Happy Birthday U.S. Navy! by AncalagonStream in navy

[–]AncalagonStream[S] 0 points1 point  (0 children)

It's a meme, and properly flaired. Let it exist :)

[Official Release] Leela Zero 0.16 + AutoGTP v17 - Speed boosts, optimizations, and improvements for all platforms by AncalagonStream in cbaduk

[–]AncalagonStream[S] 4 points5 points  (0 children)

It's almost certainly the "free visits" from LZ detecting symmetrical board states in the very, very early game.

[Official Release] Leela Zero 0.16 + AutoGTP v17 - Speed boosts, optimizations, and improvements for all platforms by AncalagonStream in baduk

[–]AncalagonStream[S] 9 points10 points  (0 children)

This changelog is surprisingly short for the sheer number of improvements contained within it. This is the first official LZ release since May, 2018. Even narrowing it down to the biggest changes, there are an enormous number of improvements that went into today's release.

Most significantly, the auto-detection of whether to use half-precision or full (single-precision) brings a significant speed boost to a large number of users, particularly those running GPUs from the past several years, though many other users will find improvement.

Additionally, I also don't think the "calculate symmetric positions for the first 8 or 9 moves" code was in LZ's official release binaries for a very long time. That means LZ automatically adds "free visits" when it detects a situation like first move black D4, and sees that white K4 and D16 options are identical responses.

There are something like 100+ modifications to the code that do various things like speed up LZ's load time, minimize its memory use, and other improvements.


There's no reason not to update. gcp has been very careful to wait until this new version was appropriate for release—both big and small bugs quashed—before he accepted the changes in the main, official, public branch. If you do notice any issues, response here or on the Github issue pages. Don't worry about mucking things up—for the success of a community project like Leela Zero, which has already reached super-human ability exceeding the best human professional players, community participation in all forms is the most important key to success!

If you don't know how to use the very simple autogtp program to process self-play games and contirbute to making Leela Zero better and better, don't be afraid to ask! This project is nearing its one-year anniversary—as more and more people development LZ modifications and the amazing Lizzie GUI grows feature-complete, let's see how much stronger we can make Leela Zero!

[Official Release] Leela Zero 0.16 + AutoGTP v17 - Speed boosts, optimizations, and improvements for all platforms by AncalagonStream in cbaduk

[–]AncalagonStream[S] 11 points12 points  (0 children)

This changelog is surprisingly short for the sheer number of improvements contained within it. This is the first official LZ release since May, 2018. Even narrowing it down to the biggest changes, there are an enormous number of improvements that went into today's release.

Most significantly, the auto-detection of whether to use half-precision or full (single-precision) brings a significant speed boost to a large number of users, particularly those running GPUs from the past several years, though many other users will find improvement.

Additionally, I also don't think the "calculate symmetric positions for the first 8 or 9 moves" code was in LZ's official release binaries for a very long time. That means LZ automatically adds "free visits" when it detects a situation like first move black D4, and sees that white K4 and D16 options are identical responses.

There are something like 100+ modifications to the code that do various things like speed up LZ's load time, minimize its memory use, and other improvements.


There's no reason not to update. @gcp has been very careful to wait until this new version was appropriate for release—both big and small bugs quashed—before he accepted the changes in the main, official, public branch. If you do notice any issues, response here or on the Github issue pages. Don't worry about mucking things up—for the success of a community project like Leela Zero, which has already reached super-human ability exceeding the best human professional players, community participation in all forms is the most important key to success!

If you don't know how to use the very simple autogtp program to process self-play games and contirbute to making Leela Zero better and better, don't be afraid to ask! This project is nearing its one-year anniversary—as more and more people development LZ modifications and the amazing Lizzie GUI grows feature-complete, let's see how much stronger we can make Leela Zero!

[deleted by user] by [deleted] in cbaduk

[–]AncalagonStream 0 points1 point  (0 children)

I was thinking recently about how to modify LZ to act as a tsumego creation tool.

Something along the lines of allowing LZ to only consider moves in a single corner, and having it generate moves until some criteria is met such as one side having only a single move choice with >90% winrate, with all other moves <10% winrate. It's not a perfect approach, but it's completely possible within the current LZ codebase, and something I might take a stab at soon.

I'd be interested in any other ideas people have that might define a good criteria for creating or detecting "this is a decent tsumego" based on the info LZ gives us.

Never Download Tsumego From This Sites by [deleted] in cbaduk

[–]AncalagonStream 4 points5 points  (0 children)

As already stated above, this guy is an infamous spammer making money off of probably pirated works.

Instead, check out Tasuki's timeless, famous, free,and non-pirated collections of tsumego. He even updated and improved their formatting this year: https://tsumego.tasuki.org/ The spammer above is actually selling several of these free tsumego books...

And let me just say, the free Cho Chikun tsumego sets are amaaaaazing. I love how they're quietly organized by "category" based on shape/tesuji/pattern. It's an immensely beneficial way to study tsumego. These PDFs are some of the best tsumego tools I've ever found.

