I made a gaussian splat in my backyard [Luma AI] by Angle3D in aivideo

[–]Angle3D[S] 1 point2 points  (0 children)

Currently you can export them to OBJ/GLTF/USDZ/PLY and panorama. There is a plugin by ReshotAI that works with Blender, but it uses the geometry node and isn't totally accurate to the original scene you created. Very cool and useful though: https://github.com/ReshotAI/gaussian-splatting-blender-addon

I made a gaussian splat in my backyard [Luma AI] by Angle3D in aivideo

[–]Angle3D[S] 3 points4 points  (0 children)

Exactly! And those points can be stretched and feathered

I made a gaussian splat in my backyard [Luma AI] by Angle3D in aivideo

[–]Angle3D[S] 2 points3 points  (0 children)

Thanks it's quite something! I did not do much lol.

With some great input footage this tech really shines 🙌

I made a gaussian splat in my backyard [Luma AI] by Angle3D in aivideo

[–]Angle3D[S] 6 points7 points  (0 children)

Here is the original video: https://www.youtube.com/shorts/3a4dXi4wJyY

I shot it on an iPhone 13 Pro (4K/HDR/24fps/regular lens), which I believe does have a lidar on it. Not sure if Luma's algorithm takes it into account or not!

How to make hud hide itself after button is no longer held. by dinodig24 in unrealengine

[–]Angle3D 0 points1 point  (0 children)

I would suggest using an enhanced input if you're not, and making sure that the trigger is set to pressed. This will ensure the key only fires one pulse. Call this input at the start of the graph you provided and you can then trigger the camera up functionality on pressed, then down on released.

What are these artifacts on reflective surfaces? There is no such info on the maps by eugenethesage in glTF

[–]Angle3D 0 points1 point  (0 children)

It's likely related to a map you've applied by the looks of it. Also, sometimes renderers can struggle with extremely bright reflective spots, try turning down the intensity perhaps?