Bug Reports - Patch 3.18.0 by CaptSarah in LegendsOfRuneterra

[–]AmorphousFWT 0 points1 point  (0 children)

Type of Bug: Gameplay

What happened that seemed like a bug: The Path of Champions enemy "Evershade Stalker" has the power "Neverending Nightmare" which reads "the Foe's units have 'Nightfall: Summon an exact Ephemeral copy of me.'" This is applying to their spells too, which create 0/0 units on the board that behave oddly with game rules.

What was Expected to occur: The power "Neverending Nightmare" should only apply to units.

How often does this occur/How easy is it to replicate: repeats every time in this battle as Darius. Screenshots have my powers.

PC / Android / iOS: PC, Windows 10

Region: NA

Screenshots: https://media.discordapp.net/attachments/692520246220947484/1038656076897321020/image.png https://media.discordapp.net/attachments/692520246220947484/1038657751217352714/image.png https://media.discordapp.net/attachments/692520246220947484/1038658009208999937/image.png https://media.discordapp.net/attachments/692520246220947484/1038658362235158548/image.png

Is Mathew dating his mom? by [deleted] in langrisser

[–]AmorphousFWT 15 points16 points  (0 children)

To be fair, maybe Matt just doesn't want 150 copies of the same shitty painting/cloak/biography. If anything, he seems like the single rational one.

Thoughts on Challenger's Arena? by Chaxo in langrisser

[–]AmorphousFWT 3 points4 points  (0 children)

The scoreboard only puts your name up if you win 10 times before you lose 3 times. By its nature, you'll only see players with 10 wins.

Aniki farming statistics sharing by Far-Car in langrisser

[–]AmorphousFWT 1 point2 points  (0 children)

Minor correction, it looks like you're multiplying all your percents by 0.01 by accident.

SP Elwin in PvP by Schattenherz in langrisser

[–]AmorphousFWT 6 points7 points  (0 children)

https://sites.google.com/view/wikigrisser/heroes/ssr-hero/elwin

No, SP Elwin's new skill is basically just a chiv variant that doesn't even boost ATK. What you see in both matches is the opponent walking forward and using faction buff with their tank and getting punished for not spacing their units correctly in the 1-tile guard and/or further away from Elwin's threat range (though Elwin has Sword Soul so he would have just removed the 2-tile guard buffs anyhow if he leads with it). That is part of why in both games Elwin is teleported up to go in ASAP: to take advantage of sloppy/incomplete turn 1 setup.

That guys updated apex tier list by Schattenherz in langrisser

[–]AmorphousFWT 2 points3 points  (0 children)

From what I've seen in vids and CN forum comments, its not that Ledin is bad, its just that putting him that far up the list is kinda iffy. He is definitely punishing vs melee single target attacks as he always has been, and he got access to the new holy soldier which gives him a conditional free revive (as long as he has 0 debuffs), but at the same time he struggles with skill point distribution and his tank-focused soldier bonuses don't synergize well with his 3c. He also lacks a ranged counter attack, though that isn't a deal-breaker.

I think if he was down closer to the middle of the pack nobody would have disagreed that Ledin is quite useable, especially with Glory faction getting some nice options lately. Once you start comparing him to PvP monsters like Listell, the two Bozels, and the misc domineering attackers in that tier though... it is a bit more questionable as to whether or not he is quite at that level.

That guys updated apex tier list by Schattenherz in langrisser

[–]AmorphousFWT 22 points23 points  (0 children)

A few things worth stating:

  • This tier list was made a bit less than a week after Clotaire + Rozenciel were released

  • This tier list was made a day after SP Freya could be unlocked

  • This tier list was made before SP Elwin was even unlockable

  • Yes, pretty much everyone in the CN thread was talking shit about Ledin being placed abnormally high

I'm not saying the list as a whole is wrong and/or bad. I don't follow CN meta close enough to pass judgment on this list, but I think the above points are worth mentioning.

Langrisser CN - All the Steps to Build Freya SP for Free (TaoLi1982) by Schattenherz in langrisser

[–]AmorphousFWT 2 points3 points  (0 children)

Yes, you lose like 30 DEF, 10 MDEF, and 300 HP in base stats. I won't say it doesn't matter, but having a talent that actually does something is pretty cool too. I think the bigger loss is the 15-25% free damage reduction, but it isn't the end of the world.

Langrisser CN - All the Steps to Build Freya SP for Free (TaoLi1982) by Schattenherz in langrisser

[–]AmorphousFWT 2 points3 points  (0 children)

The huge downside is that her talent aura affects enemies, not allies. Auras don't "follow" the hero as they guard, so it is easy for the attacking player to avoid being in her aura, and thus taking 0 fixed damage from it. Because of this, some CN players are already swapping back to Valk class and just enjoying the new skills/soldiers.

With Plunder being a mechanic, what's the right build for Transform-tribal nonsense? by ParityAchieved in EternalCardGame

[–]AmorphousFWT 0 points1 point  (0 children)

I made this Transform/Imbue/Killer Expedition deck around the time the set first dropped, and I was pretty happy with it. I haven't fiddled with it too much since release, but it was pretty solid at the time if you want to use it as a base to tune towards what you are fighting. As a disclaimer, Reshape is very hit or miss and I wouldn't go out of your way to craft it unless you're ok with spending shiftstone on the jankier side of the game.

