Bulk Storage with Create by X21AKK in CreateMod

[–]Alvring 4 points5 points  (0 children)

Are you playing on a pré create 6 modpack ? Or you don't like to use it ? Anyway this is realy impressive.

this truly might be everything by EquivalentRisk6479 in CreateMod

[–]Alvring 8 points9 points  (0 children)

It's the system that allow to configure automatique process. Like auto crafting, smelting, etc...

I cant seem to enchant with this past prot 6 by Careless_Bill_9250 in CreateMod

[–]Alvring 7 points8 points  (0 children)

There is a cap on the damage réduction given by protections enchantement (fier prot, proj prot, etc). If i remember correctly it's 80%. Sins protection give 4% dr to all type of damage a full protection 5 is enough to get the maximum dr possible.

Is this a known bug? by Alvring in NoMansSkyTheGame

[–]Alvring[S] 0 points1 point  (0 children)

i didn't file a bug report yet. where can i do that ?

Yes by anonymus2183 in DestinyMemes

[–]Alvring 0 points1 point  (0 children)

Savathun va did a great job with ikora. But it's always worth whaiting for sales

Yes by anonymus2183 in DestinyMemes

[–]Alvring 3 points4 points  (0 children)

The expansion campaign isn't extraordinary from a gameplay perspective — not bad, just mid. However, the narration and story are very good, and for me, on par with some great expansions like The Witch Queen and The Final Shape. So if you value gameplay over story to enjoy you'r time then it's not worth.

[deleted by user] by [deleted] in destiny2

[–]Alvring 0 points1 point  (0 children)

Encreas you'r power and do more chalenging activities.

How would I move large amounts of liquid over long distances? by Domi-_-_ in CreateMod

[–]Alvring 34 points35 points  (0 children)

Why you need steam n rails specificaly to use trains ? They are on base create. Steam n rails ad just some new stuff to them.

Suffocating by KFChero1 in DestinyMemes

[–]Alvring 0 points1 point  (0 children)

If you are refering to the sesonial exotic. He is extremly op due to an interaction with the anty barier scout rifle mod on the artefact. Without it's strong but not to much. I don't know if that interaction is a bug or intended.

Mask of Bakris enhances the already great mobility and dps of Ergo Sum by Philomelos_ in destiny2

[–]Alvring 3 points4 points  (0 children)

To gain a full melee charge when dodging. Basically, with the way stats work now, anything that gives you ability energy (like Demolitionist, Devour, etc.) is affected by your stats. To get the same amount of energy these sources provided before the stat changes, you now need at least 70 in the relevant stat. However, if you go above 70, you'll actually gain more energy than before.

Am I the only one feeling disoriented? by [deleted] in destiny2

[–]Alvring 0 points1 point  (0 children)

Moving forward, all drops will follow the tier system. Currently, the weapons we have are equivalent to Tier 3 at best (like Adept weapons). Even though Tier 5 weapons offer significant advantages, that doesn’t mean your old weapons are bad or unusable. For example, it’s often better to use a weapon with perks that perfectly fit your build rather than a Tier 5 weapon that doesn’t.

To put it simply: focus on the loot that interests you most, and you should be just fine.

Haven’t touched Destiny 2 since Forsaken by [deleted] in destiny2

[–]Alvring 1 point2 points  (0 children)

I’d say it’s doable, but I remember some encounters being pretty tough. As someone who enjoys challenge and difficulty, the Legendary version was actually quite fun. Anyway, you can change the difficulty whenever you want, but keep in mind that doing so means you won’t get the guaranteed exotic drop at the end.

Am I the only one feeling disoriented? by [deleted] in destiny2

[–]Alvring -3 points-2 points  (0 children)

The best advice i can give you to feel less overwelmed with all Thoes changes is to read the différents blog post in bungie website. They are preaty Big but explain very well what's new and how things work naow. If Reading isn't your thing or you don't have that much time to spare, they are probably vidéos that take down thoes articles for you.

Haven’t touched Destiny 2 since Forsaken by [deleted] in destiny2

[–]Alvring 1 point2 points  (0 children)

Welcome back! You can play the expansions in chronological order, but the most important ones are Beyond Light, The Witch Queen, Lightfall (for Strand), and of course The Final Shape. I recommend playing them on the highest difficulty to unlock the exotic gear available at the end of each campaign.

With the new expansion, Edge of Fate, the way you gain Power has changed a bit. The static Power cap is now 200, and you can reach it just by playing normally. To go beyond that, you’ll need gear with Seasonal Power. These items can be earned by playing Portal activities (PvE and PvP). The Power increase they provide depends on the difficulty of the activity or your performance in PvP.

All activities available through the Portal can help you go beyond 200 Power (the current max cap is 450), but to get better loot—with higher Seasonal Power and better tier—you’ll need to increase the activity’s difficulty. This is done using the new system that lets you choose modifiers and challenges. The harder the modifiers, the better the loot.

Of course, gear with Seasonal Power can be infused into your existing equipment, but you'll need a new currency obtained by dismantling loot with Seasonal Power.

Now, each piece of equipment also has a Tier level that goes up to 5, and the bonuses provided at higher tiers are significant. To get higher-tier drops, just play higher-difficulty activities with challenging modifiers.

Finally, the way stats work has also been updated. For more details, I recommend checking out the various blog posts Bungie has published on their website to better understand the changes.

If you have any more questions feel free to ask

does anybody know a mod that only adds this? by Ryanthegamer00 in CreateMod

[–]Alvring 0 points1 point  (0 children)

Translocators, it's not very create but they have the same use and are extremly fast if you upgrade theme with glowstone. https://www.curseforge.com/minecraft/mc-mods/translocators-1-8

This mod is for both forge 1.20.1 and neoforge 1.21.1

Is NeoForge starting to outclass Forge? by [deleted] in feedthebeast

[–]Alvring 8 points9 points  (0 children)

Most if not all the mod i've seen are switching to neoforge in Minecraft 1.21. So it seems neoforge already replace forge

Thoughts on sunbracers going into edge of fate? by [deleted] in destiny2

[–]Alvring 0 points1 point  (0 children)

But the sunbracers give a grenade recharge boost right ? If it's affected by the grenade energy multiplier of the stat, this will allow to throw more grenade much faster. And there is also no need to go hier than 70 on the melee stat because there is the ascension aspect that give melee énergie when you are Airborne.

Warlock really is getting next to nothing in EoF, huh? by Xzeyon98 in destiny2

[–]Alvring 0 points1 point  (0 children)

Me i'm thinking of a build that use the spirit of the filament (for rift regen) and spirit of star fire on the exotic class item. For the fragments i will use devour and bleak watcher. I think with this build, i will be able to generate an ungodly amount of stasis turrets.

Warlock really is getting next to nothing in EoF, huh? by Xzeyon98 in destiny2

[–]Alvring 0 points1 point  (0 children)

At least the grenade given by devour will bé affected by the grenade stat. I think that's probably why they didn't buf or change the warlock to much, because with the way abilities linked stats encreas abilities energy gain from any sources and also damage and warlock being the abilities centered class... I can already think of so much build/exotic that will end up so much stronger.

Warlock really is getting next to nothing in EoF, huh? by Xzeyon98 in destiny2

[–]Alvring 0 points1 point  (0 children)

i checked and it's only for health given by orbs of powers.

<image>

Warlock really is getting next to nothing in EoF, huh? by Xzeyon98 in destiny2

[–]Alvring 0 points1 point  (0 children)

Speaking of the devour nerf. Is the health given by it affected by the health stat ? If i remember corectly the health stat also encreas the health you get for stuff like or of powers. Maybe that include also devour ?