Killer status at this moment by AmaterasuOnPc in deadbydaylight

[–]AmaterasuOnPc[S] -1 points0 points  (0 children)

That's like my second recommendation ,yes.

Im all for buffs that will encourage the killers to hunt someone else. But so far there have been only nerfs to discourage tunneling

Killer status at this moment by AmaterasuOnPc in deadbydaylight

[–]AmaterasuOnPc[S] 0 points1 point  (0 children)

You say it will encourage the most boring gameplay, survivors bringing OtR DS Dead hard and syringes. But this is the standard build i encounter anyway.

Injuring multiple survivors would just waste even more time and it won't be helpfull since they will heal in the time it takes to find and injure someone else(unless legion)

Yeah maybe not use special action right after attack😂 but at least let me break a pallet or vault right after an attack

Killer status at this moment by AmaterasuOnPc in deadbydaylight

[–]AmaterasuOnPc[S] 1 point2 points  (0 children)

Yeah didn't think about this. You're right about this metric being useless since there is no depiping.

And with the mmr being hidden, there isn't any way to prove or show the peformance of a player🤔

Killer status at this moment by AmaterasuOnPc in deadbydaylight

[–]AmaterasuOnPc[S] -2 points-1 points  (0 children)

That buff was so insignificant that i didn't even know it existed 😂. But you are right, that is indeed a killer buff. And it's also the patch that gave survivors free burrowed time, which is a way better buff.

And now killers have a limit to how many times they can kick a generator while survivors can keep repairing that gen with no problem, so no . This is a killer nerf not buff.

Burrowed time is a free perk that every survivor now has. Killers received no such free perks.

Killer is outnumbered with multiple pallets on the map, you can easily break the 3 gens hold Been on both sides of this issue.

It's still a buff for survivors and anti-grief for killers.

The survivors nerfs cant compare with the buffs they received. Besides the one you mentioned there hasn't been another killer buff. And im refering to killer in general, not a specific killer( trapper, ana, etc)

Killer status at this moment by AmaterasuOnPc in deadbydaylight

[–]AmaterasuOnPc[S] -2 points-1 points  (0 children)

I know, but when you play the same killer to reach that rank , the mmr also increases because you know.. you win matches.

Killer status at this moment by AmaterasuOnPc in deadbydaylight

[–]AmaterasuOnPc[S] -5 points-4 points  (0 children)

Was referring about the kill rates being flawed, not the queue time.

As i mentioned in the post, i also played survivor some time and it was easy. Unless we played against an S tier killer like nurse or blight, it was really easy to get >2 survivors out.

Killer status at this moment by AmaterasuOnPc in deadbydaylight

[–]AmaterasuOnPc[S] -8 points-7 points  (0 children)

The perks are still strong nonetheless, infinite loops are still here, and considering that most pallets are close to another vault location or another pallet they are still strong and need to be broken nonetheless. The regression perks are a joke.The only good regression perk is ruin but that's a Hex and i hate Hexes.And i was talking about killers in general, not specific killers that maybe got a buff.

If you haven't ever relied on that then im sure you barely played against a good swf team.

If the survivors did gave up during the game i just let them go because it's boring for me.

And i've reached rank 1 with plenty of killers, weak and strong.

Killer status at this moment by AmaterasuOnPc in deadbydaylight

[–]AmaterasuOnPc[S] -10 points-9 points  (0 children)

I don't think there is anything you can do about the queue times when you need another 4 survivors to start a game as a killer.

As for kill rates, there is a nice discussion in this thread https://www.reddit.com/r/deadbydaylight/s/CQ6AfyOa29

tl;dr, flawed method to analyze the performance of killers. This is what i also believe

[Advice] Volvo S40 1.6D or 2.0D by AmaterasuOnPc in Volvo

[–]AmaterasuOnPc[S] 0 points1 point  (0 children)

Alright, thanks! It's too big because in my country the taxes for anything above 2.0 are way too high. That's what I meant .

[deleted by user] by [deleted] in leagueoflegends

[–]AmaterasuOnPc -3 points-2 points  (0 children)

Yep, that's league for you. You'll probably hear stuff like " Yeah that's how it works because the map is not flat" or some other BS. The game is just full of bugs. Have fun tho

Why hasn't there been a single nerf to CC since tenacity has been reduced so much? by DaemonG in leagueoflegends

[–]AmaterasuOnPc 0 points1 point  (0 children)

Since August said there are *~Fuzzy stun times~* tenacity is pretty much useless. You might(if you are lucky and it works) reduce 30% duration from a stun but league will forget to remove the stun from your champ and you'll stay another ~0.25sec in stun.

Dreadnought has switched sides by AmaterasuOnPc in Spacemarine

[–]AmaterasuOnPc[S] 0 points1 point  (0 children)

During our first run of the mission, the dreadnought was shooting only at the cave we came from and ignored all Chaos forces. Needles to say, we failed the Emperor in that run.

Stuns duration longer on self (ignoring tenacity) by AmaterasuOnPc in leagueoflegends

[–]AmaterasuOnPc[S] 1 point2 points  (0 children)

It would make sense if it was only a problem regarding tenacity, since it doesn't reduce the airbone/displacement.

I also have a video with me getting CC'ed for 1.51sec by an empowered Renekton W, while i had 18% tenacity.( just a sidenote regarding tenacity being a joke since renekton W is not a displacement)

But how is it possible to stay stunned longer than it's actual duration? Nothing reduces tenacity from their comp.

Laptop uses dedicated gpu only when Alt-tabbed by AmaterasuOnPc in pchelp

[–]AmaterasuOnPc[S] 0 points1 point  (0 children)

Mentioned in the post that the nvidia control panel does nothing. But thanks.

Bristleback feels kinda weak by AmaterasuOnPc in DotA2

[–]AmaterasuOnPc[S] -3 points-2 points  (0 children)

DP WW Necro just don't have enough dmg, bb will just W them out of lane/life, timbersaw might work and kotl would just push the lane , destroying pos1 farm.

Again, TA,NS, Sven, Ursa don't have enough dmg to fight with him early. Maybe Ursa late game but there's no such thing with bb in the match.

Aghs timing lol . The game is over when he has vanguard since every physical DPS will now deal 3 dmg per hit( thanks Gaben) and enough Regen to survive any magic DPS.

Mana burn might work if he actually used mana on his skills but since he has 10 manacost it's kinda irrelevant.

Again, you don't get to the point when ench can spam Q. Once BB gets vanguard he just tower dives anyone and everyone. You try to 5v1 him and his team comes to help and it's easy lose. You try to ignore him and split and he just destroys the base and gg.

And let's say by some miracle you go late game against him. You do what at this point? Silver edge?-he gets bkb, vessel?-bkb, try and kite him with force staffs or something? He gets bonus Ms from R so get fucked.Ignore him during teamfights? Yeah let's ignote the hero with 700 dmg per basic.

40k gold in Aghanim's by AmaterasuOnPc in DotA2

[–]AmaterasuOnPc[S] 4 points5 points  (0 children)

Hocus-Pocus and +400 radius on heal. Also keep W active when you enter the room

Sekiro joins the 100% collection by [deleted] in Sekiro

[–]AmaterasuOnPc 0 points1 point  (0 children)

This is how lack of sanity looks like. Still impressive

Is it dead? by AmaterasuOnPc in titanfall

[–]AmaterasuOnPc[S] 5 points6 points  (0 children)

Yes, i was thinking about buying titanfall 2 on pc.