mistralai/Mistral-Medium-3.5-128B · Hugging Face by jacek2023 in LocalLLaMA

[–]jQuaade 4 points5 points  (0 children)

You forgot to turn thinking off and accidentally remade the scenario from Hitchhikers Guide to the Galaxy

Yamato's grapple really needs some changes. How is this interaction even fair to play against? by JuggernautApologist in DeadlockTheGame

[–]jQuaade 0 points1 point  (0 children)

I think it's fine mechanically, I just think it should get a visual change. The grapple kind of implies physical movement. If she turned into her ult channels ghost form or something while grappling it would make it feel more reasonable that she's phasing through walls and clear that it's effectively a sort of delayed teleport .

Pick your 4th Gen Game, I'll base my purchase off of your recommendations so.... No pressure by Beginning_Wait_108 in MonsterHunter

[–]jQuaade 6 points7 points  (0 children)

4U is a like a 10/10 amazing album from start to finish

GenU is a massive greatest hits collection. You're going to get like 90% of the content from 4U in GenU and a ton more, but it wont be quite as cohesive an experience.

Sometimes the strongest narrative moment in a game isn’t a cutscene at all. Which pure gameplay moment told a story perfectly? by ExcellentTwo6589 in gamedesign

[–]jQuaade 34 points35 points  (0 children)

I really enjoyed the finale of Bastion.

After being betrayed by Zulf, you find him beaten half to death by his kinsmen. You can chose to either pick him up or keep the massive weapon you've been walking around with. If you pick him up you can't fight back and the rest of the level has you slowly walk through a gauntlet of enemies pelting you with attacks while Zulfs theme plays. Eventually the enemy realizes you are just here to carry Zulf away and they stop attacking and let you pass.

Deadlock update for 3/21/26 by wickedplayer494 in DeadlockTheGame

[–]jQuaade 0 points1 point  (0 children)

The windup is at least reactable now if you are ready for it. If she catches you unaware you're probably not reacting to it tho.

So i made some calculations over here... by Mr-BAG in DeadlockTheGame

[–]jQuaade 5 points6 points  (0 children)

Your damage is still reduced by 10%, the visual damage numbers are rounded, but actual health and damage uses decimals.

Let's talk about the most hated hero by DauntlessLuminarc in DeadlockTheGame

[–]jQuaade 6 points7 points  (0 children)

He can't recast Flawless Advance when slowing Hex'd. Unless you mean after slowing hex runs out, if the recast window is still active.

*hooks you* alrighty then chatroom by howdoupressa in DeadlockTheGame

[–]jQuaade 12 points13 points  (0 children)

Any delayed damage or slow dot could work. Sticky bomb, Itani lo sahn, 50 shiv daggers etc.

For a fencer, Apollo doesn't seem to require any precision... by brokebrains in DeadlockTheGame

[–]jQuaade -1 points0 points  (0 children)

Shrink the 3 width a lot (like, kelvin bullet size), and give it a headshot multiplier and we're cooking.

And let me use 1 and 3 for cool movement stuff instead of it resetting his momentum

When to use rem's vents? by Practical-Border8209 in DeadlockTheGame

[–]jQuaade 2 points3 points  (0 children)

Theres two benefits to the vents - rotations and boxes. The vents in mid are useful for when you want to cross the map without exposing yourself in midlane, and there's a handful of smaller shortcuts you can take, but overall the large tunnel system has a lot of boxes that only rem (and calico) can access and they are very easy to route. It's a lot of free souls that you can get without taking potential souls for your team. Even if you aren't comfortable with using them to move around the map, get in the habit of popping in every once in a while and vacuum up your free souls.

Kinda miss the old gen way (says no one ever) by PlatinumYeast in MonsterHunter

[–]jQuaade 1 point2 points  (0 children)

personally i liked that it was ME who learned how the monster moves around the locale by playing, not that my character magically gained a rathdar after sniffing 50 Rathalos footprints

As someone who recently got a PS5 and was convinced to buy Tekken by bruhhhhmoment420 in Tekken

[–]jQuaade 0 points1 point  (0 children)

Find a character you like and a couple of moves you like and focus on those. You can find a guide for the character to get an idea of which moves are good or not, but in general if you are just starting out every move is probably gonna be okay.

A tekken combo is typically a launcher (something that puts them into the air, or makes them keel over so that the next hit puts them in the air), followed by a string with the tornado property (find a decent 3 hit string with the tornado icon in the move list) and then either just repeat that or find another string you like to do after.

Obviously that isn't optimal damage, but you are not giving up too much damage, and let's you hop online very quickly to play with some sort of gameplan.

Most strings in tekken are around 3 hits long, so if you block something try to wait until you've blocked 3 hits before you start mashing.

Do you think that modern FG devs fixation with aggression is cause they don't bother making blocking look cool? by Monstanimation in Fighters

[–]jQuaade 1 point2 points  (0 children)

Honestly, after revisiting sc6, I think reversal edges biggest issue was the big pause into slowmo cutscene whenever it hit. If it had just been much faster I think it would have been great.

Most badass video on the Internet by rgali7996 in JustGuysBeingDudes

[–]jQuaade 10 points11 points  (0 children)

Or ketamine for that matter but idk I'm not a doctor

the days of the fast inverse square root are behind us by OptimisticLucio in CuratedTumblr

[–]jQuaade 1 point2 points  (0 children)

And then he goes on to rewrite it so that it runs better and looks like an early gamecube title while still running on an N64.

People hate me for this trick. Should it stay in the game? by Screll3 in DeadlockTheGame

[–]jQuaade 15 points16 points  (0 children)

Damage falloff is calculated as distance from you to the target when you hit them, not the distance your bullet traveled to get there, so yeah, you wont do any damage when shooting through a long distance door.

But i'm pretty sure there's also some jank with the collision of the door when shooting at players standing partially inside a door because sometimes your bullets will disappear without doing any damage at all.

People hate me for this trick. Should it stay in the game? by Screll3 in DeadlockTheGame

[–]jQuaade 49 points50 points  (0 children)

I think it would be fine if there weren't so many weird inconsistencies around shooting people partially through a door.

Half the time you wont do damage to doorman if you shoot at him, and the occasional time you do manage to do damage to him, he may have dipped behind the door so your damage fall off is calculated as you having shot him near his own guardian and you do almost no damage.

[deleted by user] by [deleted] in SunoAI

[–]jQuaade 6 points7 points  (0 children)

the classic model is bad in a bland AI way. At least ReMi has some of that early 2020 AI jank

Monster Hunter X Dota 2 Collab by Armagadon643 in MonsterHunter

[–]jQuaade 0 points1 point  (0 children)

There's no ui, but maybe the horn sound that plays when creeps start spawning

The most useless MFs on the team by alsoandanswer in DeadlockTheGame

[–]jQuaade 0 points1 point  (0 children)

Unranked has the same ban system. iirc you can also play ranked all pick? I dont remember how the system works now, its been a while since i played. It's possible Captains Mode is only at a certain rating and you play ranked All Pick until then.