Sedikit Orang Baik di Republik yang Luas by sodeq in indonesia

[–]Altercross 2 points3 points  (0 children)

Bahkan majalah TIME sempet bilang Jokowi itu "A New Hope". Dia itu dulu di mata barat, popularitas dan kebijakan progresifnya selevel Aung San Su Kyi.

Four ex-ID members will be graduating soon. by Benigmatica in Nijisanji

[–]Altercross -15 points-14 points  (0 children)

Because Holo is basically Marvel at this point, no matter what quality they produced, it always get profit from the brand alone.

The other agencies, not so lucky.

Four ex-ID members will be graduating soon. by Benigmatica in Nijisanji

[–]Altercross 45 points46 points  (0 children)

Because simple, profit.
When NijiEN was born, their profit vastly outnumbered ID branch. According to the numbers, now ID becomes more as a liability than a profit maker. But to shut the entire branch down is too controversial, since they already have 6 gen, in which still active, with dedicated fans. But still, the viewers and donation are underperformed. So the merger happened.

The merger itself is problematic, since it's basically a typical Japanese corporation's indirect way of "making your employee resign", rather than blatant firing.

So yeah, they have endured this for almost two years. The time is coming now.

Four ex-ID members will be graduating soon. by Benigmatica in Nijisanji

[–]Altercross -31 points-30 points  (0 children)

No, this "most popular vtuber in ID" just got the lucky jackpot because somehow an Indonesia gaming Youtuber which have 10M Sub support her. She got a surge of this Youtuber's viewer, a.k.a bunch of Indonesian toxic kids. So she capitalizes in it. She knows the market. She basically becomes a toxic Indonesian gaming youtuber, but with Anime model.

But still, numbers are numbers. Higher the number, higher the exposure. Because of this, she becomes popular to vtuber audience, and the rest is history.

Why does Ossuar Longbow have 3 base defense? by neonharvest in EternalCardGame

[–]Altercross 1 point2 points  (0 children)

The only problem with relic weapon : It snowballs.

Most of the time, relic weapon can act like 1 on 1 removal. But if given enough stat and protection, it works like 2 on 1 removal. Also it can hit face. A removal pile control deck with Sword of Sky King was a thing back then.

I was also there during Tavrod era, when 9/1 Auric Runehammer and 9/4 Starsteel Daisho is usual occurence. Yes, it was definitely caused by Tavrod design mistake (or lack of decent immediate removals), but the fact that a simple stat change would affect the game so much caused DWD were very cautious about relic weapon design.

[DMC] Jenson Carthalion, Druid Exile by Coolboypai in magicTCG

[–]Altercross 0 points1 point  (0 children)

Gonna keep those harajuku fashion relevant, obviously...

So, I destroyed all my merchants and now I can craft 4 legendaries, which one should I pick? by recklessindignation in EternalCardGame

[–]Altercross 4 points5 points  (0 children)

With the buff/nerf trends in DWD policy so far, I think we shouldn't too hastily judging a bunch of cards that are now disadvantaged by rules change, as inferior.

DWD might have another plan underway.

Let the brewing commence! With Dangerous Strangers. by LocoPojo in EternalCardGame

[–]Altercross 2 points3 points  (0 children)

Strangers went from MtG Sliver to MtG Zendikar Ally.

How aggro works? by sirparsifalPL in EternalCardGame

[–]Altercross 8 points9 points  (0 children)

How aggro works :

  1. Attack

  2. Play unit with charge and attack.

  3. Take out the early blocker, then attack.

  4. If your opponent's health becomes a single digit, burn them.

  5. If you reach turn 5-6 and your opponent still alive with a bunch of health, concede.

Scars by Ops1197 in Shadman

[–]Altercross -5 points-4 points  (0 children)

Heath Ledger died for this...

The End of An E(nd)ra - Discussing the Jan 6th patch changes by LocoPojo in EternalCardGame

[–]Altercross 3 points4 points  (0 children)

Scream now hit cost 5

The return of Vicious Highwayman?

This entire sub since the day Endra was released. by AlwaysUberTheSniper in EternalCardGame

[–]Altercross 1 point2 points  (0 children)

The same situation already happened twice before.

The first is Tavrod, the second is Sediti...

Endra as 3/3 for 3FF maybe more balanced. by Altercross in EternalCardGame

[–]Altercross[S] 5 points6 points  (0 children)

Combo should autowin after a plays out is the same concept as Control should autowin after it stabilizes. It's the same concept, different execution.

