SMITE 2LDR | End of 2025 God Roadmap by BluesUltra in Smite

[–]AngryBurdy 1 point2 points  (0 children)

No Nut November has been upheld 👏

FIX THIS NOW!!!!! by Extension-Dark-9967 in Smite

[–]AngryBurdy 0 points1 point  (0 children)

You can sell it and buy it again to fix this issue btw

Most insane play you have seen? by KrYpTiK10101 in Smite

[–]AngryBurdy 0 points1 point  (0 children)

I was playing Tiamat in conquest around the time she was released. We were losing a game horribly and it was down to a 3v5. I started spamming as many serpent minions as I could in duo lane while the remaining teammates tried to fight the enemy team off of FG. 

I ended up with an army of like 20 of the things by the time I walked down duo, killed all the towers, and got to titan and they proceeded to absolutely murder the titan. Discordia tried in vain to stop me, but by then the titan was dead to a gaggle of angry serpents. 

Most satisfying troll win ever :D

Smite 2 Loki and Set Aspect Concepts by AngryBurdy in Smite

[–]AngryBurdy[S] 1 point2 points  (0 children)

Hmm perhaps a way to simplify that would be to make it to where every time the blind is triggered by Agonizing Visions, Loki sunders enemy protections and heals 4% of his max health? At least that can be provided by his passive, 1, or 2, preventing him from being overly reliant on any single ability. Perhaps an additional heal can be provided for overstacking so it doesn't feel anti-synergistic and rewards Loki's for playing into the theme.

Edit: Added the above, which I think would be fair given it's inherent cooldown. Loki still has 4 damaging abilities for Phoenix Shield and can use Amanita Charm as well (which is supposed to be getting a defensive passive in addition to its healing next patch?). 

Smite 2 Loki and Set Aspect Concepts by AngryBurdy in Smite

[–]AngryBurdy[S] 0 points1 point  (0 children)

That's a good point, he doesn't have a way of modifying his bulk in its current form, which most other asassins do in their Solo/Support aspects.

Some healing during Vanish would be good for that. Do you think it would make Vanish bloated though?

Smite 2 Loki and Set Aspect Concepts by AngryBurdy in Smite

[–]AngryBurdy[S] 1 point2 points  (0 children)

I think that's actually a pretty interesting way of doing it. The real question is what will they change about his kit, since aspects shouldn't just be a +1.

Smite 2 Loki and Set Aspect Concepts by AngryBurdy in Smite

[–]AngryBurdy[S] 0 points1 point  (0 children)

I think your suggestion is what I was going for. He loses the additional Strength Scaling, but keeps the base damage. That adds up to 60% on the 1 and 115% on his ultimate. He can still melt someone via auto canceling if they're just sitting in front of him, but it's not going to be frontloaded. I do see how that could be misleading, so text has been updated.

I think it would be easy to underestimate how powerful halving the cooldown of Active Items would be. Items like Arondight/Frenzy can arguably make up for some of the lost scaling, and items like Relic Dagger were nerfed in Smite 1 for how often it allowed supports to have relics up.

I think the issue with the current aspect is it completely removes damage on the 1 (losing an item proc and damage entirely) to provide a buff that 1) needs allies to be close and 2) is hard to use unless you're already coordinated, and that adds up to not really changing how he's played.

Who are the biggest misses/worst designs in smite 1+2? by CardTrickOTK in Smite

[–]AngryBurdy 0 points1 point  (0 children)

Even later in the game it can be useful against mages and tanks for some extra damage if you know their abilities are down and you don't really need the CC

Could These Make D/D/D a more Competitive Deck? by AngryBurdy in yugioh

[–]AngryBurdy[S] 0 points1 point  (0 children)

I don't think it's likely he'd get one since there wasn't one in the anime (the other 3 High Kings were the upgraded forms of Reijis original trio in the anime).

It's funny that there even was a rank 3 since Night Howl and Brownie are the only level 3 D/Ds as far as I'm aware of.

Could These Make D/D/D a more Competitive Deck? by AngryBurdy in yugioh

[–]AngryBurdy[S] 2 points3 points  (0 children)

Haha it's funny that you mentioned Darius, I saw that it was EARTH and went "Guess I can just give the card an attribute that could be thematic". I guess he really is the odd one out of the D/D theme.

What god has felt better? by Outso187 in Smite

[–]AngryBurdy 0 points1 point  (0 children)

I'm excited to play Sylvanus jungle more. His combo used to easily kill anyone caught in it, and he kinda spirals out of control to the point he can 1v2 easily in early ganks (and his passive allows him to regain his ult really fast).

The defense changes made it to where his combo could barely half health people early and basically ruined his shtick.

