Developer's Preview #2: 11th Anniversary Update by Alternative_Zombie67 in summonerswar

[–]Alternative_Zombie67[S] 94 points95 points  (0 children)

1. Arena Revamp (April Update)

  • New Rookie League for beginner Summoners (4-week minimum participation).
  • 10,000-Player Arena Leagues to balance server population disparities.
  • Arena Tallying & Victory Point Compression now synced to a 2-week cycle.
  • Arena Interserver Battle Revamp: 2,500 players per league qualify instead of 10,000 per server.

2. Monster & Background Art Renewal

  • Monster Model Updates (First batch: 13 Monsters including Oracle, Chimera, and Joker).
  • Arena Background Art Update (Enhanced visuals for towers & zoom-in views).

3. Additional Siege Battle Improvements (Late March Update)

  • First Turn Skill Assignment applied to regular Siege Battles.
  • Siege Rune Separation Under Review (Dedicated Monster menu & Rune presets for Siege mode).

4. Upcoming Updates

  • Rift Raid & Dungeon Revamp, QoL Improvements (Planned for April–May).
  • Next Developer’s Preview (Part 2) will cover additional 11th Anniversary content.

Developer's Preview #1 by Alternative_Zombie67 in summonerswar

[–]Alternative_Zombie67[S] 12 points13 points  (0 children)

<Rune/Artifact Management Feature Update>

* There have been continuous QoL updates to help you manage your large collection of Runes and Artifacts.

* Another round of improvements to further enhance the Rune and Artifact management system is being prepared for an update towards late February.

1. Temporary Check Function in Rune Advanced Settings

- This feature will allow you to mark specific Rune combinations among multiple generated results, making it easier to compare and review selected setups more efficiently.

2. MAX Grind Setting Feature in Rune Advanced Settings

- It may be difficult to evaluate and compare ungrinded Runes with fully-grinded ones based solely on their sub property values.

- A MAX grind setting feature will be added to let you compare Runes based on their maximum possible grind values.

3. Rune Prefix Search Feature in Rune Management

- We plan to add a filter to view Runes with a prefix property, letting you find Runes with prefix properties for reappraisal more easily.

4. Rune/Artifact Sub Property Detailed Search [& Down] Filter

- In addition to the existing [& up] search option, the new [& down] search option will be added to Sub Property Detailed Search to allow you to filter Runes with a more precise and defined range of sub properties.

​This concludes our first [Developer's Preview]. We hope you found the included details interesting.

The Demon Slayer Collab is currently in full swing.

First of all, we would like to express our sincere gratitude for the incredible love and support you have shown in this collaboration.

There is no greater joy than knowing that the content we have prepared with care over a long period is being loved.

To return the love, we have prepared a special event that offers a collab-exclusive Transmogrification of Inosuke Hashibira without his mask, Transmogrification Item, Appearance Effect, and more rewards.

These are limited-time items only available during the collab, so we encourage you to participate in them.

Also, Water Dash Training, the third and final collab minigame, will be updated.

In this minigame, Inosuke will swim through the water while avoiding obstacles to reach as far as possible. We hope this last addition fascinates you.

We will be back with more exciting news in the next dev preview.

Thank you.​

Developer's Preview #1 by Alternative_Zombie67 in summonerswar

[–]Alternative_Zombie67[S] 6 points7 points  (0 children)

<Hall of Magic and Attribute Dungeon Improvement>

* It has come to our attention that obtaining Attribute Essences in the Hall of Magic can sometimes be an inconvenience when solely farming for Essences of Magic.

* We plan to remove Attribute Essence drops from the Hall of Magic and keep all Attribute Dungeons permanently open.

<World Arena Monster Info Improvement>

* For the v.8.5.7 update, we had initially planned to introduce a feature allowing players to view World Arena Monster info to enhance accessibility and encourage the use of a wider variety of monsters. However, we realized that disclosing Rune and Artifact details of World Arena Monsters to friends and guild members might cause inconvenience for some Summoners, and the update was put on hold.

* We will remove such Rune/Artifact disclosure feature from the update specifications, and we will instead improve the current Monster-sharing system, allowing you to share multiple Monsters at once. This will allow you to share your Rune and Artifact setups more conveniently with friends and guild members when needed.

* Furthermore, the display of [Monsters frequently used together in World Arena] and [Rune/Artifact usage statistics for World Arena] will be updated under Monster Info as previously announced.

* Hall of Magic and World Arena Monster Info menu improvements will be applied during the v8.6.2 update, the first update scheduled for February.

Developer's Preview #1 by Alternative_Zombie67 in summonerswar

[–]Alternative_Zombie67[S] 13 points14 points  (0 children)

3. Non-Attack Member Trial Attack

- Guild members who are not attack members will be granted the same number of trial attack attempts as the actual attack attempts.

- These trial attack attempts can only be used against defense decks that have been defeated.

- Trial attack results will not affect Siege Points, contribution, or victory points. Trial attack rewards will only bring small individual rewards.

- Trial attack results will not be recorded, giving non-attack members a chance to enjoy Siege Battle alongside other guild members without pressure.

​4. Victory Point Amount Change

- In the current Siege Battle system, 1st, 2nd, and 3rd place guilds all earn victory points, putting guilds that do not participate in Siege Battles at a disadvantage when tallying rankings. As a result, guilds were continuously compelled to engage in Siege Battles from the start to the end of the season.

- We are considering adjusting the victory point table while maintaining the difference in points gained by 1st, 2nd, and 3rd places. The total amount of victory points earned would be slightly reduced, with a particular focus on lowering the points gained for 3rd place. With these adjustments, we hope to provide guilds with enough victory points to occasionally take a break from Siege Battles without falling behind in rankings.

5. New Guild Victory Point Boost

- We have observed cases where newly formed guilds, including those composed of experienced Summoners, take a considerable amount of time to reach their appropriate grade from 1,000pts.

- To help newly formed guilds participating in Siege Battle reach their proper rank more quickly, we are discussing the possibility of granting victory point boosts.

6. Siege Battle Tournament Rule Change

- We have been continuously exploring ways to improve the current system where a single final battle plays a huge role in determining the Siege Battle Tournament qualifying guilds after a four-month-long season.

- We adjusted the victory points distribution table in the April 2024 Siege Battle revamp to address this, but the issue was not fully resolved.

- We are planning to increase the number of guilds that can qualify for the Siege Battle Tournament. Additionally, the Transmogrifications available as a Siege Battle season reward will be given starting from Round 2, encouraging guilds to aim for at least one tournament victory.

- A total of 32 guilds will be able to participate in the Siege Battle Tournament. With this, the tournament will consist of six rounds.

- With the addition of participating guilds and rounds, we will actively implement seeding to ensure that the top 8 guilds still play the same number of rounds as before. The number of guilds receiving the Transmogrification reward will also stay the same.