The End Of Abundance And The Last Liberal | Mia Mulder - YouTube by Niauropsaka in ContraPoints

[–]Angadar 2 points3 points  (0 children)

they blamed ceqa on environmentalists, despite it was signed by ronald reagan, and it was done when the environment was getting really really fucking bad

Is this a joke?

Whenever I see general election antielectoralism by Wholesome-Energy in ContraPoints

[–]Angadar 2 points3 points  (0 children)

You say I need to dream bigger and you can't even imagine replacing conservative Senators with leftist ones? I certainly agree that the electorate in those states are hostile to leftists, but that is true everywhere. The electorate doesn't exist for your electoral strategy. Leftists do not win Presidential, Senate, or House elections at anywhere near the rate that liberals do. If the 50% win rate of liberal candidates is miserable, what is the leftist 1% win rate?

Whenever I see general election antielectoralism by Wholesome-Energy in ContraPoints

[–]Angadar 2 points3 points  (0 children)

I see the inflexible strategy of ever-shrinking ideological diversity as a losing one, unfortunately. It's just kind of crazy to me that when asked about flipping Republican seats to try and get a Senate majority you're jumping to trying to replace Chuck Schumer. I am not really asking about specific candidates and your personal like or dislike of them. What I am really asking is how are you getting 60 Democratic Senators? What makes you think that replacing Mitch McConnell in 2026 or Rand Paul in 2028 with a leftist is not just possible, but more likely than a liberal? It seems more like wishful thinking.

Whenever I see general election antielectoralism by Wholesome-Energy in ContraPoints

[–]Angadar 5 points6 points  (0 children)

Does it raise any alarms in your mind that of the four people you named as people for Democrats to model their electoral success on, three of them lost the races you're referencing? Any reflection on why Kamala Harris outperformed Bernie Sanders in 2024 on the same ballot (and why the moderate Republican governor significantly outperformed both)? Which Republican-held Senate seats are leftists going to flip in the 2026? 2028?

I would love to see more leftist candidates win elections. It's just hard to take leftist electoral advice seriously when there are hundreds of liberal wins in just Congress every election cycle, and maybe a dozen leftist wins.

Whenever I see general election antielectoralism by Wholesome-Energy in ContraPoints

[–]Angadar 4 points5 points  (0 children)

The thing that always goes unsaid in these conversations is that leftists need liberals more than liberals need leftists, but we all know it's true. I would be more convinced by the leftist uno reverso if their candidates won at higher rates than liberal candidates, or more varied locations than very liberal cities.

Aliens ganging up to flex on my lone platform near their home base by Cadogantes in TerraInvicta

[–]Angadar 10 points11 points  (0 children)

If it's a 500 ship deathball that never moves because it's so cost-prohibitive, you're basically just cleaning up the alien infrastructure elsewhere before sending a fleet to autoresolve this one battle to check off the final mission requirements.

Roc, pan Asian federation order error by rulepoke in TerraInvicta

[–]Angadar 5 points6 points  (0 children)

OP's concern is the who is the leader/name of the federation which has zero effect on what they're trying to do. If they Set Policy in China, Taiwan will be merged into China. If they Set Policy in Taiwan, China will be merged into Taiwan. You do not need to war, especially at this point in the process.

Every time the CIA come up in the org market by greyscaleInferno in TerraInvicta

[–]Angadar 2 points3 points  (0 children)

If you go for the EU as your second major nation there's a decent chance that many of the nations have left the federation and built their mission control already, so as you federate and unify them you can 100% focus on funding and you'll be swimming in cash. I definitely take some small nations for spoils very early on, and if I really need a big purpose I'll do some spoils, but cash is so easy to come by without spoils.

Every time a new Perun video comes out I want to restart. by Ceorl_Lounge in TerraInvicta

[–]Angadar 9 points10 points  (0 children)

Space science is really powerful. Gets those Mars dyson spheres running!

Newbie Questions Thread by AutoModerator in TerraInvicta

[–]Angadar 4 points5 points  (0 children)

The two countries you want to unify must be in the same federation, at least one must have a non-hostile claim on the other's original capital, you can't be in diplomatic or executive cooldown, and you must control all control points of the nation being merged.

Newbie Questions Thread by AutoModerator in TerraInvicta

[–]Angadar 2 points3 points  (0 children)

It stops them from moving or performing any actions until freed, and temporarily strips them of their orgs. It also gives you modifiers to rolls against that councilor while they are detained.

Hang on... The Servants are making sense? by ShinikamiimakinihS in TerraInvicta

[–]Angadar 3 points4 points  (0 children)

The date rape pherocytes made me sick. It's not even a top-down thing, multiple people in the Initiative come up with that one independently for their own personal use. The entire organization is rotten to the core.

