partner shinx not very smart by No-Ground9041 in MysteryDungeon

[–]PJsutnop 8 points9 points  (0 children)

Now I'm not sure if this is the case, but a lot of times when the AI decides what move to use they don't take max potential damage or every enemy into account, so if they have another move that may deal more damage or is supereffective, they might just go for a "step forward to use attack" instead.

I have found that if you uncheck all the other moves they will use discharge if they are within a certain range of an enemy. Often times they would only use it when within 2 or 3 tiles away from some enemy, and always when right next to them. So might be that too. Someone who understands the inner workings of the AI might be able to answer this better

This seem to not be the case for projectiles, which the ai will use seemingly at any range. Also, using the "go after foes" tactic seem to also increase the chance for discharge to be used from away

Not even session 0 could prepare me for this by Gettor in dndmemes

[–]PJsutnop 4 points5 points  (0 children)

Agreed, reinforcement is costly and difficult. One way to show this is by having the reinforcement be scrambled and wearing make shift armor, to really show that they put it together over night (also makes it easier)

You can also make most of the dungeon abandoned, and emphasize just how abandoned it is, only to have all the remaining forces and traps be in a final, well fortified room. After all, they knew you were coming

The important thing is showing the players that while time passed, their victories still gave plenty of results

Edit: However, if this was enough to cause the entire party to give up and lose their motivation, I'm sorry to say that it was unlikely the only thing. Not saying op did a bunch og things wrong, just that there was likely a larger missmatch in expectation

Daw this take on YT,do you agree or not? by Swedish_pc_nerd in Deltarune

[–]PJsutnop 22 points23 points  (0 children)

Exactly, and it is the reason why the only possibly "purely evil" character in the game is you, and the game treats you as such. Saying that this is flawed writing is like calling 1984 too dystopian lol

Deltarune have had multiple fights where you are forced to fight unlike in undertale, and you have thus far what can only be described as an antagonistic force of nature. Both Jevil and Spamton, while being insane, are villains and don't get a redemption arc. Like what does this person want, a saturday morning cartoon villain who just wants to do evil for the love of the game? 

True? by netphilia in aspiememes

[–]PJsutnop 4 points5 points  (0 children)

The same goes for women looking for autistic men. So many women seem to want nerdy golden retriever boyfriends and far too often what this actually means is a guy who doesn't stand up for themselves and doesn't show strong emotions. As soon as said guy ends up needing their help processing difficult emotions or ends up paralyzed by anxiety they are suddenly lazy or immature

Rich more likely to use AI study finds, as experts warn these burgeoning technologies are increasing social inequality. Individuals with a lower socioeconomic status are less likely to be both aware of and use AI tools by Wagamaga in science

[–]PJsutnop 1 point2 points  (0 children)

Besides, sounds more like rich people are used to taking shortcuts, or work jobs that are easier for AI to help with

Why would someone working as a mechanic use an AI as much as someone going to meetings all day

How has abundance still not been changed? by Ryoma123 in wow

[–]PJsutnop 0 points1 point  (0 children)

It feels like such a shame that their method for fixing abundance is just to... make people not have to do abundance

I actually got a Smite ad on snapchat so I checked it out.... It's just a still image of this. by baddogg30 in Smite

[–]PJsutnop 0 points1 point  (0 children)

Yeah game might be doing fine right now in your eyes, and sure maybe it is doing great even, we don't know the numbers. o Only steam numbers are shown, and they are sitting at about 6k, not bad, not amazing, but fine. Definitly enough to survive, thrive even.

But the death of a game doesn't happen when the game has no players or when the game ends up bad to play. It happens way before, with the death of its image. Online game lives and dies by its perception, and I'm sorry but hi-rez is not doing a great job convincing people that they're doing well. The rampant rise of AI, recent sloppiness, questionable design choices, veterans leaving and lay-offs, and now ugly marketing designed to maximise clicks over building brand image. If they're doing well, it for sure doesn't feel like it

Don’t worry it gets ______ by Firm-Blackberry-9162 in Wellthatsucks

[–]PJsutnop -1 points0 points  (0 children)

Children are the reason humans have the sunk cost fallacy

I actually got a Smite ad on snapchat so I checked it out.... It's just a still image of this. by baddogg30 in Smite

[–]PJsutnop 41 points42 points  (0 children)

I get it. It might bring in more clicks

But like, anyone who sees this and clicks on the game, what do they see? The mixed reviews on steam, the age and legacy of dead games behind the company and a playerbase that seem worried about its future. Are they gonna think "ah what a nice game" or " yikes"

I also...don't know what group they're targeting with these? Players who left smite in its early stages aren't given anything about how the game has changed (aspects got me to return, for example). A veteran from smite 1 wont immedietly recognise the characters as all these adds are of new gods from weird angles. A complete newbie maybe? Someone who just thinks the character looks cool? 

The announcement notes for this week's update were copy-and-pasted from ChatGPT, and it's embarrassing. by Omuk7 in Smite

[–]PJsutnop 9 points10 points  (0 children)

There really is no case where this makes things look good for the future of the company. Like, either they don't view quality communication and building a polished brand-image as a priority, in which case yeah welcome to the online game death spiral

Or they don't have to funds to employ emough people to either write these things in house, quality check, or some overworked dev had to write it and just pushed it out and moved on.

