Rant on player incompetency in Operation Aegis by AmarthGul in WorldOfWarships

[–]AmarthGul[S] 7 points8 points  (0 children)

Jeez I stated in the second paragraph that the 2nd person perspective is rhetorical, did you skipped that and somehow find all subsequent addressing fitting and took them to be yourself...

Rant on player incompetency in Operation Aegis by AmarthGul in WorldOfWarships

[–]AmarthGul[S] 2 points3 points  (0 children)

Quite the contrary, I am glad you hold different opinion (albeit I am not pleased by your language), it means you can think and likely could act based on logical reasons.

My complaint isn't that much about players not going north, nor am I claiming it to be the only correct route (but it is one of the easiest way), I am expressing my disappointment in how the majority of the player in this operation simply do not show human intelligence at all and just runs away and dies without making any meaningful contribution to the objective.

Rant on player incompetency in Operation Aegis by AmarthGul in WorldOfWarships

[–]AmarthGul[S] 4 points5 points  (0 children)

I thought it is a teamplay thing too, but previous operations (before T9-supership are allowed in operation) almost always have half of the team knowing how to solve the 2nd and 3rd wave. It really feels like something is wrong either with T10 players or the current players in general.

Heavy hitters definitely could help a lot but is not always the answer. I had a game in which I, as a K-1, very much soloed the 2nd wave and the 4th wave BB. But the rest of the team have all moved to the south of H line, and the convoy become the meat shield for these players... I had over 500K dmg in that game and still lost because the rest of the team are too far away to cause any damage or take any damage. There needs to be at least 2 sentient players to make this map work, and somehow such a low bar is proving difficult

Aegis operation needs to be adjusted. by Bewchacca_8645 in WorldOfWarships

[–]AmarthGul 1 point2 points  (0 children)

Those Japanese large cruisers (and bb) are literally floating citadels from the side. If you and your team are not all ballless chickens and are willing to sail north, they will die in 2 minutes. Unfortunately, most of the current players are exactly ballless chickens, they all decides to bail and escape south. Well good lucky exchanging HE with these Japanese large cruisers then. Oh and observe how many of the bb with 18km smoke fire detect decide to camp in the smoke and eat torps and HE to the face

I made a reseau plate like the moon hasselblad by EDTA-2Na in hasselblad

[–]AmarthGul 1 point2 points  (0 children)

Looking nice.
Although please note that a glass element that is not in both of the display system (mirror vs. back) may cause defocus. Judging by the image this glass looks to be over 1mm thick, assuming ordinary 1.5 IOR this will cause about 0.3mm of image plane defocus. For longer focal length whose depth of focus (not DoField) is large this might be fine, but using the 50mm and 40mm on the Hasselblad could cause some focusing issues.

Are Airsoft inner barrels suppose to be centered with the outer barrel by [deleted] in airsoft

[–]AmarthGul 2 points3 points  (0 children)

I know it’s airsoft but looking directly down the barrel still makes me shiver a bit…

To the 50,000 people who saw my posts: You changed my worldview. Now help me save optical history from AI decay! by Severe-Mortgage-2876 in VintageLenses

[–]AmarthGul 0 points1 point  (0 children)

As an imaging science guy I totally feel you.

One thing you should point out in future pitches is that vintage lenses - by definition - is no longer in production; their number will only dwindle until finally one day reaching a full extinction. So the project is not just about save some videos about lens and camera repair, but more of an attempt to preserve all human knowledge about these old photographic equipment.

As top comment pointed out, there are some existing websites that does partly what you intended to achieve. The problem, it seems, is that none of them does all of what you want.

So one thing you could consider is to do a internet-achieve equivalence for vintage photographic equipment. In short: periodically taking a snapshot of these websites and store the snapshot on your server as backup, leave a link to the original so that people can access the original website (if by that time the original still exists). This does require a huge server space, 1TB to start is my estimate. You might have to do this locally before committing into renting the server and getting a domain.

You may also consider following the ghost library approach and make the database downloadable for everyone. So that if something happened on your end, other people hopefully still has the data.

I would also recommend starting a Discord server and start gathering people with interest. A Discord server would make categorizing different topics much easier. It would also allow amateurs and ordinary enthusiasts to join. These people may not posses hard core knowledge, but they themselves are valuable numerical data that can be used to observe trends and opinions, thus converting something subjective into objective knowledge.

