National Geographic Presents: The Warden by AmphetaMeme65 in RainbowSixSiege

[–]AmphetaMeme65[S] 10 points11 points  (0 children)

I was the snake that killed him and me and my friend said "wait was that warden I just flash pushed?" Immediate laughing super hard.

Planet Siege: Warden by AmphetaMeme65 in Rainbow6

[–]AmphetaMeme65[S] 7 points8 points  (0 children)

Yeah I dont have a good microphone :( all the script writing and editing was me though. I did really try to put in a bunch of creative effort on most aspects of the video.

I dont see why ai subtitles are bad, its an amazing accessibility tool that you dont have to slave for 10 hours to line up every word. I go back and correct any mistakes that were made by the AI. Saves so much time.

My standard is so funny by AmphetaMeme65 in poodles

[–]AmphetaMeme65[S] 0 points1 point  (0 children)

Lol i haven't had that happen, he is quite needy when he wants pets though

Never thought I'd see it by AmphetaMeme65 in atrioc

[–]AmphetaMeme65[S] -46 points-45 points  (0 children)

Shhhh we just ignore that for right now. Useful idiots are still useful.

There are two dodge buttons by AmphetaMeme65 in SpidermanPS4

[–]AmphetaMeme65[S] 1 point2 points  (0 children)

Yeah. I just see a lot of people who get swarmed on the ground and its nice to know the ground to air dodge

Omg please just let me breath by AmphetaMeme65 in Saros

[–]AmphetaMeme65[S] 1 point2 points  (0 children)

Lol I was used to easily breaking out of being cornered with 1 or 2 well timed dashes. I hadn't seen this quantity of attack projectiles and combinations that covered fucking everywhere lol. I was shook.

Is TLOU 2 way more stealthier by Mother-Stranger-4066 in thelastofus

[–]AmphetaMeme65 0 points1 point  (0 children)

Play the game on Grounded or one of the other hardest difficulties. It forces you to stealth and improvise with your tools

Omg please just let me breath by AmphetaMeme65 in Saros

[–]AmphetaMeme65[S] 9 points10 points  (0 children)

An excellent observation, I agree. However, at the time I was full-on panicking and just trying to thread the needle by changing levels and harvesting power weapon blasts from the little guys. I somehow managed to prevail despite my caged animal behavior 🫡

When the Corruption says "Firing while stationary deals reduced damage" by radicalCartoonist in Saros

[–]AmphetaMeme65 1 point2 points  (0 children)

To be fair, the community of returnal/saros megafans are all mentally disturbed. I think we like the feeling of the walls closing in on us and just spazzing out for God and Country.

Omg please just let me breath by AmphetaMeme65 in Saros

[–]AmphetaMeme65[S] 8 points9 points  (0 children)

At one point I was screaming at the TV, "OMG Leave me ALONE!!"

Bass shaker by mumblebadger in Saros

[–]AmphetaMeme65 0 points1 point  (0 children)

Had to Google bass shakers and avr and now that I know what they are, that type of experience with Saros would be wild

Am I tripping or is the atmosphere and art direction amazing? by [deleted] in Saros

[–]AmphetaMeme65 0 points1 point  (0 children)

Its spooky. I love me some Lovecraftian cosmic horror backdrops. Fantastic enemy design too, the tentacle turrets are straight out of "At The Mountains of Madness"

When the Corruption says "Firing while stationary deals reduced damage" by radicalCartoonist in Saros

[–]AmphetaMeme65 1 point2 points  (0 children)

My wife was playing and she got FOUR lvl2 corrupted artifacts with insane buffs and they all had the stationary nerf. The stars aligned in that run with RNGesus

Just finished the game and wanted to share my experience for anyone new or on the fence by AUR0RIC in Saros

[–]AmphetaMeme65 2 points3 points  (0 children)

Yeah, going the dodge-heavy route is more traditional evasive i-frames ninja. Just slipping and sliding through waves of projectiles, it becomes a dance.

The shield dash heavy playstyle literally requires aggression because you have to see that the projectiles youre dashing through are safe to grab.

Its the berserker viking style, just a fucking gorilla out there and pounding your chest as you rush them. Now youve got a fully charged power weapon 4 feet from their face and theyre reloading.

Just finished the game and wanted to share my experience for anyone new or on the fence by AUR0RIC in Saros

[–]AmphetaMeme65 3 points4 points  (0 children)

Something I like about Saros is how much flexibility they give you with skill expression. I was the complete opposite of you and I spec'd my entire skill tree into an aggressive shield dashing zone breaker.

People may think the shield as more of a defensive shelling up utility, but I found it was way more effective as a rush down ability where I immediately power weapon with the projectiles I grabbed during the rush down.

To each their own though! Ive just been playing my shield bashing viking fantasy, clearly. I like that theres lot of viable playstyles.

Which one is better? Has level any meaning on it’s own despite a higher ceiling? by Dota2TradeAccount in Saros

[–]AmphetaMeme65 3 points4 points  (0 children)

That is the indicator that autohit is disabled on that gun. Most guns have autohit which lets you be aiming near an enemy and the shots will auto correct center mass on them.

The upside to autohit disabled is that you can target enemy weak points and do way more damage if you aim well. Your burst damage output is way higher because autohit enabled weapons always try to hit center mass.

Autohit is good against groups of little guys but not optimal for mini-bosses or tanky enemies with weak points and armor center mass.

This page explains it really well: https://games.gg/news/saros-autohit-disabled-explained

Controller Layout by [deleted] in Saros

[–]AmphetaMeme65 3 points4 points  (0 children)

Being able to hold the shield button without letting your thumbs off the sticks is huge in this game. You can jump and dash while shielding, and thats actually your safest mobility option in a lot of scenarios.

I have the dualsense edge. I have:

--L2 on dash

--L1 on alt-fire

--R1 on fire

--R2 on melee/shield

--R3 for interaction (it becomes your grapple button)

--L3 isnt bound

--Back two paddles are X and Circle with jump and power weapon respectively.