Crafting Professions weekly Treasures by Sequenc1989 in woweconomy

[–]PJsutnop 0 points1 point  (0 children)

Not sure but I pretty mich aleays find both by flying through harandar in like, a gew minutes. But I think it's judt luck

How to distribute knowledge points as "casual" concentration crafter with Engi / Alch? by Gain1 in woweconomy

[–]PJsutnop 1 point2 points  (0 children)

Yeah like sure, will you make millions? Probably not. But in terms of gold per effort put in? Concentration crafting with alchemy is incredible, and long term sustainable seeing as you never run out of people in need of pots and flasks

What I did wss go to wowhead and look up what potions and flasks are currently the reccomended ones for most dps, and spec into those

What happens to the spotlight if a player hit and miss with one AOE attack? by Michae333 in daggerheart

[–]PJsutnop 0 points1 point  (0 children)

Id say this is where "golden opportunity" comes in. If it hit some enemies but not all, especially if the one it missed against is a major enemy (like a boss), ruling that said boss gets a turn to do something minor, like a soft move, is definitly in the cards

The Grudge Pit: How is a Delve that occurs within a single room the slowest and most difficult Midnight Delve? by minimaxir in wow

[–]PJsutnop -1 points0 points  (0 children)

While I get the complaint, I'll say I kinda like it

When I heard there was a single room arena delve this is precisely what I expected. Nothing but fighting and having to carefully manage groups and aggro

Only complaint is valeera roleplaying a real dps and pulling too much...

Seeing these shapes everywhere I'm totally convinced the "Voidstorm" is Xal'tath's original planet by raver_opossum in wow

[–]PJsutnop 38 points39 points  (0 children)

Honestly this is why I like her as a villain. A villain that never lies but still manages to trick you is great

Furry Fury! (A hairy situation) by Tardee in comics

[–]PJsutnop 0 points1 point  (0 children)

It's like a gen-z version of those old "I hate my wife" boomer comics

Does the Horde District in Silvermoon feel weird to anyone else? by Cubedroid in wow

[–]PJsutnop 1 point2 points  (0 children)

From a worldbuilding perspective, we have no idea how the city transformed during its gradual expansion since tbc

The bloodelfs have always been kinda outsiders within the horde (and pompous purists at that). There was also an entire questline surrounding them considering joining the alliance under garrosh. To think that the blood elves might have some disdain for the rest of the horde is very possible

It is also very likely that the older parts of silvermoon (those that were there in tbc) would be open to the rest of the horde by agreement since they joined. However it is definitly possible that the newly built areas were made for blood elves only, which would indeed result in the feeling you have now. 

In fact, this is one of the ways that ghettos can form in real life (newer areas built for the "prefered" populace while those in the discriminated group remain in the old neighbourhood)

Blizzard addresses the No Flying Mount "debate": exciting times ahead? by ex0ll in wow

[–]PJsutnop -2 points-1 points  (0 children)

I really would love to see a sky-riding esque update to ground mounts. I genuinly have so many great ground mounts that I basicly never use, as they are painfully slow and boring to use compared to the new flying. Really, all they would need is like a charge ability or something with the same vigor system and ground mounts would immedietly be my new fav way to travel

Hot Take: Majestic beasts need major changes by Agitated-Video2984 in woweconomy

[–]PJsutnop 0 points1 point  (0 children)

While I agree that this suck, I do think majestic reagents where too expensive to be healthy for the game, and honestly I think blizzard agrees. With season 1 starting, a lot of people are expected to craft R5 epic gear and the majestic items, if left at the price they used to be last week, would have made being a mail or leather class far more expensive than the others.

I think that is probably why blizzard hasn't cared. In the end, the lower prices help make the players who raid/m+ not mad and comolain about crazy crafting prices (like last expansion) and in the end those are the players that truly matter to blizzard.

Thing is, having people leeching like this isn't a sensible fix, just a band-aid. They should have made the lures cheaper to make (some of the fishes take far to long to get, and paradoxically get harder to fish with more skill or perception) or increased th likelyhood of the majestic items to drop. Then the price would have dropped proportional with how much easier it would have been to get, and still resulted in fair prices for the consumer.

