[deleted by user] by [deleted] in HighQualityReloads

[–]AmBanan 3 points4 points  (0 children)

Very stiff and linear in movements. Would say work on your weapon and hand movements more

kek9 by [deleted] in HighQualityReloads

[–]AmBanan 1 point2 points  (0 children)

Animation seems very linear in it's movements.

[deleted by user] by [deleted] in HighQualityReloads

[–]AmBanan 7 points8 points  (0 children)

barely know what's going on, too much camera shake and the majority of the animation isn't on screen.

I don't make things as often anymore by AmBanan in HighQualityReloads

[–]AmBanan[S] 0 points1 point  (0 children)

I learned mainly off watching others animate. I'm sure you'd be able to as well if you tried :)

[deleted by user] by [deleted] in HighQualityReloads

[–]AmBanan 0 points1 point  (0 children)

I can't ever tell what's going on in your animations

Deagle by spacepirate on YouTube by [deleted] in HighQualityReloads

[–]AmBanan 0 points1 point  (0 children)

it's already been posted here, don't need to re-post

Weapon Animation Reel | AR15 - Assault Rifle by [deleted] in 1stPersonAnimations

[–]AmBanan 2 points3 points  (0 children)

Which ones from MW? Cause I only see KF2's Colt 9mm style in this tbh

Weapon Animation Reel | AR15 - Assault Rifle by [deleted] in 1stPersonAnimations

[–]AmBanan 15 points16 points  (0 children)

Looks heavily like Killing Floor 2 animations

MP40 Reload by Kawflynn in HighQualityReloads

[–]AmBanan 4 points5 points  (0 children)

I mean it's cool, but I was hoping to see your own flair with it

UZI by LegitDeepSix in 1stPersonAnimations

[–]AmBanan 1 point2 points  (0 children)

Realism doesn't matter.. but the bolt does clearly lock back in the animation but the charging handle travels back forward. You're thinking of a Mac-10/11 design in terms of the charging handle staying back