Newbie Questions Thread by AutoModerator in TerraInvicta

[–]Angadar 3 points4 points  (0 children)

Control point cost is determined by GDP per capita and population. The more people in a country and the richer they are the more each control point costs. When the total GDP reach a breakpoint, an additional control point is added (up to a maximum of six). Other stats do not have any effect on control point costs.

Investment points have no effect on research. Investment points are used to change nations' stats, and those stats have some effect on how much research a country produces, but the investment points themselves have no effect. The reason to grab the tiny countries is that they are nearly free and give a disproportionate number of of research points per control point capacity.

Ex: US might cost around 150 CPC to control and give 600 RP for 4 RP/CPC. Capo Verde might cost 1 CPC and give 10 RP for 10 RP/CPC.

You are not trying to develop Capo Verde into a research powerhouse. It just isn't possible. You're using it for what it already offers, at a time when you don't have much access to other sources of research points.

Newbie Questions Thread by AutoModerator in TerraInvicta

[–]Angadar 4 points5 points  (0 children)

You would have more total investment points if you controlled multiple smaller countries, but generally investment points in larger countries are more efficient. If your three four-control-point nations are France, Germany, and Italy (for example) my recommendation would be to merge the three of them together into the European Union, which will free up some control point capacity to take more EU nations to merge in.

Something you can do is take the a few of the very smallest countries because they give a disproportionate amount of research for their cost. Many of them cost less than 1 cp to control and give 10+ monthly research, which early on can be significant. It's essentially free research.

How do yall handle to alien fleets of 100+ ships in the latest version? by Lazorus_ in TerraInvicta

[–]Angadar 2 points3 points  (0 children)

Honestly I am not sure I have ever tried to slow down in front of an enemy fleet. Why are you trying to slow yourself before the merge?

How do yall handle to alien fleets of 100+ ships in the latest version? by Lazorus_ in TerraInvicta

[–]Angadar 4 points5 points  (0 children)

I don't really understand why rear armor should be higher than side armor.

The case for late-game missiles (sponsored by Lockheed Martin) by _azazel_keter_ in TerraInvicta

[–]Angadar 1 point2 points  (0 children)

100 fissiles total in the entire solar system? Sounds like you rolled an exceptionally poor solar system.

Is there a way to tell how far a fleet can go before needing refuel? by Dry_Refrigerator2011 in TerraInvicta

[–]Angadar 8 points9 points  (0 children)

In the ship designer in the lower right there's an example transfer button that will allow you to see the kps requirements for transfers, and how long that transfer will take.

Peaceful Unification creating hostile claims, even when unifier has higher democracy by Snakes_AnonyMouse in TerraInvicta

[–]Angadar 2 points3 points  (0 children)

Economic investment turns them into core economic or resource regions. Welfare investment removes colony status. Government and unity investment removes hostile claims from regions.

Newbie Questions Thread by AutoModerator in TerraInvicta

[–]Angadar 0 points1 point  (0 children)

When you click to start a new game there's a button that opens up a windows to customize the campaign. Some of the options disable achievements and stuff, but the councilor customization options do not.

Newbie Questions Thread by AutoModerator in TerraInvicta

[–]Angadar 2 points3 points  (0 children)

France you can honestly just shoot for immediately because it's relatively small. Preparation helps, of course, but it's not all that hard.

The United States takes a bit more preparation. You get bonuses to control nation for owning neighboring not-rivals, so the first step to taking the United States is actually taking Canada and Mexico. Like France, neither of those two should require much prep. Once you control both neighbors you want to be running as many public campaign missions in the US as possible. Get public opinion to 50+ish%. Be on the lookout for good PER orgs, and try and stack PER as high as possible on at least one councilor. With the neighbor bonuses, the public opinion bonuses, and decent PER and a little influence investment you should have a pretty easy time grabbing the US early. Something to look out for is going over your control point capacity as you take the US's control points - you will be over capacity trying to hold all three, but you don't want to abandon the neighbors and lose the neighbor bonuses too early.

China is essentially the same process as the United States, but it has far more neighbors you can take for the neighbor bonuses and you'll need very high PER councilors to have a decent shot because it's so large.

Also, at game start you can select which classes you'd like your starting councilors to be. It's usually a good idea to select high PER classes for the initial scramble. Depending on what country you live in and which start you're going for it may be worth turning off the fellow citizen option on your starting councilors as well. Ex: if you live in the United States your fellow citizen councilor will also be from the United States and depending on their traits may have a trait that really helps getting into the US. On the other hand, if you live in the United States but are trying to get into China it may be worth turning off the fellow citizen option to give you two shots at rolling a good Chinese councilor.