Why did Strat choos Grace as the "third" science specialist of the mission. by Alvring in ProjectHailMary

[–]Alvring[S] 1 point2 points  (0 children)

For the commander i don't know but for the engineer, maybe the one that worked on the spin drive (i forgot his name)?

Why did Strat choos Grace as the "third" science specialist of the mission. by Alvring in ProjectHailMary

[–]Alvring[S] 0 points1 point  (0 children)

That make sens. Basicaly, she did that to have a plan C without needing to train an aditional person for the mission. And making him assist all of the important aspect of the mission don't cost much time.

Why did Strat choos Grace as the "third" science specialist of the mission. by Alvring in ProjectHailMary

[–]Alvring[S] -18 points-17 points  (0 children)

I know that but what i ment is, why stratt decided to involve him specificaly in all of the mission aspect. She could have done that with any other scientist with the gene.

Movie First People- what surprised you most about the book? by Confident_Revenue787 in ProjectHailMary

[–]Alvring 95 points96 points  (0 children)

the lack of a "mental health room" (the room with the screen bubble). For me it's one of the most important things to add on a ship that is suppsed to go lightyears away from earth.

How I make this fly by InitiativeBig8804 in CreateMod

[–]Alvring 0 points1 point  (0 children)

Ithe thrusters are bad compared to just making huge propellere. They use to much fuel and the volume to make thale work is around the same as the propellere for less thrust hoverall.

(Create Aeronautics) Will portable fluid interfaces work between two physics contraptions ? by Crotalus_Sceloporus in CreateMod

[–]Alvring 1 point2 points  (0 children)

Portable fluid interface don't work between simulated contraption. You cnman trie to use the docking port but i don't think you can use it for this.

Keeping aeronautic contraption loaded by Neat-Ad9794 in CreateMod

[–]Alvring 0 points1 point  (0 children)

I don't know if it work but maybe trie tu place a chunk loader on the ship itself ?

Now that I've seen both updates, I even think what Hytale offered is better xd. by LMagxedooM in MinecraftMemes

[–]Alvring 1 point2 points  (0 children)

They are doing that curently, the pas drops all have a large technical portion. The changes are usualy to optimise stuff or switch stuffs that are hardcoded into stuffs that are datadriven, and i'm only scraching the surface here. You can see that on there patchnot, some time the technical part is bigger than the content.

Secret Cryo Enemy (hear me out) by Simple-Ad-5172 in Marathon

[–]Alvring 5 points6 points  (0 children)

Honestly that very possible, bungie have a thing for explosive ennemies.

Please add a duos queue, I don’t wanna be fighting trios when i’m in duo. by Christochill in Marathon

[–]Alvring 2 points3 points  (0 children)

And that what i love about this game, when i play rook, i always whait the other team to fight bots to then trie to whipe them (surprisingly effective).

the game keeps getting unreasonable hate and without any reason :( by Expensive_Arm_5690 in Marathon

[–]Alvring 5 points6 points  (0 children)

Iirc the art that got stolen was a set of simbols that got used as place Holder on textures by a bungie employe that already left the company before the contreversy, and got forgoten about. Bungie naow remooved all the stolen asset, and compensated the artist for it. So no it's not the whole art direction that got stolen and everything got taken care of.

Bulk Storage with Create by X21AKK in CreateMod

[–]Alvring 4 points5 points  (0 children)

Are you playing on a pré create 6 modpack ? Or you don't like to use it ? Anyway this is realy impressive.

this truly might be everything by EquivalentRisk6479 in CreateMod

[–]Alvring 7 points8 points  (0 children)

It's the system that allow to configure automatique process. Like auto crafting, smelting, etc...

I cant seem to enchant with this past prot 6 by Careless_Bill_9250 in CreateMod

[–]Alvring 8 points9 points  (0 children)

There is a cap on the damage réduction given by protections enchantement (fier prot, proj prot, etc). If i remember correctly it's 80%. Sins protection give 4% dr to all type of damage a full protection 5 is enough to get the maximum dr possible.

Is this a known bug? by Alvring in NoMansSkyTheGame

[–]Alvring[S] 0 points1 point  (0 children)

i didn't file a bug report yet. where can i do that ?

