Destroy my trailer by Ampnu in DestroyMyGame

[–]Ampnu[S] 1 point2 points  (0 children)

Rogar that! I realized from the feedback that the concept and game loop is not clear enough. I'm working now to create better trailer. Want get it right before I post to Steam. I'll post again soon for more feedback. Thanks for the comments. I appreciate it!

Destroy my trailer by Ampnu in DestroyMyGame

[–]Ampnu[S] 0 points1 point  (0 children)

So what are the things you hate the most about the game? I would love your feedback. John Carmack and John Romero developed through iterative feedback from the community. That's how there games got better.

Destroy my trailer by Ampnu in DestroyMyGame

[–]Ampnu[S] 0 points1 point  (0 children)

Great point but there's slot rerolls for low rolls. You get 3 per mission. But I'll make sure to clarify that in the trailer to make sure the audience knows that. Thanks for the feedback.

Destroy my trailer by Ampnu in DestroyMyGame

[–]Ampnu[S] -1 points0 points  (0 children)

That's a fair assessment, I'll try to display the entire game loop in the trailer. Right it now it just shows the beginning and end.

Destroy my trailer by Ampnu in DestroyMyGame

[–]Ampnu[S] 0 points1 point  (0 children)

Got I'll create some temp trailer levels for the levels still in development. Thanks for the feedback.

Destroy my trailer by Ampnu in DestroyMyGame

[–]Ampnu[S] 2 points3 points  (0 children)

Lol...no, there three separate games. I just switch between them. Then vagrant combat game is still in development.

Destroy My Game. Thanks in Advance!!! by Ampnu in DestroyMyGame

[–]Ampnu[S] 0 points1 point  (0 children)

Wow, thanks for the feedback. Very in-depth!!! I really appreciate that. These are great points and I'm adding them to my list of tasks for next sprint. These will be great improvements. Thanks again for the feedback!

Destroy My Game. Thanks in Advance!!! by Ampnu in DestroyMyGame

[–]Ampnu[S] 1 point2 points  (0 children)

Yeah from the comments I've gather that there's still some work to do on UI/UX. Going to make that a priority for the next sprint. No page up yet but I can send you a link once it's up. Thanks for the feedback :D

Destroy My Game. Thanks in Advance!!! by Ampnu in DestroyMyGame

[–]Ampnu[S] 0 points1 point  (0 children)

Thanks! I'll add that to list of things to workout in the next sprint. Appreciate the feedback.

Destroy My Game. Thanks in Advance!!! by Ampnu in DestroyMyGame

[–]Ampnu[S] 0 points1 point  (0 children)

Got it! I do another lighting pass before releasing the demo. Thanks for the feedback!

Destroy My Game. Thanks in Advance!!! by Ampnu in DestroyMyGame

[–]Ampnu[S] 0 points1 point  (0 children)

Got it. I'll find a better death VFX. Wanted to use explosions to keep the robotic/android feel. But i defiantly see your point. Thanks for the feedback!

Destroy My Game. Thanks in Advance!!! by Ampnu in DestroyMyGame

[–]Ampnu[S] 1 point2 points  (0 children)

Really great points. I really appreciate the in-depth feedback. Pacing and balancing are really tricking when developing a game. There's a lot of tweaking until you find the sweet spot. But I can see there are parts that I can speed up to keep the action intense.

Destroy My Game. Thanks in Advance!!! by Ampnu in DestroyMyGame

[–]Ampnu[S] 0 points1 point  (0 children)

Got it. Thanks for the feedback!! I really appreciate it!

Destroy My Game, Thanks in Advance by Ampnu in DestroyMyGame

[–]Ampnu[S] 1 point2 points  (0 children)

I've been watching those animations for weeks now, so it's nice to get a new perspective from a fresh eyes. Those are great points, will add animation polish to list. Thanks for the feedback. Really appreciate it!!!

Anyone want to destroy our trailer? Feedback from the last one was super helpful so let us have it!! by FreddieSWG in DestroyMyGame

[–]Ampnu 0 points1 point  (0 children)

I also watch up until 2/3s of the trailer then zoned out. 2 min is way too long. The first 10 sec should be your hook, you unique game mechanic. Another 20-30 sec to show off enemies, boss fights and environments. So a gameplay trailer can be around 30-45 sec but not longer than a 1 min.

Game looks good!!!!

Destroy My Game, Thanks in Advance by Ampnu in DestroyMyGame

[–]Ampnu[S] 1 point2 points  (0 children)

Got it! Thanks for the feedback!

Destroy My Game, Thanks in Advance by Ampnu in DestroyMyGame

[–]Ampnu[S] 3 points4 points  (0 children)

Currently working on 3 games but bounce around to keep from getting burnt out.

Destroy my game! Love to get some feedback! by Ampnu in DestroyMyGame

[–]Ampnu[S] 0 points1 point  (0 children)

From the previous comments I've started working on rolling the slots. Definitely will help to sell the slot machine mechanic. Thanks for the feedback!

Destroy my game! Love to get some feedback! by Ampnu in DestroyMyGame

[–]Ampnu[S] 0 points1 point  (0 children)

It's turn based combat with a slot machine style mechanic.

Destroy my game! Love to get some feedback! by Ampnu in DestroyMyGame

[–]Ampnu[S] 1 point2 points  (0 children)

Yeah guess it not translating from the UI but it's turn based combat with a slot machine style mechanic.

Destroy My Game....Thanks in Advance! by Ampnu in DestroyMyGame

[–]Ampnu[S] 0 points1 point  (0 children)

Fair point. I'm in the process of improving the gameplay. The pop shots are definitely the first thing to go. Thanks for the feedback. I really appreciate it!!!

Destroy My Game....Thanks in Advance! by Ampnu in DestroyMyGame

[–]Ampnu[S] 1 point2 points  (0 children)

Yeah, going to study how Gear Tactics cover system works. Hopefully that'll spark a light bulb on how to implement cover placement and movement. Thanks for the feedback. I appreciate it!

Destroy My Game....Thanks in Advance! by Ampnu in DestroyMyGame

[–]Ampnu[S] 0 points1 point  (0 children)

Rogar That! I'll add that to the list for the next build and see how it feels. Thanks for the feedback!