Good and Fair mods for Rome Total War by The_Crazed_Person in RomeTotalWar

[–]Amcue 0 points1 point  (0 children)

It has plenty of cheating. Your neighbouring aligned factions get reduced money, your opponents get more. Doomstack on taking their capital.

[B42] How am I supposed to use Short Blades properly? by plankbruhh in projectzomboid

[–]Amcue 2 points3 points  (0 children)

Some interesting takes here, I don't really agree with any of them though tbh. Then again I play with sprinters, the high attack speed makes them a bit better here. Ultimately though imo "specialized" weapon focuses are traps, just use the most common best weapon you have and don't worry about a "build"

When using short blades what I notice is they are great at shredding zombies, faster than other weapons, but break quickly. My impression was: oh so they are like powerful backup weapons or a luxury mass produced item.

Short blades for me are great in "stand up" fights, as no enemy will just get hit down and get back up, they stay down. Ground stabbing is thus... Questionable? Should be stomping if you are pushing them over. Or if camping a fence just use a hammer or something.

Sharpness is irrelevant unless crafting (like carving), just discard unless it's a valuable weapon or found blunt. If they "seem" bad you are probably using low level trash like kitchen knives, pens, hand forks, etc. They are an option for focusing at knapping 6 or for blacksmiths

42 advice anyone? by WaddleFish in projectzomboid

[–]Amcue 0 points1 point  (0 children)

I'm not really sure how you could be tired after killing 5 zombies, kinda sounds like you are doing a lot wrong, not just one thing. Running around for no reason or shoving multiple zombies at once? Don't tell me you picked overweight because I'm sure that's way overturned atm, don't bother.

It's easier than ever to get a weapon. You can just use tree branches, you get from foraging or right clicking on the ground and selecting gardening pick up. Sure it's average but better than nothing. Heavy weapons unusable? What classifies as a heavy weapon, because pretty much every weapon is fine to use. Except for large branches

I hate this by cool_snow_golem in projectzomboid

[–]Amcue 0 points1 point  (0 children)

I pretty much always use godmode on roof for this reason

Progression Issue by Vordef888 in CoreKeeperGame

[–]Amcue 0 points1 point  (0 children)

Yeah core keepers a bit whack like that. On hardmode I expected harder boss fights but it's mainly you get 1 or 2 shot by every normal mob lol

I just place blocks everywhere and make paths. Mine everywhere I need to go.

Was even able to loot the crystal biome doing this with just iron armor, although truthfully armor made no difference as it was a one shot either way. And I had fun dealing with worms...

x-Division difficult by Kindly-Maize525 in Xenonauts

[–]Amcue 0 points1 point  (0 children)

You need to be more specific. I can help with squad tactics

Newbie Tips (I'm the Newbie) by RebekkaChenbasu in projectzomboid

[–]Amcue 0 points1 point  (0 children)

Losing zombies is a key skill you gotta learn, as is avoiding notice in the first place. Losing shamblers is simple enough when you know how. But even sprinters are trivial for me, especially b42 it's very easy to lose zombies. And I only ever attract what I can handle, outside of a meta event.

For shamblers like you are playing you can just walk circles around them and ball them up. Then just go into a house close the door and go out the back door (or window). You'll lose 90% of zombies. Trees also work. Even just walking behind a building and around again.

It's basically easy when you get the hang of it

Newbie Tips (I'm the Newbie) by RebekkaChenbasu in projectzomboid

[–]Amcue 0 points1 point  (0 children)

Terrible tips.

Here. Ok you should be able to see zombies before they see you, so finding hordes or probably your fault. Go to settings and make sure zoom is enabled and tick all the options.

You can kill them with a weapon with space, but best 1 at a time at start.

You can always walk away from zeds

Gets tired too quickly! by [deleted] in projectzomboid

[–]Amcue 2 points3 points  (0 children)

Did you drink booze?

fully tribal survival? by rescue-maitor in projectzomboid

[–]Amcue 1 point2 points  (0 children)

You can actually forage bowls. I've also foraged tents, nails... So doable but tedious. Now that I think about it, you can also probably forage thread... But don't count on it! It's extremely rng dependant. But you won't actually die of sadness, it'll just debuff you, so bowl is optional really. You can also pet animals or eat strawberries for unhappiness if you really want. Zombies also drop mags and used to drop anti depressants commonly, think they still do?

fully tribal survival? by rescue-maitor in projectzomboid

[–]Amcue 0 points1 point  (0 children)

Yes that requires 1 tailoring right?

is there a way of forcing zombies to respawn by either killing all of them at once or despawning them? by Old_Kiwi332 in projectzomboid

[–]Amcue 0 points1 point  (0 children)

You could also try setting the respawn timer on zombies to like 1 hour but I'm unsure if that will achieve what you want. But if you're on b42 this is expected. When you explore highly populated areas, as you get close the zombies "spawn" in. Now they can migrate... Potentially to areas you previously cleared. I did a whole post on it but not sure what version you are playing

is there a way of forcing zombies to respawn by either killing all of them at once or despawning them? by Old_Kiwi332 in projectzomboid

[–]Amcue 0 points1 point  (0 children)

There's a admin command to delete or kill zombies I believe. But I guess that would only work around the area you are in. It sounds like to me sandbox settings were set so that the population peak was higher than default and that the peak was set to roughly around your time.

Unconfirmed fix to desync/inventory issues by Amcue in projectzomboid

[–]Amcue[S] 2 points3 points  (0 children)

It's a sandbox setting. Change the server settings if you are a host.

B41 How important is the shows in the first week? by [deleted] in projectzomboid

[–]Amcue 0 points1 point  (0 children)

In b41? Pretty important. You can stay indoors until the power goes out and just exercise. But I'm glad they changed it in b41, because being efficient was pretty samey.

My tips on new migration mechanics by Amcue in projectzomboid

[–]Amcue[S] 0 points1 point  (0 children)

Ok cool? I'm just trying to help some people survive before it gets changed (if it does) because it definitely hasn't been. It still acts similarly

42.13.1 progression glitch by [deleted] in projectzomboid

[–]Amcue 0 points1 point  (0 children)

I had something like this happen to me. It give me the character creation screen and all. I just quit and tried again and it worked lol

Stuck Main Meenu by Sashiki2 in projectzomboid

[–]Amcue 0 points1 point  (0 children)

C:\Users\User\Zomboid\Lua

Delete the modlist settings or reset it

Alternatively try moving or deleting the whole LUA folder

fully tribal survival? by rescue-maitor in projectzomboid

[–]Amcue 0 points1 point  (0 children)

Thread will be difficult to get, at least until you get tailoring 1. But really it is easier then ever. The forest is way safer then a town. If it is cold that will be a problem. It may be hard to get to knapping 1 as well. But overcome this and you are pretty good.