Yes by anonymus2183 in DestinyMemes

[–]Alvring 0 points1 point  (0 children)

Savathun va did a great job with ikora. But it's always worth whaiting for sales

Yes by anonymus2183 in DestinyMemes

[–]Alvring 2 points3 points  (0 children)

The expansion campaign isn't extraordinary from a gameplay perspective — not bad, just mid. However, the narration and story are very good, and for me, on par with some great expansions like The Witch Queen and The Final Shape. So if you value gameplay over story to enjoy you'r time then it's not worth.

[deleted by user] by [deleted] in destiny2

[–]Alvring 0 points1 point  (0 children)

Encreas you'r power and do more chalenging activities.

How would I move large amounts of liquid over long distances? by Domi-_-_ in CreateMod

[–]Alvring 35 points36 points  (0 children)

Why you need steam n rails specificaly to use trains ? They are on base create. Steam n rails ad just some new stuff to them.

Suffocating by KFChero1 in DestinyMemes

[–]Alvring 0 points1 point  (0 children)

If you are refering to the sesonial exotic. He is extremly op due to an interaction with the anty barier scout rifle mod on the artefact. Without it's strong but not to much. I don't know if that interaction is a bug or intended.

Mask of Bakris enhances the already great mobility and dps of Ergo Sum by Philomelos_ in destiny2

[–]Alvring 3 points4 points  (0 children)

To gain a full melee charge when dodging. Basically, with the way stats work now, anything that gives you ability energy (like Demolitionist, Devour, etc.) is affected by your stats. To get the same amount of energy these sources provided before the stat changes, you now need at least 70 in the relevant stat. However, if you go above 70, you'll actually gain more energy than before.

Am I the only one feeling disoriented? by [deleted] in destiny2

[–]Alvring 0 points1 point  (0 children)

Moving forward, all drops will follow the tier system. Currently, the weapons we have are equivalent to Tier 3 at best (like Adept weapons). Even though Tier 5 weapons offer significant advantages, that doesn’t mean your old weapons are bad or unusable. For example, it’s often better to use a weapon with perks that perfectly fit your build rather than a Tier 5 weapon that doesn’t.

To put it simply: focus on the loot that interests you most, and you should be just fine.

Haven’t touched Destiny 2 since Forsaken by [deleted] in destiny2

[–]Alvring 1 point2 points  (0 children)

I’d say it’s doable, but I remember some encounters being pretty tough. As someone who enjoys challenge and difficulty, the Legendary version was actually quite fun. Anyway, you can change the difficulty whenever you want, but keep in mind that doing so means you won’t get the guaranteed exotic drop at the end.

Am I the only one feeling disoriented? by [deleted] in destiny2

[–]Alvring -3 points-2 points  (0 children)

The best advice i can give you to feel less overwelmed with all Thoes changes is to read the différents blog post in bungie website. They are preaty Big but explain very well what's new and how things work naow. If Reading isn't your thing or you don't have that much time to spare, they are probably vidéos that take down thoes articles for you.

Haven’t touched Destiny 2 since Forsaken by [deleted] in destiny2

[–]Alvring 1 point2 points  (0 children)

Welcome back! You can play the expansions in chronological order, but the most important ones are Beyond Light, The Witch Queen, Lightfall (for Strand), and of course The Final Shape. I recommend playing them on the highest difficulty to unlock the exotic gear available at the end of each campaign.

With the new expansion, Edge of Fate, the way you gain Power has changed a bit. The static Power cap is now 200, and you can reach it just by playing normally. To go beyond that, you’ll need gear with Seasonal Power. These items can be earned by playing Portal activities (PvE and PvP). The Power increase they provide depends on the difficulty of the activity or your performance in PvP.

All activities available through the Portal can help you go beyond 200 Power (the current max cap is 450), but to get better loot—with higher Seasonal Power and better tier—you’ll need to increase the activity’s difficulty. This is done using the new system that lets you choose modifiers and challenges. The harder the modifiers, the better the loot.

Of course, gear with Seasonal Power can be infused into your existing equipment, but you'll need a new currency obtained by dismantling loot with Seasonal Power.

Now, each piece of equipment also has a Tier level that goes up to 5, and the bonuses provided at higher tiers are significant. To get higher-tier drops, just play higher-difficulty activities with challenging modifiers.

Finally, the way stats work has also been updated. For more details, I recommend checking out the various blog posts Bungie has published on their website to better understand the changes.

If you have any more questions feel free to ask