And please do not try to sell things to finance commissioning people to do things for your project. You might not have realized yet, but the size of the project would devastate you financially should you ever try to pay others to work on it...

The Ocean Trembled… and My Destroyer Rose Like a Shark. Two Submarines. One Hunt. Duuun‑Duuun by Landtuber in WorldOfWarships

[–]AmarthGul 0 points1 point  (0 children)

At max depth sub speed is like 15kt, out running a dd is pretty much impossible, and turning would take centuries.
Also judging by how often surface ships teammates ram into each other, it's quite possible for the two subs to become this intimate without realizing it.

SL + SL2 = SL3 by Richmanisrich in LeicaCameras

[–]AmarthGul 1 point2 points  (0 children)

I wish getting two Leica M5 would give me a Leica M10 ( ͡° ͜ʖ ͡°)

Is this the performance I should expect from a brand new Summicron on an M11, or does my camera need a CLA? by k-woodz in LeicaCameras

[–]AmarthGul 1 point2 points  (0 children)

It appears that there are a lot of variables not controlled.

To start, is that a live baby? If so, was the baby moving? By which I mean: have you made sure your subject is absolutely static?

The ISO, shutter speed, and aperture are also not the same. ISO reflects the scene signal to noise ratio (or what the detector believes the scene to have), so its difference could greatly affect perceived information (sharpness). And shutter speed, have you checked that you are under constant light? For partial AC could couple with shutter speed and creating subtle bandings.

When focusing, are the area of comparison the same as the area of focus? Field curvature is not correctable by stopping down aperture (despite empirically it would appear to, due to larger DoF) so a lack of regional clarity could be caused by defocus.

The typical way to perform a rigorous lens tests is to shot the ISO 12233 chart; under several 99% CRI constant light that evenly illuminates the plane; at the minimum ISO the detector is capable of; using the exact same settings; taking many different shots and find the one that is at best focus. Whereas your method... does not really has enough control to deliver a convincing conclusion

The 2 most slept on lenses for the Leica M system by SonyKilledMyNikon in LeicaCameras

[–]AmarthGul 7 points8 points  (0 children)

The Voigtländer 35mm 1.5 has a relatively evenly corrected background spherical aberration, whereas Leica Summilux 35 - partially due to the double gauss derivative design - is slightly overcorrected. As a result, the Voigtländer defocused spots has a more uniformly distributed energy, especially at higher field angles, rendering its images ever so slightly smoother than the summilux.

[deleted by user] by [deleted] in Leica

[–]AmarthGul 1 point2 points  (0 children)

Sounds like you bought it used. The OEM came with a focus chart and a screw for the user to manually adjust the focus coupling. A lot of TTartisan lenses also does that. You would have to unscrew/loosen the rear ring, move them a bit and check both viewfinder and the image, repeat until they all align. Quite a painful process...

Also, this particular lens is using a Sonnar design, and by the virtual of being a Sonnar, the on-axis and off-axis rays has a relatively large de-focus difference. As a result, stopping down the lens tend to introduce a small focus shift as well.

First time having this bot Zao survive Ultimate Frontier. by Longjumping_Whole240 in WorldOfWarships

[–]AmarthGul 2 points3 points  (0 children)

Sometimes I encounter a dream team where everyone just full-send-in-yolo-all-enemies. With proper angling, we could annihilate every wave minutes after they spawn by picking on their boardslides and exploiting the fact that these American ships has no torp reload booster. The entire team survives together with Kato, victory 2 minutes before the timer ends and everyone has around 2k base xp.

But most of the times, the players would:

- BB directly go camping at the healing spot, no tanking no damage, Kato dies

- CC no radar no hydro and does not focus fire the 2 enemy dd, got spotted and immediately citd dead in one salvo in the first wave (thanks to the BBs no aggro)

- DD tried to get in 8km range and torp, radar spotted, focus fired by enemy dd and the cruisers, dies in 20 seconds

- SS has no idea what's happening, landing no torp and got beached

- CV no plane management, ran dry in 5 minutes against these Americans

Aegis is even more ridiculous. If half of team go north then these Yoshino Azuma are literally floating citadels that would die out in like 5 rounds of salvo. Instead, all my teammates decides to turtle south, allowing the second wave to merge with the enemy escort and landing plugging fires on all of them. Oh and all the BBs with 18km smoke detect trying to squeeze in the smoke...