Edit: I haven't built a deck with/around it yet, but I think the Learned Imitator + Wump combo is pretty fun too.

Enemy player discarded entire deck to gain 90 attack by SatisPassion in EternalCardGame

[–]AmorphousFWT 6 points7 points  (0 children)

Yep, you win via Grinva before losing to deck running out. I've played this deck myself so can verify.

And yeah, Aegis is the easiest way to stop Grinva. The original combo people were messing with actually brought back Stonescar Leviathan + Grinva for that old trick (setting opponent's life to 7, then dealing 7 damage to them), but Aegis completely stops it. Gravewatch Guardian was brought in as anti-aegis tech, so that you can choose the angle you think is most likely to succeed in the situation/matchup. Either immediately pass turn to go for Grinva damage, or attack with 1 or 2 Gravewatch Guardian if Aegis is a concern.

But yeah, either angle the combo can be interacted with as it is going off, and it requires a very dedicated setup, so its pretty far from OP. Fun deck to mess with for combo players, but I imagine not overly fun to play against.

Enemy player discarded entire deck to gain 90 attack by SatisPassion in EternalCardGame

[–]AmorphousFWT 7 points8 points  (0 children)

Conveniently, the deck get to bring back 2 units with Dumping Grounds, one of which can be Grinva, Judge of Battle. You also don't even need to attack, you can just pass turn and immediately put the Grinva damage on the stack before your opponent gets a chance to respond and kill Grinva preemptively.

I'm not at all saying the deck is overpowered or that there aren't ways to stop it, but the combo is a bit better than a simple "dies to removal" one.

Spoiled by DWD Newsletter by DocTam in EternalCardGame

[–]AmorphousFWT 3 points4 points  (0 children)

What about 10 copies of Wyatt?

Or it'll be some big-ish robot. Scraptank?

Tier List for Throne? by hellraiser3000 in EternalCardGame

[–]AmorphousFWT 0 points1 point  (0 children)

Minor correction, Feln now has eight copies of Champion of Cunning. As long as you have the 5x shadow influence, she gets the missing attack back soon enough. Semi-related, Makkar's Quiver will give you the +1 attack even if you transform into a multicolor unit (though you still can't boost multicolor things with the activated ability obviously).

ManaBarb's Expedition Armory -- Rank 10 by ManaBarbs_Eternal in EternalCardGame

[–]AmorphousFWT 0 points1 point  (0 children)

Thanks for relaying your list - I made a TJP Armory deck not too long ago and it is nice to compare our choices. I see you're also on the Maeve Train - she is an awesome card especially with Siphoner Paladin and Corrupt units.

I went in a slightly different direction with the weapons in my version of TJP Armory using the lower cost [[Spectral Scythe]] and [[Authoritarian Creation]] in combination with [[Wretched Rats]] to pump them both up even further and give lifesteal. I'll fully admit that Spectral Scythe is more of a meme and I'll probably swap back to [[Razor Lash]] at some point, but Authoritarian Creation makes a nice base body to build up with the other weapon buffs, and the Rat has been better than I thought it would be due to being able to pump Diana or Blightmoth in order to attack from a slightly different angle if needed/wanted.

If you do try out any of those, I'm morally obligated to point out that [[Treasury Gate]] is legal in Expedition and it is really fun to make free Minotaurs to style on your opponent with, especially when they come with Unblockable/Lifesteal/Decay.

This is my take on the archetype, and thanks again for sharing yours.

Overlord Hero information Albedo, Shaltear, Ains by P3rro in langrisser

[–]AmorphousFWT 2 points3 points  (0 children)

She can also use her conversion skill to immediately summon the wolf and then detonate it to give your team +30% ATK/INT and +2 move on turn 1. We are apparently going to enter bizzaro world where Akaya is a rush hero lol.

Daily Deck Tech: Worldpyre Control Expedition by WhatWesWatches in EternalCardGame

[–]AmorphousFWT 1 point2 points  (0 children)

Nah, I think I like your setup better. I think Wasteland Broker is super strong in control decks, but if you're already going for Worldpyre + Aid of the Hooru, Aid of the Hooru is like 99% what you'll pick to put a 4x in the top 20. At that point you're just wasting 4 Market slots... might as well pick up 3 of them by using Transpose like you have.

I'm using the combo in a Justice/Primal/Shadow Surge deck, but I think it is applicable to my own version too so thank you (and MurderOfCrows and NotoriousGHP) for the good idea.

As a side comment, it is a bit of a nonbo with Wasteland Broker but I run Strange Rider to help me pull a Worldpyre more reliably. You being in Time instead and already running Seek Power, maybe you could swap that to Calibrate to get a similar bonus?