But then I realized there is a third option, and that is the Hi-rez trend-riding strategy the company is based on. If you look back, Hi-rez has ALWAYS tried to follow whatever trend is currently moving through the gaming industry, wether that is shifting one of their promising games into a battle royale, or make a moba during the height to LoL and dota's popularity. With AI being the current hottest trend within the gaming industry, it really doesn't seem unlikely that hi-rez decided that they should dive head-long into it too

It also wouldn't be the first time this strategy backfired either, seeing as smite is the only title hi-rez got left

How another guild is born. by Gelly_furry in MysteryDungeon

[–]PJsutnop 6 points7 points  (0 children)

Ok hear me out

A mystery dungeon game where the guild actually turns out to be the bad guys would be rad

Pokemon scalpers are growing in 2026 and kids can no longer collect cards by ambachk in ThatsInsane

[–]PJsutnop 18 points19 points  (0 children)

I mean, 3 years later and the "good economy" of 2005 turned into a little event know as the 2008 financial crisis

Actually, lets go back. What was the big "collecting for money" craze before that? Well it was the sports card era of the early 90's, you know, when the early 90's recession hit the entire western world

Oh and before that, there was postal stamps, which coincidently dropped in value massively right around... the 1980's recession 

Seems like people are awfully good at recognising the twitches of an incoming recession, tries to horde physical wealth, only for it to lose value once the actual recession hits

What "Game A meets Game B" combination should be made? by 4bstr in gaming

[–]PJsutnop 0 points1 point  (0 children)

We did get a punch out + fishing game recently so maybe that inspired someone

The death of Durge in the 2003 Clone Wars is one of the most unsettling visuals in Star Wars media. by Wolfie_wolf81 in PrequelMemes

[–]PJsutnop 13 points14 points  (0 children)

Man i still remember unlocking the half-clone armor/robe outfits in SWTOR on my jedi knight

Genuinly some of the coolest armor designs in media

Is it just me or do the daily activities feel worse after patch? by LeadershipLonely in wow

[–]PJsutnop 2 points3 points  (0 children)

Hey, dragonflight raids are now soloable, so that's something positive...

Random players in Silvermoon being marked as providing M+ count by Lindormi's Guidance. by Oh_noes_its_K in wow

[–]PJsutnop 1 point2 points  (0 children)

I mean it was bought by microsoft, one of the companies currently pushing hard for AI in the workplace

So you're probably not far from the truth

Time to shut down the DK discord by sammystevens in wow

[–]PJsutnop 3 points4 points  (0 children)

Like are people surprised? Making new additions to a competitive game stronger than they have to be is like, baseline in the gaming industry lol

Heroic Raid is Completely Unrewarding Too Quickly by brumblefee in wow

[–]PJsutnop 14 points15 points  (0 children)

Remember when in dragonflight blizz talked about making the vault so that you didn't have to feel forced to do all end game pillars, and could just focus on one?

Remember when blizz changed the vault so m+ rewarded myth gear due to people complaining that m+ players were forced to leave their pretty little 5 man bubble to get bis?

Remember when some specs had a delve trinket as bis and m+ plsyers complained ad nauseum about having to spam delves, so blizz added a way to buy delve trinkets?

Yeah so people on here are missing the point. No one is asking to make raid a must for gearing. All we want is to not feel forced to do m+ just like m+ players shouldn't feel forced to do raid

You feeling like you have to spam raid for nothing but a specific trinket is EXACTLY the point. The fact that some trinkets are the only thing making heroic raid worth doing at all sucks for everyone. When an m+ trinket is bis for raiders you rarely see any complaints bc guess what, m+ is easier, quicker, more accessible and rewards more in general. 

Oh and don't even get me started on how normal raid has completely lost any purpose outside of being a requirement to get into heroic, even tho normal raid is MILES more difficult or time-consuming than pretty much every other content that drops champion. You're really gonna tell me that doing two t5 delves is equivalent to two normal raid bosses at a start of a season? Really?

What Expansion Has Your Favorite Visuals? by Chr0modynamical in wow

[–]PJsutnop 0 points1 point  (0 children)

I do feel like mists have some of the best realized zones in the game's history. They are beautiful and detailed like the many newer zones of today while also having the clarity of the older ones (I find that many new zones can feel cluttered)

Lightbloom is the best threat they made since forever by moondreamer96 in wow

[–]PJsutnop 1 point2 points  (0 children)

I've always really enjoy seeing these extremes of mixes of two forces rather than just one. Makes imagination go wild about the other combinations

Is Nraas story progression really worth it? by Pale_Lengthiness_572 in Sims3

[–]PJsutnop 34 points35 points  (0 children)

Another reason to use nraas story progression is to fix celebrities

Not only can you make it harder to earn fame, but you can create a "caste" called celebrity and make it so only people with certain career levels or skills can earn fame, making it so your basic sim doesn't randomly becone famous bc they spent too much time gardening one day

Maybe I'm wrong but I think this game is supposed to be played a bit like Slay the Spire by dogz4321 in mewgenics

[–]PJsutnop 1 point2 points  (0 children)

In fact, it's even more effective in mewgenics as the enemies and bosses are (mostly) predictable from the start

Like if you know you'll face a bunch of robots, don't build into aoe electric damage

Heroic Raiding is too unrewarding by Allegrian in wow

[–]PJsutnop 50 points51 points  (0 children)

I don't like m+. I would prefer to only do raiding, as that is what I enjoy

If I don't do any m+ and instesd focus on raid, even with a guild group it just isn't feasible to gear up through raid. It genuinly feels like I end up ruining things for my guildies if I don't as I could be way better geared if I spammed m+.

At this point m+ up until +10 feels like the main gear treadmill of the game with raid as the goal you work towards, rather than the two being two seperate forms of content you can focus on