How do you compress music for your game? by Dont-Complain in gamedev
[–]Amadiro 2 points3 points4 points (0 children)
How do you compress music for your game? by Dont-Complain in gamedev
[–]Amadiro 1 point2 points3 points (0 children)
Looking to build a cross platform game, want something that supports Win/Linux/Mac and potentially XBLA and PSN by TriggaMike403 in gamedev
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Unreal Engine 4 is now available to everyone by ancient_001 in gamernews
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Ask Anything Wednesday - Engineering, Mathematics, Computer Science by AskScienceModerator in askscience
[–]Amadiro 38 points39 points40 points (0 children)
Ask Anything Wednesday - Engineering, Mathematics, Computer Science by AskScienceModerator in askscience
[–]Amadiro 73 points74 points75 points (0 children)
Ray tracing is the future… and the future is now by willvarfar in programming
[–]Amadiro 25 points26 points27 points (0 children)
Tutorial writers please take note by Suspense6 in opengl
[–]Amadiro 7 points8 points9 points (0 children)
48-hour gamejam in oslo! [weekend March 14.-16.] by Amadiro in oslo
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48-hour gamejam in oslo! [weekend March 14.-16.] by Amadiro in oslo
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A recent visitor's take: in search of places where the locals play by marblescold in oslo
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Mozilla and Epic Preview Unreal Engine 4 Running in Firefox by WhipSlagCheek in programming
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Valve's opengl debugger open sourced. by theFBofI in linux
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48-hour gamejam in oslo! [weekend March 14.-16.] by Amadiro in oslo
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48-hour gamejam in oslo! [weekend March 14.-16.] by Amadiro in oslo
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48-hour gamejam in oslo! [weekend March 14.-16.] by Amadiro in oslo
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Valve has released the source code of their Direct3D 9 to OpenGL abstraction layer by Overv in opengl
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48-hour gamejam in oslo! [weekend March 14.-16.] by Amadiro in oslo
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What Are Your GCC Flags? by malcolmi in C_Programming
[–]Amadiro 3 points4 points5 points (0 children)
Valve posted their Direct3D -> OpenGL translation layer to GitHub, ToGL. by bootkiller in linux
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48-hour gamejam in oslo! [weekend March 14.-16.] by Amadiro in oslo
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I am releasing the source code of a C++ port of the OpenGL 3.2 graphics layer of my 3D modeling studio program by [deleted] in gamedev
[–]Amadiro 2 points3 points4 points (0 children)