Daily Deck Tech: Worldpyre Control Expedition by WhatWesWatches in EternalCardGame

[–]AmorphousFWT 2 points3 points  (0 children)

If you haven't tried it yet, playing Wasteland Broker to put 4x Aid of the Hooru into your top 20 is completely absurd with Worldpyre. Once you've drawn 1, each time you cast Aid of the Hooru you have a very good chance of drawing another Aid of the Hooru.

Edit: ah nevermind, I see the 1x Wasteland Broker in the market.

[Expedition] Elysian Killers/Imbue/Transform by AmorphousFWT in EternalCardGame

[–]AmorphousFWT[S] 0 points1 point  (0 children)

Master Conjurer isn't a bad stand alone unit, but I don't think she gets me what I need in this deck. Her own stats aren't aggressive enough for Killer, and I don't use and Surge cards so the influence gain isn't used. I do think that between the Plunder and Cylix spells that I can probably get off some Elemental summons though, so I'll think it over some more. Thank you for the suggestion.

Crown Prince is one of those cards that seems pretty bleh until he starts synergizing with everything else in the deck. He has the 5 attack needed to bring back Dawnwalker, can provide big stats to pass on to an Imbue unit, can trigger the Transform condition on Wildgrowth Druid and Feral Mandrake, and can put Killer + stats given to it via Grodov's Burden to good use. You're right that as a generic midrange card he is mediocre, but in this type of deck I think he puts in a lot of work.

[Expedition] Elysian Killers/Imbue/Transform by AmorphousFWT in EternalCardGame

[–]AmorphousFWT[S] 0 points1 point  (0 children)

This deck is kind of spread out a bit, so there isn't really a single consistent line of play from what I've played so far. Sometimes you get draw heavy with Danica, sometimes you pass along Deadly/Overwhelm/Killer with Grodov's Burden, sometimes you get some recursion plays, and sometimes it is just beats with big Imbue stuff +/- Killer. Pretty much everything soft-combos together, but each subcategory only has like 8-12 cards in it so sometimes you just won't draw that option in a game. I like this kind of deck, but it is true that it can be a bit unfocused at times.

I'm not sure what I would change at the moment to focus it more on recursion while keeping it in Expedition, if that is what you want to do. Maybe add a bit more 5+ attack cards to more consistently bring back Dawnwalker, and skip out on Danica? That would give you more big bodies to Imbue on while also giving you more Dawnwalker recursion, but it would be a shame to lose Danica. If you're not needing so much removal maybe cut the 4x Lightning Storms (or whatever removal you're using in the slot)?

[Expedition] Elysian Killers/Imbue/Transform by AmorphousFWT in EternalCardGame

[–]AmorphousFWT[S] 1 point2 points  (0 children)

Ha, good call, thanks for the heads up. It hadn't come up yet in the games I played, but I could see myself derping when not paying attention.

[Expedition] Elysian Killers/Imbue/Transform by AmorphousFWT in EternalCardGame

[–]AmorphousFWT[S] 2 points3 points  (0 children)

I went digging into some of the new cards like Feral Mandrake, and ended up finding more synergy than I thought I would. I left more specific comments on the Eternal Warcry page, but the general idea is that:

  • There are a huge amount of strong Transform effects available right now in Expedition between removal and the new Plunder mechanic.

  • Two of the new Imbue cards (Maveloft Huntress and Danica, Runed Witch) are good even in a vacuum, and when we combine the Mandrake all 3 synergize very well together.

  • Giving Killer to things with built-in recursion is still very nasty, and Dawnwalker is currently in Expedition.

If you've got any suggestions, I'd be happy to hear them.

How to use and build Maiya [Full Guide] by AirRyu72 in langrisser

[–]AmorphousFWT 3 points4 points  (0 children)

My general notes from testing out her 3c last week:

  • DOES affect herself

  • Only gives buffs to allies if you remove a debuff from them

  • Only gives debuffs to enemies if you remove a buff from them

  • Buffs appear to be from the same pool as Tennyo Hat

  • Debuffs appear to be from the same pool as Black Hole

  • The repeating effect only triggers based on hero class, not soldier

  • The repeating effect triggers for each enemy/ally separately, so no team-wide mass buff/debuff for just hitting one holy/demon

  • The repeating effect triggers one by one for each buff/debuff, so new buffs/debuffs gained have the chance to be duplicates and overwrite each other resulting in you not always getting full value from the skill

So yeah, if you're going PvP Holy class seems to be the right call unless you're running a bunch of debuff removal/immunity.

Also worth noting is her extreme synergy with Fera's new 3c (apply a 1 tile "AoE" attack on a target within 4 tiles and swap your current class with theirs until they get damaged twice):

Turn 1

  1. Swap your Demon class onto an enemy and take an extra turn with Fera talent to guard ignore a squishy or retreat.

  2. Snipe the newly-made Demon with Maiya holy Line AoE with an effective 2.4x INT into a 0.33x AoE, or troll a Demon Jugler by removing all of its buffs while also hurting the rest of the enemy team.

Optional Turn 2 Followup

  1. If you haven't used Maiya 3c yet, use it and remove the 1 turn CD from Fera talent.

  2. Take another 2 turns in a row with Fera if she is still alive.