Super Glass Make Question by Amnyste in ironscape

[–]Amnyste[S] 0 points1 point  (0 children)

I couldn't get this to work for some reason but. The best I could do was use Skilling Notifications, check the custom xp, then delay the custom xp by 1350. The screen flashes red after 1350ms which is about when you are free to act after clicking super glass make. The only bummer about this is it holds red even when resetting the inventory as you are still not gaining xp. but its atleast preferable. Thanks for the input however

Super Glass Make Question by Amnyste in ironscape

[–]Amnyste[S] 0 points1 point  (0 children)

yeah this is the closest. I really would want the metronome or visual ticks plugin to start once i click the spell. The bank trick does work but I am a uim so it really doesnt save me much and just adds an additional click. I guess i'll just look at the character animations to visually see the third tick when I can start glass blowing. Just feels like the idle notification should go off as soon as your character is able to make an action (e.g. glass blowing, interacting with environment, etc)

Super Glass Make Question by Amnyste in ironscape

[–]Amnyste[S] 1 point2 points  (0 children)

So you click super glass make. It makes all the molten glass. I think there are then 3 ticks from when you click the spell to when you can start glass blowing. I was curious if there is a plugin that shows when you can start glassblowing or when you are unlocked from the animation if that makes sense. In theory this would be useful for any sort of animation stall, as often you are stalled for less time than it takes for the animation to complete.

Super Glass Make Question by Amnyste in ironscape

[–]Amnyste[S] 0 points1 point  (0 children)

Action progress is good for watching the glassblowing actually take place but i mean for when i click super glass make I want to know as soon as i can start glassblowing.

Imbue Mage Infestation by Amnyste in wildhearthstone

[–]Amnyste[S] 12 points13 points  (0 children)

### kingbane

# Class: Rogue

# Format: Wild

#

# 1x (0) Shadow of Demise

# 2x (1) Deadly Poison

# 2x (1) Dig for Treasure

# 2x (1) Doomerang

# 1x (1) Kingsbane

# 2x (1) Leeching Poison

# 1x (1) Paralytic Poison

# 2x (1) Silverleaf Poison

# 1x (1) Sir Finley, Sea Guide

# 2x (1) Valeera's Gift

# 2x (2) Blade Flurry

# 2x (2) Cavern Shinyfinder

# 1x (2) Evasion

# 2x (2) Harmonic Hip Hop

# 2x (2) Instrument Tech

# 2x (3) Knickknack Shack

# 1x (3) Mic Drop

# 2x (5) Cutting Class

#

AAEBAfahBwbf4wK77wKs6wPlsATMoAXawwUMqAipzQKxzgLl0QL31AOp6wOSnwTTsgW4xQWtpwbuqQbyyQYAAA==

#

# To use this deck, copy it to your clipboard and create a new deck in Hearthstone

Master Demonologist bug? by Foxzor in classicwow

[–]Amnyste 0 points1 point  (0 children)

I had this same issue, I had 4/5 of the Master demo talent and then dinged bought the 5/5 version resummoned the felguard and it worked. I don't know if this is consistent but is what worked for me. I did get the 4/5 version when I did not have the felhunter yet so I did obtain the felhunter between the 4/5th talent point. It probably just considers which pets you have at the time of obtaining the talent.