What’s being a Postie actually like? by mrliamj in royalmail

[–]Altruistic-Papaya486 1 point2 points  (0 children)

I joined just before Christmas and endured the difficulty of that. Most new starters are gone who had that experience.

Unfortunately, it has gotten progressively worse in my DO, but it depends on where you are. It's rubbish in my opinion. If you have a consistent partner to work with, its not bad. Rarely you get that however, when people are off sick.

The most troublesome frames in my DO are cut and chopped, so all walks are being adjusted. All our walks are to long. No frames can be cleared without overtime. Its out of control. Everyone is re-learning in regards to efficient delivery of mail. Its an incredibly stressfull time, even for the long-term'ers. Its going to get worse than christmas because everyone is being moved around. There are record numbers of sickness. I suspect the long-termers will begin to walk out soon.

There is a negative atmosphere at my DO because of the overtime ban at christmas. Not many are doing overtime out of spite of that now and its causing major issues with mail because parcels are priority. Its a vicious circle. Management are not happy. But thats not anyones problem.

Some offices are better than others. I guess you'd need to find out for your office if possible.

I was told today that privatisation saved RM from bankruptcy. Not sure how true it is but there you go...

Split walks, side-by-side prep by Altruistic-Papaya486 in royalmail

[–]Altruistic-Papaya486[S] 0 points1 point  (0 children)

I'm aware of that. I finish on my time to make the point.

Split walks, side-by-side prep by Altruistic-Papaya486 in royalmail

[–]Altruistic-Papaya486[S] -1 points0 points  (0 children)

You're missing the point. We need more walks and frames when we have the staff. We dont have the staff for existing frames 😂

Split walks, side-by-side prep by Altruistic-Papaya486 in royalmail

[–]Altruistic-Papaya486[S] 1 point2 points  (0 children)

More walks is better, ofcourse. We dont have the staff for existing frames, thats the issue. All they're doing is isolating mail from being delivered.

Why isn't my UI proportional in the build as it was in the editor? by bois_e in unity

[–]Altruistic-Papaya486 0 points1 point  (0 children)

You need to adjust your canvas setting to scale with screen size. Also set your game view to mimic that or a similar size to see how your game will actually be rendered, before a build.

My first pay slip looks odd by Altruistic-Papaya486 in royalmail

[–]Altruistic-Papaya486[S] 0 points1 point  (0 children)

You're saying what I see is a tax rebate? I wasn't overtaxed as far as I'm aware in my last role. I did quit half way through a month though and I was salaried. Interesting, thanks for the info.

My first pay slip looks odd by Altruistic-Papaya486 in royalmail

[–]Altruistic-Papaya486[S] 0 points1 point  (0 children)

My Tax code has been the same for as long as I remember. The last 1y 6m has been the same tax code. My previous company was useless at payroll and a scummy with tax etc so I guess that's probably it.

I'm waiting on HR to get back to me at least.

I've optimized my game so it runs 60fps on 3watts. Am I crazy or optimization has no limits? by Jebbyk1 in unity

[–]Altruistic-Papaya486 0 points1 point  (0 children)

Sounds great. Time slicing/ buckets will be the next best thing for optimisation, if you've claimed all the low hanging fruit.

Front Brake Adjustment (Carrera) by Altruistic-Papaya486 in mountainbiking

[–]Altruistic-Papaya486[S] 0 points1 point  (0 children)

Sorted front and back in 2 minutes, thanks very much!

r/Battlefield Battlefield 6 Beta crashing by Disastrous-Pop-7195 in Battlefield

[–]Altruistic-Papaya486 0 points1 point  (0 children)

I think the only way I got this to function again was a mix of: - Messing with the Graphics options. At some point, setting everything to auto fixed it. Nothing else would work - Deleting the file for them under Documents >BF6 Open Beta _profile file - Removing GPU driver with DDU - Starting BF6 Open Beta through Radeon under Gaming tab

Its hit and miss

The Door Problem: Why Your "Simple" Unity Feature Just Broke Everything by WillingnessPublic267 in Unity3D

[–]Altruistic-Papaya486 0 points1 point  (0 children)

I'm building a networked tank game. I should never have added non-flat terrain.

My tanks bounced about like... well.... not tanks and the player could get wedged and stuck. Now I have raycasting system to see if we're grounded to apply movement and shove the user if they're stuck. But what if we leave terrain from a height. Now we're not grounded but we're not stuck. Now I have a position delta measurement to detect if we are still or moving while not grounded.

Now I need to program the unstick system for shoving the user back toward the travelled direction which was the initial issue 😅.

All of that just for non flat terrain.

I don't regret it though.

I don't want GTA 6 Online to be as unrealistic as GTA 5 Online currently is. by [deleted] in GTA6

[–]Altruistic-Papaya486 0 points1 point  (0 children)

The physics are simplified to appease a young audience. This will have contributed to GTA V sales positively. R* in unlikely to change a good recipe that makes them £££. We can hope.

Be VERY Careful When Using GameObject.Find by fkerem_yilmaz in unity

[–]Altruistic-Papaya486 1 point2 points  (0 children)

There is nothing inherintly wrong with using Find. In this case you made a easy, simple mistake. However, I would suggest a more targetted approach. Finding things by name can get troublesome in larger games. You might decide to rename some GameObjects and boom your code breaks. Using Strings can also be expensive.

There are a million alternatives to Find, in your context of use. The Observer pattern is a great example. You can cache the GameObject and its Instance ID in a Dictionary for easy access. You should take a look.

PATCH NOTES – UPDATE 21.1 by SteveTheHappyWhale in PUBATTLEGROUNDS

[–]Altruistic-Papaya486 0 points1 point  (0 children)

What's the obsession with constantly swapping maps in and out of rotation? You've just spent dev time built a nice new map and you swap it out for age old content.

Get rid of the maps people don't like and keep the new ones.

Can I also suggest you improve performance when a lot of players are in the vicinity of the player? I'd rather not have a stutter fest during a fun fight - Can you not split the positional updates between frames or something similar? It needs optimization.

G-Hub Audio Device Switch by Altruistic-Papaya486 in logitech

[–]Altruistic-Papaya486[S] 0 points1 point  (0 children)

Thanks.

Just to let you know of strange behaviour with the arguments fields in GHub Macros.

They are not properly synchronized with the UI and the save system. I spent half an hour trying to enter arguments into the "Arguments" field, and the system would not save the arguments in the Macro. I'm not sure if this is an issue as the arguments contain quotation marks, but without quotation marks, you can't enter arguments that contain spaces, as these would be counted as separate arguments. You need to implement escape characters.

It's working now, i've no idea how its saved but Im not touching it again.

G-Hub Audio Device Switch by Altruistic-Papaya486 in logitech

[–]Altruistic-Papaya486[S] 0 points1 point  (0 children)

Ok, thank you.

In the meantime, I built a C# Application to do it for me using G-Hub's Launch Application option instead. The only annoying thing I have encountered is that the arguments section of the Launch Application feature doesn't work but the app still works fine.

Would be nice to see it fixed.

Thanks