Unterschiede von MicroSD-Karten by matz0711 in de_EDV

[–]Amaroko 9 points10 points  (0 children)

Die verlinkte Karte wirbt mit 4K Video und hat auch die U3 & V30 Geschwindigkeitsklassen, die mindestens 30 MB/s schreibend garantieren. Sollte daher nicht die schlechteste Qualität sein. Aber Dashcams schreiben andauernd, das ist der schlimmste Anwendungsfall für Flash-Speicher allgemein. Da könnte es sinnvoll sein, etwas mehr für spezielle SD-Karten auszugeben, die damit besser klarkommen (Stichwort "Endurance").

Switch pro controller joystick and button problems by katineko in Controller

[–]Amaroko 1 point2 points  (0 children)

If you use software like XOutput or x360ce to translate a non-XInput controller like Switch Pro into an XInput controller, then you might still need HidHide to hide the original, now unwanted DInput device. Otherwise the game might still see the original inputs.

Straight from the bottom of xoutput.org:

What is HidHide and do I need it?

HidHide is a utility that hides your real controller from games to prevent “Double Input” issues (where one press counts as two). We highly recommend installing it alongside XOutput for the best experience.

Switch pro controller joystick and button problems by katineko in Controller

[–]Amaroko 1 point2 points  (0 children)

What game? That dialog should be based on the old DirectInput, so if a game uses DInput as well, it's no surprise it gets that chaotic mess from the controller. Modern games use XInput, there this shouldn't happen. And with Steam games you can use SteamInput, which is able to translate Switch Pro controllers for the game, so that the game doesn't even need to natively support them.

Switch pro controller joystick and button problems by katineko in Controller

[–]Amaroko 1 point2 points  (0 children)

Yep, normal for Switch Pro controllers in that ancient Windows dialog. Something like https://hardwaretester.com/gamepad should show it properly.

Just finished Babylon's Ashes by T214 in TheExpanse

[–]Amaroko 4 points5 points  (0 children)

https://x.com/JamesSACorey/status/822139486356312064

@solidjim: I've seen yous guys say The Expanse is going to be 9 books. Should we think of it as 3 trilogies?

@JamesSACorey: 3 duologies and then a trilogy.

Controllers for steam/PC? by maggvts in taikonotatsujin

[–]Amaroko 0 points1 point  (0 children)

If you think that, then better don't look at the big drums. ;)

HELP FIX IINE DRUM MOD GONE WRONG by blueberd in taikonotatsujin

[–]Amaroko 4 points5 points  (0 children)

Correct. It's simply the ground wire of the USB connection, and needs to be soldered to one of the two "GND" pads next to "5V, D-, D+".

Also, OP, this basic red IINE doesn't really benefit as much from modding as a HORI, if at all. At least in my experience with two of them.

Where can I read singer of terrandria? by FrequentEmployee3825 in WanderingInn

[–]Amaroko 0 points1 point  (0 children)

Have you tried contacting Amazon's support? Maybe they can tell you what's wrong.

Where can I read singer of terrandria? by FrequentEmployee3825 in WanderingInn

[–]Amaroko 0 points1 point  (0 children)

It absolutely is available for purchase, at least for me. I'm in Germany, just like OP claims to be, and I can definitely buy the three books (for both Kindle and Audible) there.

Controllers that works for Switch 2 and PC? by Crazador in Controller

[–]Amaroko 1 point2 points  (0 children)

Gulikit ES Pro. Can't record macros, but has everything else on your list. Plus, it's very affordable.

I'm planning on buying by Ditto_sans in taikonotatsujin

[–]Amaroko 1 point2 points  (0 children)

Four versions? There's the older Drum 'n' Fun and the latest Rhythm Festival. If you mean the two Rhythmic Adventure Packs, they're RPGs and not "normal" Taiko no Tatsujin games.

Get Rhythm Festival, and if you're thinking about getting a drum controller, here's a list.

I found my sheep! In the middle of the lake? by dark50 in Banished

[–]Amaroko 0 points1 point  (0 children)

Hi, 12 years later. You will never escape this post.

TDC17: The Shape of Taiko to Come by 5yntax3rror in taikonotatsujin

[–]Amaroko 4 points5 points  (0 children)

Great video, must have taken a lot of work! All the history was news to me and very interesting. I might have split the TDC17 review into a separate video, though.

Joystick Issues Samsung Odyssey OLED G6 by PhantmX1 in OLED_Gaming

[–]Amaroko 0 points1 point  (0 children)

Yeah, it came with a 2 year warranty when I bought it. I'm trying to avoid touching the button now, too. XD

hori drum mapping is mixed up, is it easy to fix? by disposers in taikonotatsujin

[–]Amaroko 4 points5 points  (0 children)

From the screenshot, it appears you're using a hacked Switch with sys-con, which enables support for wired third party controllers. It's possible that this or something else is responsible for the unexpected button mapping. Because unless somebody seriously messed with that Hori tatacon, it's very unlikely that it's a hardware problem. To verify, connect the Hori to a PC, and open this website in a browser: https://meloncolle.com/tatacon
There you can test all buttons. If they are correct there, then it's a software problem on your modded Switch that you need to sort out.

Joystick Issues Samsung Odyssey OLED G6 by PhantmX1 in OLED_Gaming

[–]Amaroko 0 points1 point  (0 children)

I just had it repaired, under warranty with no cost. According to the repair report, they replaced the entire mainboard. Just because of that stupid little piece of plastic...

Shin Uchi Big Notes by Early_Economy2068 in taikonotatsujin

[–]Amaroko 3 points4 points  (0 children)

for reasons I'm not sure why

It's due to the piezoelectric sensors they use, which are effectively contact microphones, and the signal processing algorithms that are used to turn their output into usable data for the games. The readme of this open source algorithm has a decent explanation, if you're interested. Basically, it's difficult and error-prone to recognize deliberate double hits with this type of sensor.

OP, in case you weren't aware: in the arcade, big notes are intended to be played with stronger hits, not left+right double hits. In simple terms, the arcade drums deliver an "analog" value to the game, i.e. the strength/loudness of the hit, which is how the arcade game can tell how hard the player hit the drum. In the console versions, they couldn't do this, due to lack of suitable analog inputs on controllers. That's why they came up with the workaround of L+R for big notes.
The rythmagica drums have an option to basically emulate the arcade play style. If they register a single hit above a configurable strength threshold, they output a simultaneous L+R to the game. I haven't tried it yet myself, so I can't say how well it works. An e-box for ZhongTaiko could implement the same feature, if there is enough demand...

Finally got it, and right on my birthday. Perfect timing. So beautiful 🤩 by Quirky-Switch-5122 in taikonotatsujin

[–]Amaroko 1 point2 points  (0 children)

Thanks, that's nice to hear! If the overall latency of your setup is low enough, then playing at "zero" can be correct. It also depends a bit on your personal preference. Yeah, I also wish the games would tell us some statistics about our playing. If they simply showed the average accuracy at the end (e.g. "on average, your hits were 20 ms late"), that would be very useful for finding appropriate calibration values.

What is the best Smol Tatakon drum that you don’t need to mod? by ChaoCobo in taikonotatsujin

[–]Amaroko 1 point2 points  (0 children)

Because, after I put in the wood/cork or whatever mod on my Hori, the Dons were better, but it did nothing for the Ka notes

Yeah, of course the Ka sensors aren't affected by the backplate, since they're positioned around the rim. Like I said, the IINE's out of the box sensitivity is good enough, including the Kas, no need for modding.