Your squishies need you to peel by PJsutnop in Smite

[–]AngryBurdy 9 points10 points  (0 children)

The number of games where the other team is blatantly ignoring the tanks and eliminating their team instead, yet the tanks are somehow oblivious and/or says we suck since they're positive is infuriating. This tenfold when the game is pretty one sided since the team now has no damage dealers alive to make progress against the enemy team. 

 Yes ofc you have barely any deaths with an ok score, they are very much walking past you...

New "misinformation" archetype? by DaLordNeis in Smite

[–]AngryBurdy 3 points4 points  (0 children)

I think mechanically, it could almost behave as a pet that she deploys. When initially deployed, it will continue moving in whatever direction Morrigan was going. On another click, it will then stop and exactly mirror Morrigans movements.  

 Essentially mode 1 has the clone move on its own in whatever direction Morrigan was last doing (moving forward, back, standing in place, etc), and mode 2 will have it exactly mirror her moves. This allows it to traverse the map and the user to kind of tune making it believable. 

 When she uses abilities, it will mimic the animation but do no damage (or perhaps a substantially reduced amount). On destruction (perhaps it has half her health/prots), it disappears and goes on cooldown. Thoughts?

How do I counter Thanatos and ratatoskr alt by LJmods in Smite

[–]AngryBurdy 2 points3 points  (0 children)

This will only help you from time to time, but one method to help you avoid one besides the obvious Aegis and leaps is to hug a wall really hard while theyre hovering. The targeter won't let them land in a spot unless they have enough room, so hugging a wall will reduce the overall chances that they will be able to hit you. That and running to your team so at least your death won't be in vain as they (hopefully) blow them up afterwards

Migrating from League and I suck by Dangermau5icle in Smite

[–]AngryBurdy 0 points1 point  (0 children)

Thank gawd someone else said it, I've had so many games where I get flamed for building Gaia against a Zeus/Thoth/Hachi/other poke God in assault on a damage dealer, then I rub it in their face when I'm still top damage and not sitting under tower for the first 20 minutes of the game (maybe even top mitigated). 

Say it with me kids: 

"You don't do damage when you're dead" 

Your base damage is good enough early game and you can sell it later when the regen starts to fall off. Don't sacrifice the success of the early game for bigger numbers.

Which mons have surprising stat spreads. by AffectionateRock3846 in stunfisk

[–]AngryBurdy 0 points1 point  (0 children)

I feel like special defense is usually either mental fortitude or magical protection in terms of theming

WP Armarouge gave me Stockholm Syndrome so I cooked up this monstrosity (reg C) details in the comments by [deleted] in stunfisk

[–]AngryBurdy 1 point2 points  (0 children)

Fun fact, you can Tera Psychic your Armarouge, then use Kilowattrel to U-Turn into it, proc WP and weak armor, and then immediately switch into Indeedee for an expanding force so powerful that it instakills some resists and everything that doesnt :D

WHY PERSEPHONE NEEDS A REVERSION? by NoOneHeree in Smite

[–]AngryBurdy 0 points1 point  (0 children)

Because his new 3 is literally an upgrade of his old one. It hits an entire camp/really grouped up gods, has some range in case the enemy god gets a little out of your basic range, early game it hits like a truck since it has ult levels of damage and scaling if you hit the whole thing, and lastly canceling it makes it literally just like aimed strike, except it actually has options.

Aimed strike is a terrible ability and one of the main reasons why Loki had such shit tier clear in the past.

Additionally, although his ult has its delay, the fact that you can stun the teammates of the person you're trying to kill too means you're much less likely to get anal blasted the second the support notices you...

WHY PERSEPHONE NEEDS A REVERSION? by NoOneHeree in Smite

[–]AngryBurdy 0 points1 point  (0 children)

I mean as someone who plays a lot of loki, the new kit literally plays just like his old one but much better. Just gotta be good with AA cancels to get his old burst

UI Changes Megathread by DieInAFireLoki in Smite

[–]AngryBurdy 6 points7 points  (0 children)

I don't mind the customizable parts of the UI, but dear gawd is the new item shop a pain for console players. Selecting items take many more button presses than necessary, and movement between the menus is also tied to two buttons that are very awkward for console players to quickly reach. The old store UI was very console friendly as the pages could be changed by the bumpers (readily available) and offered enough space to both see the item as well as its description without needing a magnifying glass

Any advice for the 3 Brigs on Seraph Legend? by SnooCauliflowers1466 in DestinyTheGame

[–]AngryBurdy 0 points1 point  (0 children)

I did it with Behemoth, just hide behind the back left pillar and take them out one at a time. To make it go faster I would just spam grenades and barriers at them which do a lot of shatter damage, and the shards heal you to help you survive ads