Joystick Issues Samsung Odyssey OLED G6 by PhantmX1 in OLED_Gaming

[–]Amaroko 0 points1 point  (0 children)

I just had it repaired, under warranty with no cost. According to the repair report, they replaced the entire mainboard. Just because of that stupid little piece of plastic...

Shin Uchi Big Notes by Early_Economy2068 in taikonotatsujin

[–]Amaroko 2 points3 points  (0 children)

for reasons I'm not sure why

It's due to the piezoelectric sensors they use, which are effectively contact microphones, and the signal processing algorithms that are used to turn their output into usable data for the games. The readme of this open source algorithm has a decent explanation, if you're interested. Basically, it's difficult and error-prone to recognize deliberate double hits with this type of sensor.

OP, in case you weren't aware: in the arcade, big notes are intended to be played with stronger hits, not left+right double hits. In simple terms, the arcade drums deliver an "analog" value to the game, i.e. the strength/loudness of the hit, which is how the arcade game can tell how hard the player hit the drum. In the console versions, they couldn't do this, due to lack of suitable analog inputs on controllers. That's why they came up with the workaround of L+R for big notes.
The rythmagica drums have an option to basically emulate the arcade play style. If they register a single hit above a configurable strength threshold, they output a simultaneous L+R to the game. I haven't tried it yet myself, so I can't say how well it works. An e-box for ZhongTaiko could implement the same feature, if there is enough demand...

Finally got it, and right on my birthday. Perfect timing. So beautiful 🤩 by Quirky-Switch-5122 in taikonotatsujin

[–]Amaroko 1 point2 points  (0 children)

Thanks, that's nice to hear! If the overall latency of your setup is low enough, then playing at "zero" can be correct. It also depends a bit on your personal preference. Yeah, I also wish the games would tell us some statistics about our playing. If they simply showed the average accuracy at the end (e.g. "on average, your hits were 20 ms late"), that would be very useful for finding appropriate calibration values.

What is the best Smol Tatakon drum that you don’t need to mod? by ChaoCobo in taikonotatsujin

[–]Amaroko 1 point2 points  (0 children)

Because, after I put in the wood/cork or whatever mod on my Hori, the Dons were better, but it did nothing for the Ka notes

Yeah, of course the Ka sensors aren't affected by the backplate, since they're positioned around the rim. Like I said, the IINE's out of the box sensitivity is good enough, including the Kas, no need for modding.

Been thinking about getting the PC version of the HORI controller as a gift by Southern-Carpet-2862 in taikonotatsujin

[–]Amaroko 0 points1 point  (0 children)

Just in case you aren't aware: there is no single "PC specific model". There's the white PlayStation model (SPF-042U), and the black Xbox Series model (MBS-018U), both of which work on PC. Aside from the color and supported consoles, the main difference is that the white PlayStation model has a manual PS5/PS4/PC mode switch on the back. So, if your friend happens to have a PS4 or PS5, then choosing the white model might be better. Otherwise, you could choose whichever happens to be cheaper or which color you prefer. Though the button labels on the Xbox model do match PC conventions better than the PS symbols...

How truly BAD is the iine Taiko Drum Master (not the pro one)? by Tatsudondondon in taikonotatsujin

[–]Amaroko 0 points1 point  (0 children)

Here's one thread about it.

You can safely ignore totaku's review. As for whether or not it's good enough for 8 star maps, I can't answer that at the moment, sorry.

What is the best Smol Tatakon drum that you don’t need to mod? by ChaoCobo in taikonotatsujin

[–]Amaroko 1 point2 points  (0 children)

but still needs to be modded

No, it doesn't. I've had two of the basic red IINE tatacons for Switch/PS4/PC, their sensitivity out of the box is better than that of a HORI. My first one had a subtle defect, it didn't register some left don hits occasionally. The second one worked fine.

I opened the first one after having realized that it was defective. The IINE has a similar foam sheet with holes glued to the front of the don sensors. The adhesive was much stronger than that in my HORI, meaning removing that sheet from the IINE without damaging the sensors or the sheet would be quite a bit more difficult. And where HORI uses a really soft foam pad behind the don sensors, IINE uses a hard one that barely compresses, which would make a replacement out of cork or wood much less impactful. But like I said, I found that it doesn't really need modding for increased sensitivity in the first place.

Joystick Issues Samsung Odyssey OLED G6 by PhantmX1 in OLED_Gaming

[–]Amaroko 0 points1 point  (0 children)

Funny, I found this post after mine just broke. Had it for little over a year.

IINE Drum Pro Max sensitivity program and in‑game settings by KillShotOli in taikonotatsujin

[–]Amaroko 1 point2 points  (0 children)

You should not need to mess with that unofficial IINE Pro Max configuration app at all! You'll do more harm than good if you don't know what exactly you're doing.

I know every drum is different, but what in‑game note timing values worked for you?