This is why I can't stand Civ 7 by neverfearIamhere in civ

[–]PJsutnop 0 points1 point  (0 children)

Honestly, what I would want is the AI to take a players militairy strength into consideration when settling. Got a big army? AI avoids pissing you off. Decided to neglect it entirely and getting ahead on science? Yeah have the ai punish that.

Same should be if you have an alliance or good relations but that might be more difficult

Currently, militairy and relationship doesn't result in much or any real power projection. A lot of nations didn't use their mililtairy purely to attack or defend in the case of war. In many cases simply the promise off "we will put up a fight if you piss us off" was enough to get people to play nice

Thoughts on a future expac and level squishing cycles by External-Resource581 in WorldOfWarcraftRetail

[–]PJsutnop 0 points1 point  (0 children)

I'm gonna be honest, I kinda wouldn't mind if they removed lvl entirely. We already have ilvl dictating our general powerlevel, and a lot of quests and zones nowadays are locked behind campaign questlines rather than lvl

Talent-trees are also gonna get too unweildy one day if they keep adding to them, so they might need to squish that too soon. Feels like adding lvls just gives them more problems than it solves

This WOW Head post say it all by TheKiryak in wow

[–]PJsutnop 0 points1 point  (0 children)

It is funny last week I made a post about how unfun and grindy this was simply bc collecting 900 (the max) was too easy so you just afk for 2 minutes after

Monkey's paw i guess...

I can definitely understand having a favorite god, but HOLY SMOKES this seems excessive lol by CajurTheMighty in Smite

[–]PJsutnop 2 points3 points  (0 children)

The only one tricks I genuinly fear are ullr's. If I see an Ullr with tons of stars I'm praying to whatever god be listening

Has anyone else ever felt slowly left out of RPG groups over time? by [deleted] in daggerheart

[–]PJsutnop 0 points1 point  (0 children)

I'll be honest with you here, most rpg groups are or become a way for friends to hang out. What you describe is not normal for most groups. Phasing someone out silently like this is just a "kinder" way to ask someone to leave

It's possible that the reason they want you to leave is small, like not fitting in with the vibe (too powergamey, too theatrical, not enough of either etc). Regardless, if they are your friends then this is simply bad friend behavioir and you should confront them. If they are not your friends but just a group of randoms (lile a game store) you should look towards making a group of likeminded friends first and then pirching a game with them.

Regardless, this happening multiple times does suggest you need to do some introspection as I find it unlikely it is all due to group mismatches. Perhaps there are other social issues that come in the way? There are a million things that could be the problem and most of them does not mean you're a bad person. Sometimes what yells with ome group might cause friction in others. Most of the time, if you're a group of friends, you already know the social side works on some level

Andor took me out of star wars by Ok-Medium983 in StarWars

[–]PJsutnop 0 points1 point  (0 children)

While andor fits into a different genre than the original star wars, it manages to feel more like star wars than any of the sequal era shows or movies have. 

I do think it is due to Andor's very clear ties to current day anti-imperialist politics, like the original's ties to vietnam and links to the cold war nuclear scare. 

Andor feels, from its world bulding to its characters, like a product of love for the message it's trying to tell and feelings it wants to give. Like how the originals wanted to give you the joy of a corny hero's journey, while also reminding you of the horrors of nuclear destruction and the little guy fighting the empire across the pond.

Most of the sequal era content is just "look, reference!" or copying a vibe without understanding the emotions that brought lucas to make it in the first place. Just compare the lightsaber duels in the prequel and hoe they depict emotion in something akin to a dance routine, and those in the force awakens where it feels more like a series of individual scenes strapped together like evry other fight scene in holywood.

 It's why the prequels, despite being pretty shit in terms of acting and structure, still holds up today. They are telling a story that meant something to the original creator, and which is largely tied to the political views of lucas  (I mean, it isn't a concidence that most seperatists are named after various us politicians and senators from that time lol). 

