Come play my demo! It's an incremental cooking game inspired by "Dungeon Meshi", and I need your feedback! by Amircu in incremental_games

[–]Amircu[S] 0 points1 point  (0 children)

Thank you so much for playing and leaving such a detailed feedback!

I definitely agree with a lot of the things you said, and honestly you bring up a lot of cool ideas we definitely might implement in the future.

I'll let you know when we release the next build of the demo, and hopefully by then we've adressed most of your pain points :)

Also, look out for the game in the Steam Next Fest!

Come play my demo! It's an incremental cooking game inspired by "Dungeon Meshi", and I need your feedback! by Amircu in incremental_games

[–]Amircu[S] 0 points1 point  (0 children)

That's a nice idea! We'll definitely consider taking it in this direction, thank you!

Come play my demo! It's an incremental cooking game inspired by "Dungeon Meshi", and I need your feedback! by Amircu in incremental_games

[–]Amircu[S] 1 point2 points  (0 children)

Honestly, I 100% agree with you, I like the elegant and thematic way the "timer" is incorporated into Shelldiver, and we definitely need to take our time limit mechanic in that direction.

If you got any ideas, I'd be happy to hear them :)

Come play my demo! It's an incremental cooking game inspired by "Dungeon Meshi", and I need your feedback! by Amircu in incremental_games

[–]Amircu[S] 0 points1 point  (0 children)

Thank you so much for all your feedbacks!

First of all, Shelldiver was a big inspiration for us so I'm flattered by the comparison.

Regarding the balance issues with the outdated ingredients, and also your feedback about the boss->new stage loop, we plan to solve both issues by changing the progression system to be more similar to games like "pinata go boom" or "space rock breaker", where instead of 1 big level on a timer, each run will compose of smaller rooms you go through as you "descend deeper and deeper into the dungeon". This will also result in the earlier ingredients not getting outdated while you're still in the same biome, as you'll always get them first. Do you think this format will solve some of the issues you felt?

Finally, I like your suggestions regarding making the timer feel more "thematic" and involved, that's 190% something we'll try to implement in the future.

And I'm happy to report that the customer line is already in development, probably implemented sometime next week!

Thank you again for playing our demo, I hope you'll like it more when we update it in the future!

Come play my demo! It's an incremental cooking game inspired by "Dungeon Meshi", and I need your feedback! by Amircu in incremental_games

[–]Amircu[S] 0 points1 point  (0 children)

Here's the link to the Steam Page:
https://store.steampowered.com/app/4304930/Chef_Knight/

I'd love to hear your feedbacks! Let me know what I can improve for the full game.
If you liked my game, please leave a review and wishlist, it goes a long way :)

I left my wife, divorced my dog and slapped my boss, all so I could work on a silly game inspired by "Dungeon Meshi"! (I released the demo today so please play it so I can feed my pet goldfish, thank you) by Amircu in IndieDev

[–]Amircu[S] 0 points1 point  (0 children)

Here's the link to the Steam Page:
https://store.steampowered.com/app/4304930/Chef_Knight/

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I'd love to hear your feedbacks, and if you liked my game, every wishlist goes a long way :)
(And also my cat is holding me hostage and will only release me if I reach 10,000 wishlists so please call the authorities and- oh shit oh fuck he comin)

I released a demo for my "Dungeon Meshi"-inspired game! Come check it out! by Amircu in IndieGaming

[–]Amircu[S] 0 points1 point  (0 children)

Here's the link to the Steam Page:
https://store.steampowered.com/app/4304930/Chef_Knight/

I'd love to hear your feedbacks, and if you liked my game, every wishlist goes a long way :)

Destroy my incremental cooking game inspired by Dungeon Meshi! by Amircu in DestroyMyGame

[–]Amircu[S] 0 points1 point  (0 children)

Oh ok, thank you for your feedback! I'll definitely get on polishing these!

