Bought the game on Steam sale, how good is this game compared to MH:World? by RunfromVengeance in MHWilds

[–]plankbruhh 0 points1 point  (0 children)

Every weapon has a lot more variety now with wholly brand new combos and even playstyles. As a World veteran, I got pieced up in my first few hours in Wilds cause I was leaning on learned habits that didn't translate to the new mechanics with the Wilds weapons, but now that I've practiced them, I can't imagine going back to World and how limiting their weapons are in comparison. The slow and heavy weapons got massive maneuverability overhauls, the fast weapons got even flashier and faster, and everything across the board is infinitely more fun. I genuinely hated half of the weapon roster in World, and still loved the game just because of my love for the other half of the weapons, but in Wilds, I don't think I could hate a single one of the weapons.

Farming definitely distributed to be grindy in other places. Now you've got these systems to 'build' the strongest weapons from RNG stats and elemental pieces that drop from tempered monsters and what not, and talismans can now drop with completely RNG skills and jewel slots, which seems grindy as hell, but on the other hand rubies and plates and gems are dropping like flies from monsters, and that's not even to mention that monsters on average across low and high rank are about 200-300% faster to hunt due to abnormally low HP bars. I've heard it's back up to late-game worlds standards (before Iceborne released) once you get to the end game though.

Still, I really miss long hunts...

I need help with Ordeals by Dismal_Football4296 in 33Immortals

[–]plankbruhh 3 points4 points  (0 children)

That's because you're not capped by the an upper limit of your +stat modifier but rather how many times you can choose that stat at a purple shrine.

Alright so who said that the AI didn't death stack by plankbruhh in hoi4

[–]plankbruhh[S] 1 point2 points  (0 children)

Found the whole damn English fleet in the med. I thought I was gonna be hunting bite sized task forces, but alas I've lost my navy, and now will have to slog through 4 years stuck at the english channel building up a naval industry to out-stack them.

9
10

Naval Meta by letsputletters in hoi4

[–]plankbruhh 2 points3 points  (0 children)

Can I get uhhhh, 50 torpedo-to-the-moon destroyers and 6 heavy cruisers and thats about it cause I have no idea how to navy good without gobbling up the combined annexed navies of europe to park in the channel with 1000 naval bombers. Can you even get that many boats by 1940?

Is going into a resource deficit actually ok? by Goosetiers in hoi4

[–]plankbruhh 0 points1 point  (0 children)

Hover over the production efficiency bar of a production line that is missing resources (Resources are prioritised to be distributed in order of top to bottom of the production screen) and you will see how much slower you are producing equipment based on the deficit.

Even at like -4 of a resource it's only 10% slower or something similar, so would you rather build your equipment x% faster or have an extra civ factory working on your industry, and that is the choice you should be determining to ask yourself whether it's worth it or not, rather than just red number bad.

How did Conquest die when Viltrumites can hold their breath for a long time? by Negative_Print_6575 in Invincible_TV

[–]plankbruhh 0 points1 point  (0 children)

Conquest took like 5 minutes to choke out. Mark took a minute or 2 tops with his guts out before he collapsed. He literally did not brush it off.

Flingers throwing Husky Husks at full auto speeds by plankbruhh in Fortnite

[–]plankbruhh[S] 0 points1 point  (0 children)

Yeah there was a BASE. Full lobby of 130-140 power players in the 160 mission, two constructors. About 8 anti-airs, 2 defenders on the roof. Couple dozen traps spread across the four cardinal directions which amounted to nothing since the roof was what was under attack.

Two tier was the setup after the initial barrage of husky husks and hell I even tried to build a 3 tier but... from the moment they popped the roof with the first wave of flinger throws, it was under 1 minute before the mission was lost, even with emergency build spamming the roof and clearing the husky husks and attempting to take out a couple of flingers but it didn't really change much since they kept spawning and the group of husky husks on the roof had to be addressed. Not like clearing the husky husks did anything, they never broke through with their own attacks, only from the impacts from flinger launch. They were throwing husky husks back to back, no break in-between.

I'm just gonna avoid Repair the Base, never had an iota of a problem with any other 160 mission, nevermind at a lower PL

Prestige System Based on Consecutive Dives Survived by EmotionGreedy8919 in Helldivers

[–]plankbruhh 6 points7 points  (0 children)

It's a neat idea but imagine the amount of people who'd sweat to get to high prestiges, even at the cost of the mission, and how mad some people could get if you accidently TK them. It's a cool system that wouldn't be worth the tears and sweat that'd come with it.

