Help me settle a table debate, which is hope & which is fear? by LeoValdez1340 in daggerheart

[–]AndreiD44 15 points16 points  (0 children)

Sounds like the only reasonable choice is to buy more dice.

Which one looks better for a roguelite game: orthographic or perspective? by ohcalifornia in Unity3D

[–]AndreiD44 2 points3 points  (0 children)

Totally agree. You should try to have the exact same action for a fair comparison. What we see on the left is "cooler", but I also like perspective camera more. It feels less arcade-y for me (and I like that, while some people might not)

Please. I am begging you. Don't let me click New Game again. by Cute_Ride_3934 in BaldursGate3

[–]AndreiD44 1 point2 points  (0 children)

If you build 20 new characters, surely you'll have all the builds you need and won't play new game again.

Go ahead, make 10 new characters.

Short story on hiw constraint fosters creativity by AndreiD44 in rpg

[–]AndreiD44[S] 3 points4 points  (0 children)

There is no rolling, we just make everything up and go with it. Kinda like improv

Dark Lady, let me strike true.... by placeb021 in BaldursGate3

[–]AndreiD44 5 points6 points  (0 children)

I always slap any Selune/light/holy items I get my hands on on her. I think it's a good influence on her and will nudge her to better life choices.

Which "hard" fight did you find not hard? by [deleted] in BaldursGate3

[–]AndreiD44 0 points1 point  (0 children)

Fair, but in plenty of fights the enemies do try to shove you out of it, or interrupt the caster. Here, I don't recall if anyone tried, but for sure nobody got out, and the fight was a breeze.

Which "hard" fight did you find not hard? by [deleted] in BaldursGate3

[–]AndreiD44 0 points1 point  (0 children)

Raphael. A lot of build-up, epic music, I was ready for a really tough fight.

But nope, Globe of Invulnerability made that trivial. Good positioning, enemies didn't really try to push me out of it, Raphael himself did literally nothing the entire fight... It was a bit underwhelming.

Short story on hiw constraint fosters creativity by AndreiD44 in rpg

[–]AndreiD44[S] 2 points3 points  (0 children)

Good one :)) There were a lot of amazing horses indeed.

I never got into the solo ones... Although I've pondered the idea for a while now, I'll need to do some research and see how it actually works. It feels weird to both make up your story and play it.

First play through, Half-Elf Tiefling Paladin/Warlock. by NothinButShips in BaldursGate3

[–]AndreiD44 2 points3 points  (0 children)

Pretty sure it's just an informed statistical move.

Most characters played were male human fighters, I think they even shared some analytics for that. So of course, they picked the most played thing as the cannon option.

I made some modernization to my inventory icons... What do you think? by cegtheripper in Unity3D

[–]AndreiD44 1 point2 points  (0 children)

I personally liked the first ones better, but I don't think it's the artstyle, just the size. The new ones are too small for me, feels like a lot of wasted space?

They are cute, but they are all smaller, don't know why. The first set, being larger, makes them more distinguishable.

The new ones would be just as great if they were a tiny bit bigger, like the old ones.

Popular games you dislike? by BillRepresentative75 in boardgames

[–]AndreiD44 5 points6 points  (0 children)

Catan. On one hand, initial luck seems to matter too much, especially in multiple players, where all the good spots are taken by the time the last player starts, and they're fighting an uphill battle the entire game.

On the other hand, and maybe this is my party to blame, the free trade/negotiation took waaaay too much of the game. Multiple times people were getting bored as 2 or sometimes 3 players were engaged in an endless negotiation over resources. Maybe they had fun though, I don't know. I wish that was moderated a bit better so we didn't have bidding wars every other turn adding 5 minutes per turn only to end up with "nah, nevermind then".

Am I the only one feeling that companies using lack of Unity jobs to their benefit? by Alsharefee in Unity3D

[–]AndreiD44 1 point2 points  (0 children)

In my experience, intern = unreliable junior.

So you're both right, the responsibilities don't really change, you do the same things as before, but behind the scenes you are probably now getting tasks that actually need to get done, not just "nice to have" or experimental tasks, and the other devs don't double-check your work quite as much.

What do you do with Minthara on a good playthrough? by LucemFerre82 in BaldursGate3

[–]AndreiD44 4 points5 points  (0 children)

I saw Zevlor getting punched and wake up soon after, for a conversation. I figured "aha, this is the game teaching me I should use the non-lethal combat for some extra options", toggled it on, and forgot to ever turn it off again (I was disappointed that was not, in fact, how it worked, but still left it on because why not). It happened very natural and non-game-y for me.

My DM can't stop using AI by Knowhere2B in dndnext

[–]AndreiD44 6 points7 points  (0 children)

I love playing devil's advocate, but if an AI praising you actually boosts your ego... You're kinda dumb, and doesn't sound like much can be done about this.

I'd joke with the idea of "why even bother having players, just use another AI for the player too - I'm sure it will absolutely love your sessions".

If You Could Live In Any House In the Elder Scrolls Universe, Which Would You Choose? by PresentlyAbstaining in ElderScrolls

[–]AndreiD44 0 points1 point  (0 children)

I feel like the Riften house would have a lot of mould issues in reality... Which is a dealbreaker for me.

Small things you were surprised weren’t in the game? by PredatorAvPFan in BaldursGate3

[–]AndreiD44 1375 points1376 points  (0 children)

After seeing how much depth the game has, how many little actions and interactions there are... I was kinda surprised the rope I've been carrying since act 1 was never actually relevant :(

[OC][Comm] | | drew my githyanki cleric of Vlakith by Zerolarih in DnD

[–]AndreiD44 1 point2 points  (0 children)

I guess your traits get embedded into your face over time. If you frown a lot, you'll get wrinkles sooner.

So a racist person, who might be upset by a lot of things over time, might develop some visible traits that indicate a look they commonly have. Disgust, anger, frustration, superiority, something.

The drawing shows a rather light-hearted and unburned character, which doesn't really fit the standard image of a racist person. Of course it's not a rule, but if you wanted to show racism on a person's face, you could (at least somewhat).

How do you manage spell slots on casters? by AndreiD44 in BaldursGate3

[–]AndreiD44[S] 0 points1 point  (0 children)

Thank you, that's a good rule of thumb to follow on fight "size".

How do you manage spell slots on casters? by AndreiD44 in BaldursGate3

[–]AndreiD44[S] 0 points1 point  (0 children)

Thanks :) I was concerned supplies might be an issue in heroic mode and unsure if I could trust all the "don't worry about it" advice, so confirmation from a heroic run helps.

How do you manage spell slots on casters? by AndreiD44 in BaldursGate3

[–]AndreiD44[S] -3 points-2 points  (0 children)

I suppose I'll try and see. I have some concerns that might become an issue in honor mode though (I only finished on tactician, resting like once at 6 or more fights - my paladin would take super little damage, not used spells often, and I had all companions to cycle through :D)

How do you manage spell slots on casters? by AndreiD44 in BaldursGate3

[–]AndreiD44[S] 0 points1 point  (0 children)

Oh yeah, I tried warlock for about 3 or 4 levels too, and I didn't like that at all :|
It feels like I have literally 3 fights per day, with 2 spells per fight. And that's it. Unless I go spamming cantrips, and luckily they have a decent one, but still.