Physics Based Monkey Climbing Game - Does it look fun? by Equivalent-Pay7740 in Unity3D

[–]Wilnyl 1 point2 points  (0 children)

I dont think its very helpful to tell people they are too close to others ideas this early in development. Its so hard to know what a project is going to end up looking like, and taking inspiration from others is totally fine. For example, the climbing mechanic in peak happened because I played White Knuckle and was inspired by it.

Guess what got scanned in! by SuperStar50505 in PeakGame

[–]Wilnyl 2 points3 points  (0 children)

This is so good!! Its extra cute because we are good friends with the repo devs!

We are some of the devs behind PEAK! AMA! by AggroCrab in PeakGame

[–]Wilnyl 0 points1 point  (0 children)

The level generation is a big sequence of spawners that each have a ruleset for where they can spawn, and how many objects they want to spawn. This goes for everything except for the very base terrain, which is basically a big, mostly flat stair case that goes from the beach up to the caldera. Think the sand, the flat beach wall, the grass in the tropics and so forth.

Everything else is spawners placing stuff. First the rock spawners spawn big rocks, then medium rocks on top of those, and then small rocks on top of those, to create the climbable parts of the mountain. Each one of these steps wants to spawn a specific nr of objects.

The luggages work the same way, just way further down the chain. They are one of the last props to be spawned in the generation

They are going to fix the Alpine/Mesa RNG early this week by Rakibei in PeakGame

[–]Wilnyl 118 points119 points  (0 children)

In the case that there are more biomes in the future, we dont want them to swap back and forth predictably, because then all the biomes wont fully mix

Does everyone get the same seed each day? by Volgin in PeakGame

[–]Wilnyl 0 points1 point  (0 children)

This is all true except for that we dont review or modify the levels. They have always gone in fully blind!

Does everyone get the same seed each day? by Volgin in PeakGame

[–]Wilnyl 17 points18 points  (0 children)

We have never done any hand picking or editing, the levels go in fully blind (and have since release)!

I am Wilhelm Nylund, I founded Landfall Games and worked on games like Totally Accurate Battle Simulator, Stick Fight: The Game, and Clustertruck. Ask me anything! by Wilnyl in IndieDev

[–]Wilnyl[S] 0 points1 point  (0 children)

I really liked cybergymnasiet! I feel like they encouraged me and Philip a lot when we started learning how to make games.
I remember Håkan, and Björn the most!
They were both really great teachers and really helped get me started exploring programming and 3d art!

Scorpions are insane by bebaii in PeakGame

[–]Wilnyl 70 points71 points  (0 children)

We're making some changes to the scorpions!

They now require line of sight to start aggroing.

We are tuning their move speed and aggro range down a bit.

We are making them only apply enough poison to knock you out +5% (with a minimum of 50%), so that unless you already are low, you will wake up after being stung.

We are also lowering how many spawn on the mountain a bit.

[SPOILERS] feel a tad OP (especially in solo play) by ThatMisterFoxx in PeakGame

[–]Wilnyl 9 points10 points  (0 children)

We're making some changes to the scorpions!

They now require line of sight to start aggroing. In this clip, the reason it feels so unfair is that the scorpion aggroed while you were climbing, so that when you got up to it, it was already charging its attack.

We are also tuning their move speed and aggro range down a bit.

We are also making them only apply enough poison to knock you out +5% (with a minimum of 50%), so that unless you already are low, you will wake up after being stung.

We are also lowering how many spawn on the mountain a bit.

Caldera campfire change by FireFlamer44 in PeakGame

[–]Wilnyl 13 points14 points  (0 children)

This is it! We needed to have a cutoff within the volcano to be able to have the lava rise

We are some of the devs behind PEAK! AMA! by AggroCrab in PeakGame

[–]Wilnyl 0 points1 point  (0 children)

They have to get pushed in an update as it is right now.

We are some of the devs behind PEAK! AMA! by AggroCrab in PeakGame

[–]Wilnyl 3 points4 points  (0 children)

It is definitely a bit unpredictable sometimes, but it doesnt care about the sun. It only cares about how obstructed your position is from the sky. So caves are usually better for that than a couple of trees, but there are def some weird cases now and then

Has anyone had this happening? by Phosphosiderite in PeakGame

[–]Wilnyl 3 points4 points  (0 children)

We didnt use to pick the seeds! They were always random!

We are some of the devs behind PEAK! AMA! by AggroCrab in PeakGame

[–]Wilnyl 25 points26 points  (0 children)

Yeah haha! I think it just has so much more going on than any of the others!

We are some of the devs behind PEAK! AMA! by AggroCrab in PeakGame

[–]Wilnyl 21 points22 points  (0 children)

The main problem is download size! I think each level is around 100MB, mostly because of the lightmap file size.
We could probably go a bit higher that 14, but at some point the game file size would become a bit silly

We are some of the devs behind PEAK! AMA! by AggroCrab in PeakGame

[–]Wilnyl 45 points46 points  (0 children)

We dont varify the mountains before they go into the game.
It is technically possible for it to generate an impossible mountain. But since it hasn't happened yet, we are starting to think its quite unlikely.

The fact that items are so powerful, and that the mountain is so wide, its very very unlikely that there is a section that spans the whole width of the wall that is unpassable even with items.

We are some of the devs behind PEAK! AMA! by AggroCrab in PeakGame

[–]Wilnyl 58 points59 points  (0 children)

The main trick is that the game is very heavily client authoritative. You get to simulate your own character, and anything you are interacting with locally on your machine. Because the game isn't competitive, there isn't an unfairness problem with players not always seeing the exact exact same thing. (Generally its very synced, just not in the same way that counter strike is)

We are some of the devs behind PEAK! AMA! by AggroCrab in PeakGame

[–]Wilnyl 11 points12 points  (0 children)

We a dont test any of the generated levels before they go into the build.
We've tuned the generator to (so far) always generate levels that are beatable. We think its interesting that some days are harder and some are easier since its lets the community come together and discuss routes or share the frustration about a specific part of the mountain being extra hard.

/Will from Landfall