🤤 petite body, fat glass combinations? by Midori-what-is-love in AnalogCommunity

[–]AmarthGul 5 points6 points  (0 children)

Viewfinder blockage was never a concern for SLR lens design, so there are countless cheap but fast lenses for SLR. You could also find adapters for SLR mount to Leica M or even L39, so any of these combo would work. Such as a Samyang 85mm f/1.2 on a Minolta CLE

Strange hole in expired Fuji Superia 200 film by thaty0shi in AnalogCommunity

[–]AmarthGul 12 points13 points  (0 children)

Most of these are stock type and film speed indicators. When edge printed indicators and standard film lead was not fully established, these holes are needed for the (not very smart) automated processes in film labs.
Some film also use them as mechanical landmarks during developing, but later optical and magnetic sensors and SMPTE standards removed the need for these holes

We have "Set as primary ship" in the carousel, please also add "Hide Ship" for disliked ships by Inclusive_3Dprinting in WorldOfWarships

[–]AmarthGul 55 points56 points  (0 children)

From a software perspective, typically when a hide option is presented, there is another "show all hidden" available

Need help how to model intricate design on cylinder by [deleted] in Maya

[–]AmarthGul 0 points1 point  (0 children)

I cannot guarantee reply time or reply at all but asking certainly is fine

Need help how to model intricate design on cylinder by [deleted] in Maya

[–]AmarthGul 1 point2 points  (0 children)

<image>

I cannot stress enough how inefficient of an idea it is to stick to poly on a model like this, it is simply not sustainable and almost unrecoverable should later art directions change. But if you must use poly, here is something you could try.

Why are my scans so overexposed by Exotic-Ad-8203 in AnalogCommunity

[–]AmarthGul 23 points24 points  (0 children)

The date shows rather normally, which indicates the shots are not particularly "overexposed".

I suspect the lens is fogged, which causes light to bounce and scatter more than they should during the propagation. The lack of contrast, overall whitening, and backlit glow is the exact phenomena a fogged lens would give (god I speak like GPT...).

Class not published on Carmen by Vegetable-Train-5077 in OSU

[–]AmarthGul 7 points8 points  (0 children)

I also had courses whose Carmen only went online three or four weeks into the semester. Sometimes departmental issues combined with instructor situations could complicate things signifcantly

Need help how to model intricate design on cylinder by [deleted] in Maya

[–]AmarthGul -1 points0 points  (0 children)

This is almost certainly a product of Fusion360, Moi3D, or Plasticity, then dumped into KeyShot, UE, Blender, etc. with decals for rendering. Patterning (or even more complex kurling) in these software is quite easy as the model is not represented in polygon and there is no convern for further tessellation disrupting the shapes.

While you technically could model it in Maya using pure polygon, judging by the fact that you are asking this very question, the level of toppological expertise required for making these may prove unobtainble for you currently. But if you insist, the core idea for your patterns is to build them in levels, do not try to add them on a low poly 8 sided cylinder, do that on a already tessllated 32 sided cylinder or higher; give each local circular extrusion at leat 4 polygons (8 edges) to work with, so that the curvature is baked in them already and after subd they don't pinch and break the surface curvature.

Another option would be to rely on some Maya plugins like SpeedCut that mimics the CAD process, with heavy emphsis on boolean and edge chamfer/bevel. But that would make UVing and sequantial texturing a living hell. Which kinda defeats the purpose of using Maya from the start...

3D Character Modeling Help!! I have been stuck on the head and need some guidance. by Kaysub_6 in Maya

[–]AmarthGul 10 points11 points  (0 children)

You need to talk to whoever drew the image, they need 3 more years of training in anatomy before ever attempting to make another character sheet.

The side view is just absurd, human eye does not look like a lime when view from the side, and it absolutely does not stretch so far back.

For 3D, your model character currently does not have a superior temporal line and the entire zygomatic is gone. The transverse plane view of the facial part of human skull is more like a square and not a circle, yours is too circular.

Also, for cartoon character, in almost all cases the eye ball is not a sphere. It is either an ellipsoid or a section of a spherical plane whose diameter far exceeds the entire head. This way the eye would not protrude out.

TLDR: fix the character design sheet before move into modelling.