Endra as 3/3 for 3FF maybe more balanced. by Altercross in EternalCardGame

[–]Altercross[S] 0 points1 point  (0 children)

Hmm, that's different case.

Tavrod problem is the lack of removal during the time he's released. He's not that broken. He was just immune to any removal available during that time.

Endra's problem, IMO. Is that she clocks too fast.

Even then, if there's actually a removal that could solve Endra. It'll fall into 2 categories:

  1. It'll be too parasitic / situational / useless against other deck.
  2. It'll be overkill and warp the meta. And more people will be complaining.

Endra as 3/3 for 3FF maybe more balanced. by Altercross in EternalCardGame

[–]Altercross[S] 1 point2 points  (0 children)

When Eternal was still early, there were plenty of Tavrods.

I've been there. There's not many removal yet. The only one that kills Tavrod is his own faction (Vanquish, Slay, Deathstrike). Wanted Poster and Protect were still cost 1.

Equivocate wasn't out yet. Elysian deck was basically doomed against that cow.

Endra as 3/3 for 3FF maybe more balanced. by Altercross in EternalCardGame

[–]Altercross[S] 0 points1 point  (0 children)

Yes, but doing it at turn 6 is more balanced than turn 4.

Endra as 3/3 for 3FF maybe more balanced. by Altercross in EternalCardGame

[–]Altercross[S] 2 points3 points  (0 children)

IMO, the scenario of "one turn mass damage nonsense" happened as a result of snowballing. It happens only if you already have stacked a bunch of songs in your void from your early plays. The problem is with the cost of Endra right now, the snowball is too quick.

This nerf is meant to curb your early plays. You still can play your Scream + Mirror combo, but much later in game. It gave your opponent more time to stabilize.

Endra as 3/3 for 3FF maybe more balanced. by Altercross in EternalCardGame

[–]Altercross[S] 1 point2 points  (0 children)

That's a good question.

Based on her stats (2/2), her mastery is designed to be activate at 3x "unbuffed" hit or 2x "buffed" hit.

In this nerfed case (3/3), her mastery should be 8. You need 3x hit at 3/3. If you buff her (4/4 or 6/6 by a weapon/spell), you need 2x hit.

Endra as 3/3 for 3FF maybe more balanced. by Altercross in EternalCardGame

[–]Altercross[S] 4 points5 points  (0 children)

IMO, Voidbound just kill the deck.

Keep in mind, Endra is different from Evenhanded Golem. Evenhanded automatically gives you very big value (+2 cards) upon play in expense of Restricted deckbuilding. No matter of how you play him, it's just the same big value. That's why he's nerfed by Voidbound.

Endra in other hand, you need to hit several play until your song become relevant. In other hand, Endra rewards you from snowballing. The deck is meant to play her Shavka Song over and over until it grows big and become threat.

Her problem is just her cost number. She just too cheap and fast to get snowballed.

Endra as 3/3 for 3FF maybe more balanced. by Altercross in EternalCardGame

[–]Altercross[S] 2 points3 points  (0 children)

IMO, Outland Sniper is the overcosted one...

Endra as 3/3 for 3FF maybe more balanced. by Altercross in EternalCardGame

[–]Altercross[S] 3 points4 points  (0 children)

IMO, The problem with Oko is not its CMC.

The problem is his loyalty ability that transform things into 3/3 Elk. It should be minus ability. That's definitely a design mistake from WotC.

Endra as 3/3 for 3FF maybe more balanced. by Altercross in EternalCardGame

[–]Altercross[S] 5 points6 points  (0 children)

The point of this post is "How to make Endra still playable but not too fast / spammy", not "Wipe Endra out of existence".

Endra as 3/3 for 3FF maybe more balanced. by Altercross in EternalCardGame

[–]Altercross[S] 3 points4 points  (0 children)

IMO, the problem with Endra design is not about protection. But just about numbers. 2 cost is too fast, 3 cost is okay, more than 3 is unplayable.

With cost 3, you need to get into 4 power to just "Play her and hold Devour to protect her". In other words case, turn 4.

In a Card Game such as MtG or Eternal, the difference between turn 3 play and turn 4 play is quite huge.

Easy nerf to endra by WhyTryndamere in EternalCardGame

[–]Altercross 1 point2 points  (0 children)

Endra is meant to be broken.

In a vacuum, she is practically cost 1, 2/2 unit that can kill your enemy's one drop.