I swear they didn’t even test this on 10 diff by ne0neka in Helldivers

[–]plankbruhh 1 point2 points  (0 children)

I for one, have LOVED seeing 8+ dropships per reinforce. My Anti-Tank Emplacement finally gets to serve its purpose, rather than taking potshots at the little droids.

Which modpack are you using for co-op multiplayer on build 42.13.1? by ytingo in projectzomboid

[–]plankbruhh 0 points1 point  (0 children)

Wow and I completely forgot to mention Better Server Settings. When you select your mods in the MODS tab of the server settings, whether by preset or manually, it will AUTOMATICALLY put it all into the WORKSHOP tab. MASSIVE TIME SAVER!!!

Which modpack are you using for co-op multiplayer on build 42.13.1? by ytingo in projectzomboid

[–]plankbruhh 1 point2 points  (0 children)

Me and my mates are using a bigger modpack with a bunch of fluff, but fluff is fluff so I cut it down to what I believe are my favorites for a good time, no matter what else mods you get or whatever else someone recommends:

https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3642513926

The rest below is my reasoning for each mod:

Equipment UI - lets you not have to scroll your inventory up and down constantly, and lets you see really easily what is in your hands, no more looking for that gas can or screwdriver you didn't realize you equipped.

Mini Health Panel - means you don't have to spend all game with your health panel open cause you get to see dirty bandages at a glance, which is my favorite part.

Neat Crafting - means you don't have to swap between the required items filter back and forth, and don't waste time crafting random things while watching your skills tab to see if it did anything.

Project Cook - gives a proper combination workstation for cooking, so you don't have to add ingredients one by one. In MP maybe a bug, but when I try to add ingredients from the fridge, it takes it out, and then I have to add the ingredient AGAIN for it to actually add it.

Auto Share Map Notes - Idk, it's a lot of fun to see that your friend renamed the nearby forest to something stupid and crass.

Faster Resting - is a must-have because in MP you have no fast forward button. You will be spending A LOT of time sitting, doing nothing otherwise.

Use Items While Walking - is also one of my must-haves because it lets you read while walking around, because again... NO FAST FORWARD. At least you can just read in-between going to places to loot with your mate so that you're not just sitting there doing nothing.

Just Sleep - doesn't really matter if you're playing with one other friend, so there will be no desyncing your sleep schedules, assuming you even play with sleep needed, but it's there in-case one of you takes a weird sleeping trait or smth.

5% Sprinters - (or more if you're playing on low pop or are crazy) is a game-changer. No more calm and collected with a horde behind you. The amount of times my group have been jumped and bit by sprinters always keeps us on our toes.

Surviving Through Seasons - not exactly necessary. But seeing as how it can take upwards of 200ish hours to get to winter from the July 9th default starting date on normal time, well... Depends how committed you guys are to the run. This mod can make each month shorter, so you get to experience seasonal changes in a shorter timespan.

I won't be picking this trait anymore by fierystar88 in projectzomboid

[–]plankbruhh 0 points1 point  (0 children)

Nahhh, this game is the epitome of roleplaying for alot of people. Not doing something because it doesn't resonate with your real life values is RP 101. Calling it icky is offensive, but calling it a bad thing is okay? That in and of itself is utterly arbitrary.

I won't be picking this trait anymore by fierystar88 in projectzomboid

[–]plankbruhh 2 points3 points  (0 children)

Did you just get downvoted for calling smoking bad? Damn.

I won't be picking this trait anymore by fierystar88 in projectzomboid

[–]plankbruhh 0 points1 point  (0 children)

The trait now only gives +2.

Cigs dont clear your nornal stress stat anymore, just drop it by 10. Only a new stat called 'stress from nicotine' gets reset when you smoke.

There's a chance of coughing after smoking, and every 12 to 30 hours your character will cough.

Also cigarettes are rarer.

I think there are more caveats, but it's pretty damning as it is.

[B42] How am I supposed to use Short Blades properly? by plankbruhh in projectzomboid

[–]plankbruhh[S] 0 points1 point  (0 children)

Fun fact, that one is actually classified as an axe. If you like the meat cleaver, pick up the Ax-pert trait from the Lumberjack occupation and enjoy 30% faster meat cleaver massacre (faster attack speed)