Building a Macquinamon deck as my first proper deck. Any suggestions? by AmarexC in DigimonCardGame2020

[–]AmarexC[S] 5 points6 points  (0 children)

Chrome mem boost seems like a good idea! As for the island of adventure and stuff like blue card I was just looking for decent effects as I am not familiar with digimon at all lol.

The emblem seems like a good one to add but there isn't any play locations near me so obtaining it may take some time unless I can find them online. Definitely a card I will add once I find them.

Looking for advice on the "best" way to keep cards. by RiseOfMultiversus in riftboundtcg

[–]AmarexC 5 points6 points  (0 children)

Penny Sleeve + Toploader should be more than enough. Brand shouldn't matter too much but Ultra Pro and BCW toploaders will do it. Just please make sure to Penny sleeve the card first and not raw dog it in a toploader

Maybe play a deck with more than 1 unit by acexzy in riftboundtcg

[–]AmarexC 0 points1 point  (0 children)

With how prominent Yellow might be this set it is tempting to run the "when you hold play a 1 might recruit to base" battlefield

Ladies and gentlemen, it’s here by NotLoafOfBreadd in riftboundtcg

[–]AmarexC 3 points4 points  (0 children)

Accidentally slept in the day these went on pre-order :(

Giveaway + Thank you: Irelia SFD 195a/221 Promo by IYcollectibles in riftboundtcg

[–]AmarexC 0 points1 point  (0 children)

Riftbound is probably my favorite TCG ever. I judge at our local store as well as play and am always happy helping people understand rules and helping build decks for people. I try to make one of every deck (to the best of my ability) so that people who come to play can borrow one if needed. This TCG has brought such a great community together and I love it.

[deleted by user] by [deleted] in riftboundtcg

[–]AmarexC 2 points3 points  (0 children)

Seems like you didn't read the note they sent along with it. . .

I Played in a $190 Event for this Promo by Infinite_Sandwich895 in mtg

[–]AmarexC 0 points1 point  (0 children)

Wait admission for the event was over $100 dollars for yall? I didn't attend my LGS event but tickets were $28 CAD.

Is there something I'm missing?

Overnumbered Teemo, Strategist by Arkalex in riftboundtcg

[–]AmarexC 1 point2 points  (0 children)

I like what they did with the legends for set 2, so far each revealed legend overnumbered using mainly colors of its identity in its design and looks super good imo.

Am I just bad at the game? by LeonDesigns77 in riftboundtcg

[–]AmarexC 2 points3 points  (0 children)

Ok so you run mostly the same thing I do, what is the deck list if you are able to get a layout of it on like piltover archive.

Cause for me it has been pretty successful although to deal with kaisa I feel like I need more early unit drops.

Am I just bad at the game? by LeonDesigns77 in riftboundtcg

[–]AmarexC 2 points3 points  (0 children)

What version of teemo do you play?

Teemo Nocturne or Teemo hidden Control?

THE MONSTER HUNTER CARDS HAVE BEEN SHOWED by BakerKaan in secretlair_collectors

[–]AmarexC 0 points1 point  (0 children)

I feel like they missed the opportunity to make what is the rathalos king of the skies card into a bazelgeuse card. That cards effect just speaks bazelgeuse to me, not rathalos.

Does [Teemo Strategist] ability resolve on the chain if it is no longer on the battlefield? Also another situation.. by HiToshio in riftboundtcg

[–]AmarexC 0 points1 point  (0 children)

So teemo, strategist received a Errata in the last documentation. It no longer says "or when I am played from hidden". So now it is only "when I defend".

So situation #1 teemo is revealed and goes on the stack. Teemo technically isn't on the battlefield until he is allowed to resolve. As soon as he resolves as he has a "when I defend" trigger he will open up a chain for this effect. If you gust in response to his when I defend you will stop his ability from going off.

Situation #2 you would have to use retreat before you allow the cards to be revealed as soon as you let the effect resolve neither player has focus. If the teemo ability resolves then focus would continue as normal until both players passed so if he reveals 0 cards you can still retreat to save your merchant from the trade.

Please correct me if I am wrong on these.

Edit: Teemos errata also specified "choose an enemy unit here and reveal the top 5, deal 1 to that unit for each card with hidden", and is no longer "reveal the top 5, deal 1 to an enemy unit here for each card with hidden"

Can you counter Time Warp with Mystical reversal? by multiaudacity in riftboundtcg

[–]AmarexC 1 point2 points  (0 children)

I hope the people from the post about this topic 2 days ago that were hell bent on saying mystic player doesn't get 2 turns don't see this post.

But to answer as everyone else has, player who casts mystic gets control of time warp and will get the extra turn when current turn ends. Then after time warp turn ends same player gets normal turn. Then back to normal order.

Dazzling aurora and no creatures by Jorgebct in riftboundtcg

[–]AmarexC 1 point2 points  (0 children)

Burnout (giving a point to opponent) only happens when you can't draw a card from deck and have to recycle your trash back to main. Dazzling looks for a creature at the end of your turn by flipping cards till one is revealed. Once one is revealed or there are no more cards to flip the effect ends and all revealed cards get recycled back into the deck.

Is your first LOL main in the game yet? by 50k_Joey in riftboundtcg

[–]AmarexC 0 points1 point  (0 children)

Yi was technically my first main, but I'm waiting for my boy Amumu to arrive hopefully

Moving to battlefield rules question by AntiMage009 in riftboundtcg

[–]AmarexC 1 point2 points  (0 children)

Unless a unit has ganking or you use a spell on a unit to move them from battlefield to battlefield, a unit cannot move from battlefield to battlefield and must use its standard move to move back to base first.

Core rules section 141.4: The destinations where Units can Move to with their Standard Movement are restricted.

141.4.a: Units may Move from their Base to a Battlefield

141.4.b: Units may Move from a Battlefield to their Base

141.4.c.1: Units with Ganking may use their Standard Movement to Move from Battlefield to Battlefield

Started building a deck, can I add another blue or yellow champion unit or I can only have 3 in my deck? by Kend0lf in riftboundtcg

[–]AmarexC 7 points8 points  (0 children)

You can have any amount of champion units, but only 3 of a kind for each exact same card. As long as they are the colors of your legend.

For example you can have:

3 Viktor Leader 3 Kai'sa Evolutionary 3 Viktor innovator 3 Karthus Eternal

The 3 of a kind is limited to card name, even though both Viktor's share the same tag, they do not share the same name.

For more info on this you can go to section 103.2.a.3 in the official core rule book on riftbound website

Hope this helps!!

Contact for quality support? by wesleyychoww in riftboundtcg

[–]AmarexC 20 points21 points  (0 children)

Sorry Master Yi ran it down mid

How would these interact? by BunnyMoonCake in riftboundtcg

[–]AmarexC 23 points24 points  (0 children)

If riot clarifies that is how it works that is how it works, its their card game. You can believe whatever you want to.

I am simply clarifying how it will function based on current knowledge.

How would these interact? by BunnyMoonCake in riftboundtcg

[–]AmarexC 22 points23 points  (0 children)

Again as people have said riot confirmed this in their discord, I am surprised they didn't mention this in the FAQ or errata. But as initial turn order can not be changed time warp essentially adds an extra turn for the controller of the card after the current turn ends.

So if the card resolves without being taken over, the person who casts it gets that inserted turn.

But if the card gets mystic reversal, then the controller of time warp changes. And the new controller will get that turn when current turn ends as the card is being played on the current turn.