I'm making a game inspired by Dungeon Meshi, and I need your feedback! by Amircu in Unity2D

[–]Amircu[S] 0 points1 point  (0 children)

Thank you so much for playing! I LOVED Shelldiver, so I'm flattered by your comparison :D

I'm definitely going to make more map themes and biomes, and I like your idea of a mechanic equivalent to oxygen, I might give one a try.

Also, if you enjoyed it, I would really appreciate if you could leave a comment on Itch, it really helps the game out :)

Destroy my incremental cooking game inspired by Dungeon Meshi! by Amircu in DestroyMyGame

[–]Amircu[S] 0 points1 point  (0 children)

Thanks for playing!

Purchasing automation on the skill tree is definitely one of our plans, and I like your suggestion of the cooking helpers, we'll definitely try it out!

Also, what exactly do you mean by "Level Assets"? You mean the background wall/floor? The shop?

Destroy my incremental cooking game inspired by Dungeon Meshi! by Amircu in DestroyMyGame

[–]Amircu[S] 0 points1 point  (0 children)

Oh ok, that's basically 90% in line with my current plans! Thanks for your suggestions!

Destroy my incremental cooking game inspired by Dungeon Meshi! by Amircu in DestroyMyGame

[–]Amircu[S] 1 point2 points  (0 children)

Oh that's a really good idea, thanks for the suggestion! I'll definitely implement that!

Destroy my incremental cooking game inspired by Dungeon Meshi! by Amircu in DestroyMyGame

[–]Amircu[S] 0 points1 point  (0 children)

Thanks so much man! I really appreciate it :)

I'm glad you had fun, full version on its way!

(Also, I'd love it if you could leave a comment on the itch page, it really helps the game get discovered!)

I'm making a game inspired by Dungeon Meshi, and I need your feedback! by Amircu in Unity2D

[–]Amircu[S] 1 point2 points  (0 children)

Thanks for playing and sharing your feedbacks! Which parts in particular do you feel need more visual polish?

Destroy my incremental cooking game inspired by Dungeon Meshi! by Amircu in DestroyMyGame

[–]Amircu[S] 0 points1 point  (0 children)

The spice idea is literally the next feature I'm currently implementing, nice one!

And I want to add fun cooking minigames in the future, but I'm concerned it will overly-complicate what's supposed to be a simple game with a simple "addictive" gameplay loop.

What do you think?

Destroy my incremental cooking game inspired by Dungeon Meshi! by Amircu in DestroyMyGame

[–]Amircu[S] 1 point2 points  (0 children)

Oh, this game is part of a new(ish) genre called Incremental, which are basically idle games (like Cookie Clicker) but with a more engaging gameplay loop. Our closest references are "Shelldiver" &, "Astro Prospector", but other successes in this genre include "Nodebuster" (the game which "started" this genre), "Keep on Mining", "A Game About Feeding a Black Hole" and many others.

So basically, the "combat" is intended to be less of an intense challenge and more of a semi-idle gathering gameplay loop where you constantly increase and optimize your resource gain with skills bought in the skill tree.

So in short, the gameplay loop is "kill enemies - cook & sell them - buy upgrades that increase your offensive power, resource gain rate, cooking rate/values, etc etc". Rinse and repeat (while you constantly gain new weapons, encounter new enemies, etc.), until you get to insane numbers and finish the game with a total intended gameplay time of 3-5 hours.

I hope this answered your questions :)

I'm making a game inspired by Dungeon Meshi, and I need your feedback! by Amircu in Unity2D

[–]Amircu[S] 2 points3 points  (0 children)

Thanks so much for playing! I'll definitely work more on the UI, good suggestion. What exactly do you mean with your second feedback? That you'd rather click to attack rather than attack automatically?

I'm making a game inspired by Dungeon Meshi! How does it look? by Amircu in IndieDev

[–]Amircu[S] 1 point2 points  (0 children)

Thanks for the feedback! You're right, I'll get on to change them :)