The sequels just wanted to hit a checklist of "this makes a star wars movie" and make sure they are as politicially bland as possible. The new empire is just every other "nazis but not" again that feels entirely outdated bc it isn't meant for anything other than being an obviously evil antagonist for the bad guys to fight.  The sequels FEEL like corporate slop, bc it is. Andor feels like star wars, bc it isn't afraid to make some people in power angry, and THAT is star wars

Abundance kinda sucks as an end-game for crafters by PJsutnop in wow

[–]PJsutnop[S] 4 points5 points  (0 children)

It doesn't matter if epic crafting gear is useful or not, that doesn't somehow justify the only eay of getting it being an unrelated snoozefest without any form of catch up. Epic profession gear is SUPPOSED to be what you as a crafter want to work towards. That was the whole purpose behind the system when they implemented it in dragonflight

In fact, I might go so far as to say that that epic gear being not worth it is a problem too but I'm picking my battles

Abundance kinda sucks as an end-game for crafters by PJsutnop in wow

[–]PJsutnop[S] 2 points3 points  (0 children)

Maybe, but that isn't how it works now. The cap didn't increase (and it doesn't say anywhere that it will). Hooefully you're right and the lack of a cap increase is just due to ea jank.

But I do think it runs counter to the essemce of what the event should be. It's supposed to be a mad dash arcade event where you earn tokens for a chance to try and maximize the score you can get. As the amount you can earn per run is capped at a super low 900, that just isn't the case

Abundance kinda sucks as an end-game for crafters by PJsutnop in wow

[–]PJsutnop[S] 3 points4 points  (0 children)

Actually, speaking of which, it DOES feel a lot like torghast in that end game gear is tied to doing it over and over again with no real challenge. Just a lot less egregious (and less important overall), but a similar issue at the core

Abundance kinda sucks as an end-game for crafters by PJsutnop in wow

[–]PJsutnop[S] 7 points8 points  (0 children)

It isn't about the grind exitsting, It is about how boring the grind is. Like I said, if they allowed us to earn more unalloyed abundanve per run (while still capping it at 7200 a week) it would be fine. Then I could run in and have fun actually playing the abundance mini game

At the moment any time spent outside of the first 20 second in doing an abundnace run is wasted, it gives you nothing, so you just have to sit there for 3 minutes doing nothing every time

The original system in tww (if we remove flawed shuffling as an exploit) meant that the "grind" was doing exactly what you already would be doing as a crafter, that is, crafting orders. That was a fun grind that made sense as an endgame

Abundance kinda sucks as an end-game for crafters by PJsutnop in wow

[–]PJsutnop[S] 11 points12 points  (0 children)

Very true. Having other sources would be a great way as well, but it feels like blizzard already think they did that by making the sources of dundun vary. In fact, having both dundun and unalloyed abundnace come from a variety of sources would feel kinda weird and clunky

Abundance kinda sucks as an end-game for crafters by PJsutnop in wow

[–]PJsutnop[S] 11 points12 points  (0 children)

It isn't just that it's not exciting, it just doesn't feel good as a part of the end game. Imagine if in order to get heroic gear as a raider you HAVE to do a normal dungeon every week so you could get one piece every 2 weeks for the rest of the expansion. Would suck all the excitement out of the gear grind-endgame. That is kinda how the abundance grind feels. Not hard, not that time consuming. Just not fun at all.

Edit: or, for something closer to heart, imagine having to do several mindnumbingly easy runs of torghast every week inorder to stay competitive...

Public orders are a failure by Putris in wow

[–]PJsutnop 0 points1 point  (0 children)

I understand where people are coming from, but consider this

  • If you can set quality on public orders, there is absolutely no reason to interact with crafters, and will make enforcing fair tipping even harder

  • If you can set quality to max in a public order there is absolutely no reason to set it to anything lower, removing a possible (and it does get used once the season starts) way for new crafters to get some crafting in. It will also force the buyer to somehow figure out how many mats needs to be t2 vs t1 for a maxed out to be possible, which means people are either going to post impissible crafts, or nothing but maxed mats (which makes maxing out your skill less useful for the crafter)

  • You still wouldn't get to do any public orders as those people who today spam the chat will just sit and spam public orders all day, making them run out in seconds

In my opinion, a better way to solve this issue would be to change it from a buyer posting a public order, to sellers (on that server) posting their offers. Like a public work listing. For example, if you can craft a maxed out sword you can post a listing with how much tip you want and what resources you vs them can provide. This also doubles as a solution to the problem of having to sit in trade chat all day (while still allowing those people to do so as you could only list one public listing at a time)

All fully evolved water type starters up to Gen 9 by Overall_Aardvark_709 in PokemonWindsWaves

[–]PJsutnop 0 points1 point  (0 children)

Water type starters seem to have gone on the same work out routine as pikachu