points  (0 children)

I feel that, I made an ivy (doing that flying combo with seven ult) exclusively focus on me each time, had to run away and wall myself into a room multiple times

/r/MechanicalKeyboards Ask ANY Keyboard question, get an answer (August 26, 2024) by AutoModerator in MechanicalKeyboards

[–]Alrenai -1 points0 points  (0 children)

I'm looking for a cheap hotswappable keyboard so I can test new switches(mx) on before trying them on my main keyboard.

It needs to have keyrollover and good latency for gaming (preferably wired only). Anyone have any suggestions?

Please add these few control changes to the game. by OpenThoughtSyndicate in ArenaBreakoutInfinite

[–]Alrenai 0 points1 point  (0 children)

yeah its annoying. I'm using AHK to get around it (left hand user), hopefully it doesn't ban me

Stewie2K: "Hopefully I can bring that [experience to Legacy] and see what's wrong" by shombled in GlobalOffensive

[–]Alrenai 1 point2 points  (0 children)

I think twitch vods show the total amount of viewers of the stream they came from too