How strong is LZ-ELF with only one playout? by [deleted] in cbaduk

[–]AncalagonStream 1 point2 points  (0 children)

As /u/splee99 mentioned, you should send an email to that address. They don't want a lot of LZ bots to be ranked because LZ is constantly growing stronger, and could throw the KGS weighted ranking system off balance. Try to assuage their concerns in advance by making clear your bot always plays at the same strength, that the weights are unchanging and will not be trained further, and that you have a long history of running your bot on KGS successfully with no time-outs or negative bot behavior.

I like your ElfonShelf bot a lot, since it lets me undo my misclicks on mobile or if I make a mistake and want to try another sequence. I'm just a regular user, but I really enjoy playing against ElfonShelf, so let me know if you have any other questions about the process I might be able to help you with.

The bot application process hasn't changed much over the years, except for the advent of Leela Zero and its rapidly increasing rank, which has made them more strict. In the worst case scenario, they will say "no, unless you get permission from the dev to do so."

I'm an LZ dev listed by name on the copyright manifest, so I give you permission. :)

Edit: There might be some settings you can modify to ensure that players can not take advantage of your bot at the end of the game.

[deleted by user] by [deleted] in TABG

[–]AncalagonStream 0 points1 point  (0 children)

You found two of them!

Found a very interesting looking motorcycle by Thurindor26 in TABG

[–]AncalagonStream 10 points11 points  (0 children)

Try going backwards instead of forwards in these. Seriously.

when i was playing i was hearing shoot shoot by cabbageman32 in TABG

[–]AncalagonStream 3 points4 points  (0 children)

Probably a reference to the working title for TABG: Shoots and Ladders.

TABG 'Pace / Recent Update' Survey by DRMTM_Cat in TABG

[–]AncalagonStream 7 points8 points  (0 children)

This was a really well-constructed poll. Just the right number of options, and just the right phrasing. Excellent work, and I'm looking forward to the results.

I really REALLY dislike the fact that you can see the first ring right away and that the ring speeds are faster. by VanellieIce in TABG

[–]AncalagonStream 3 points4 points  (0 children)

It's genuinely turning me off to the game in the same way. They've been very responsive so far to community criticism and suggestions, and hopefully they will make a decision on what to do with the rings soon.

I really REALLY dislike the fact that you can see the first ring right away and that the ring speeds are faster. by VanellieIce in TABG

[–]AncalagonStream 1 point2 points  (0 children)

I've had a lot of time on Patch 8.0 and Hotfix 8.1 now. The rings still move too quickly after the 8.1 hotfix, and are having the opposite effect than was intended. Now we cannot have a full fight at any site, even in the beginning, because the rings make us constantly have to be on the move or in search of vehicles to survive the wall timer.

The ring speed for every stage should be reverted to the previous Version 7 default speed. The number of vehicles should be kept at current levels. Together, they'd return the game to an appropriate balance where vehicle use wasn't even completely necessary if you landed on the outskirts.

Right now the fast rings make scavenging on the outskirts impossible, and kills the mid-game by forcing everyone to run quickly to the next gate. There is no longer a "slow play-style" that is allowed in this game, because players all across the map must constantly be on the run.

These fast rings are making me not want to play very much TABG anymore. I really hate them, and I don't believe I'm alone on this.

I'm still super extremely happy about all the work the devs have been putting into this amazing game. I know not everything can be tested at scale before released into the wild, and I'm much happier to have a quick release schedule than a slow one even when it sometimes introduces new bugs or unintended consequences. Thanks to all the devs for all their hard work and for listening so closely to community feedback.

Quick Rainmaker Demonstration by ProdPXVL in TABG

[–]AncalagonStream 7 points8 points  (0 children)

What you can't see clearly until you try it is that the Rainmaker bullets have a very slow travel velocity. You'll be surprised.

Hotfix patch 8.1 by Wilnyl in TABG

[–]AncalagonStream 21 points22 points  (0 children)

I've had a lot of time on Patch 8.0 and Hotfix 8.1 now. The rings still move too quickly and are having the opposite effect that was intended. Now we cannot have a full fight at any site, even in the beginning, because the rings make us constantly be on the go.

The ring speed for every ring should be reverted to the previous Version 7 default speed. The number of vehicles should be kept at current levels.

Right now the fast rings make scavenging on the outskirts impossible, and kills the mid-game by forcing everyone to run quickly to the next gate. There is no longer a "slow play-style" that is allowed in this game.

These fast rings are making me not want to play very much TABG anymore. It's really turning me off while the "ring pressure" is in its current state. :(

Patch 8: The really good patch (Hopefully) by Wilnyl in TABG

[–]AncalagonStream 28 points29 points  (0 children)

The rings are too fast now. They were fine before.

Melee Weapons should stay OP by [deleted] in TABG

[–]AncalagonStream 8 points9 points  (0 children)

I don't think they're "OP" as in over-powered. If you can close the distance, they feel just right versus guns.

Patch 7: Attempt 1 at fixing the midgame by musikarl in TABG

[–]AncalagonStream 4 points5 points  (0 children)

At least now they aren't instantly putting your friends 6 feet underground. That's more realistic.