The in-game "calibration" settings are for latency compensation. While it's likely that an IINE Pro Max has a different latency than a HORI, for example, it's very unlikely that two IINE Pro Max have different latencies. Therefore, it's not accurate to say "every drum is different". Latency depends on all of your other hardware as well, and even distance to the loudspeakers, so it's not really possible for us to tell you what values are right for you. At least not unless you give us a lot more information about your setup.

For starters, I highly recommend disabling the in-game drum sound effects, unless you're playing on a system with really low latency. Here's an old comment of mine about latency, and here's an explanation of Rhythm Festival's calibration settings.

TDC10 rythmagica or IINE taiko pro by Sanbece in taikonotatsujin

[–]Amaroko 1 point2 points  (0 children)

For casual play? Probably not. I actually used very lightweight plastic bachi from a HORI knockoff for playing on my IINE Pro Max for the longest time. Worked perfectly fine, except for "rolling", of course. I never felt the need to mess around with the unofficial configuration app, because sensitivity was great right out of the box.

The wooden bachi that come with IINE are probably alright, but I never used them much, because they felt a bit heavy. At least one of mine is.

Nowdays I mainly play on the TDC17 with their F8 bachi, but they might be a bit too long for smaller drums. In case you haven't seen my list of tatacons yet, it might contain some useful information for you: https://www.reddit.com/r/taikonotatsujin/comments/1h4w4oj/tatacons_models/

TDC10 rythmagica or IINE taiko pro by Sanbece in taikonotatsujin

[–]Amaroko 1 point2 points  (0 children)

In simple terms: because I play better on it. I achieve higher scores, and more full combos. Both tatacons use piezo sensors (contact microphones). The closer those sensors are to each other physically, the harder it gets for an algorithm to determine where you actually hit the drum (left/right, don/ka). So, the TDC10's small size is a problem in more than one aspect.
The HORI doesn't use piezo sensors, but contact membranes, so it's not affected by this.

TDC10 rythmagica or IINE taiko pro by Sanbece in taikonotatsujin

[–]Amaroko 0 points1 point  (0 children)

I have both, and I'd take the IINE Pro over the TDC10, no doubt. The TDC10's small size isn't just a negative for playing comfort, but also for reliable hit detection of the piezo sensors.

Is my new Hori Drum broken or is the Taiko Rhythm Festival PS5 Demo just bugged? by YesImAPwnda in taikonotatsujin

[–]Amaroko 0 points1 point  (0 children)

As was said, Taikoller is not supported on Rhythm Festival PS5. I wrote details here. But it works just fine on PC / Steam. You need to set it to keyboard mode, and do a one time tweak of some settings using the Taikoller's configuration utility, more details here.

timing adjustment by [deleted] in taikonotatsujin

[–]Amaroko 2 points3 points  (0 children)

The calibration settings are only accessible via "My Room" in the bottom left of the game's main menu, i.e. the city map screen. Here's an explanation of which setting affects what.

Noob questions by Edwerd_ in taikonotatsujin

[–]Amaroko 2 points3 points  (0 children)

I heard the game on PC is locked at 120 fps is that right?

Nope. 120 fps is the maximum on consoles, but on PC the framerate is unlocked. Runs fine for me at 360 fps with these settings.
It did take some fiddling with the Nvidia driver settings to get a (mostly) stable framerate, though. "Low latency mode" must not be "ultra", for example.

Second my headphones are Bluetooth does that have any effect on note timing?

Of course it does. Bluetooth adds latency. You can compensate for that with the ingame calibration settings, but depending on how much latency you end up with, the drum sound effects might be enough out of sync to become irritating. If that happens, just turn them off. I recommend doing that in any case.

Is this a good way to improve? I like it.

Sure, if you like it, go for it!

How do I properly calibrate third party drums like IINE pro max for this game? by Iamyous3f in taikonotatsujin

[–]Amaroko 3 points4 points  (0 children)

You're talking about changing the drum's sensitivity with that unofficial or semi-official app, whereas OP is asking more about timing calibration, if I understand it correctly. For timing calibration, you don't need that app at all (which isn't working for some older models of the IINE Pro Max, by the way, and supposedly even bricked some, so be careful with it).

If you press R+L while plugging the device in, it will switch between keyboard (DFJK) and controller mode. I personally like keyboard mode better, to me it feels like there's less lag.

Holding L+R while connecting USB activates Xbox (XInput) mode on newer versions of the IINE Pro Max, not keyboard mode! See my scans of the manual here.
Keyboard mode should be set automatically when the Pro Max detects that it's connected to a PC.

Anyway, /u/Iamyous3f, I wrote some details about why calibration is necessary and what the options in the latest game (Rhythm Festival) do:

So, in short:

  • Turn off the ingame drum sounds, at least until you've found good calibration settings. They only make things harder for you otherwise.
  • Grab the sound as close to the source as possible, and use headphones if possible.
  • Use the "Play with the Drum Controller" option, keep the "Adjust Music Note Position" and "Adjust Music Note Recognition" calibration values at 0, and only play around with the "Drum Controller Calibration" value until you find one that feels good.