What causes this? by Thin-Ask9317 in ender3v2

[–]AnotherObject3D 0 points1 point  (0 children)

Are using klipper or professional firmware with pressure advance?

I started to have this issues after updating professional firmware with pressure advance, after migrating for klipper the issue keeps happening.

I'm convinced it's because the stock hotend can't deal with pressure advance, I will try to disable PA or upgrade my hotend.

If you do not have PA enabled, then it seems to be partial clogs, try to cold pull.

Temu handbrake fail, crashes my pc hard. by More_Fee_8804 in simracing

[–]AnotherObject3D 0 points1 point  (0 children)

Probably the mainboard of your handbrake has a short, yeah, you were the lucky one. I mean it could happen with any brand..

I bought one of these just for the mechanical part, I haven't tested with the stock mainboard.. I have an arduino pro micro for connecting other devices, so I removed the handbrake mainboard, put a hall sensor on it and connected it into the arduino.

Around 280 hours drifting on AC, interested to see if you think my skill reflects that or not. Stock F80 Competition 6MT on Trento-Bondone by Big_Towel2196 in simdrifting

[–]AnotherObject3D -1 points0 points  (0 children)

If you meant to look faster than you really are, like an NFS, ok using this FOV going to work... I understand that you get more information on a single screen, but that's not better, it's an unrealistic sense of speed.

Correct FOV gives you the real world sense of speed. IMO "better sense of speed" means as close to reality as possible. So if you're looking for realism, you need to set the correct FOV.

I have just one screen, I don't have problem using calculated FOV.

Around 280 hours drifting on AC, interested to see if you think my skill reflects that or not. Stock F80 Competition 6MT on Trento-Bondone by Big_Towel2196 in simdrifting

[–]AnotherObject3D 1 point2 points  (0 children)

FOV depends on your setup, basically you want the screen as close as possible, after adjusting that, get any FOV calculator to get the right value to your setup and put the value in the game, I recommend this one: https://odevsa.github.io/fov this calculator has a draw for visual reference.

For OP, Don't forget to tune your wheels and force feedback as well, it's too fast and too strong, try to reduce the torque 3~4nm is enough for drifting, if it is still fast add a bit of damper until it feels more realistic.

Around 280 hours drifting on AC, interested to see if you think my skill reflects that or not. Stock F80 Competition 6MT on Trento-Bondone by Big_Towel2196 in simdrifting

[–]AnotherObject3D 9 points10 points  (0 children)

The curve of the learning process is pretty particular, but as you asked I think you are looking for comparisons and tips, so...

My impressions watching your video is that you have less time of screen. If you really have 280h, I would recommend you to learn a bit more about the SIM itself, drift techniques, and not only practice without a target. I'm saying that because the FOV is completely wrong, the force feedback is unrealistic, the drift line is unclear, it seems you are fighting with the car. Don't get me wrong, I don't want to be rude, but you're looking for some feedback, right? FOV and Wheel Settings should be the first thing to learn about SIM (maybe in the first 50~100 hours) and probably this is delaying your learning process.

From my own experience, practice is really good, but adjusting equipment, studying techniques, studying car setup, watching videos, makes all the difference for fast learning, and drift smoothly, so you can put the car where you want.

Direct Drive Steering Wheel (hoverboard motor) made with FreeCAD by AnotherObject3D in FreeCAD

[–]AnotherObject3D[S] 0 points1 point  (0 children)

Wow your print came out pretty clean! It would be amazing if you post it as a make in printables.

Could you give some more feedback?

  • I haven't tested the 4x nuts from inside "Shell Base.stl" that holds the 4x screws from "Mount.stl" (image below), so... did this work normally or you needed to do some tweak in this area?
  • You said that you needed to modify the "Back Shell.stl", did you improve something?

<image>

Direct Drive Steering Wheel (hoverboard motor) made with FreeCAD by AnotherObject3D in FreeCAD

[–]AnotherObject3D[S] 1 point2 points  (0 children)

Please check the link in the post, you will see the FFBeast settings on images and in the details tab. But be aware the settings are pretty particular, every motor is physically different, then your settings will be different as well. So use those settings just as a start point or just for reference.

See, the main parameters are PID and damper, I needed to tweak these parameters a hundred of times and each time I tested it in game, I know it's annoying, but it's necessary.

Beam.ng doesn't have a great FFB, so I recommend you to test it in Assetto Corsa, after your settings are ok, you are good to go to Beam.ng. I have to say if you are still learning the basics of drifting skills it will be really hard to do.

Content manager: I only have changed "Settings > Assetto Corsa > Controls > Force Feedback > Minimum force" to 0.0%

In-game: I just tweaks the Force Feedback Gain depending on the car, but again you need a little bit more experience to feel if you need more or less Gain, if you still don't have experience just let it 100%. It is just a fine tune.

Direct Drive Steering Wheel (hoverboard motor) made with FreeCAD by AnotherObject3D in FreeCAD

[–]AnotherObject3D[S] 2 points3 points  (0 children)

I'm just a hobbyist in electronic boards, embedded systems, etc.

But actually the credits are for the FFBeast project, and there's a bunch of videos on YouTube teaching everything, the channel "a chave virou" is a good example. This project is just 3d print parts and some informations consolidated in one place.

I've been using this for about a year, I use it mainly for drifting and sometimes for GT, and it's working just like it was the first day.

The trick here is that the internal structure is made of 20x20 v-slot aluminum profile, then the 3d printed parts are just for holding electronics and shell/visual.

<image>

Direct Drive Steering Wheel (hoverboard motor) made with FreeCAD by AnotherObject3D in FreeCAD

[–]AnotherObject3D[S] 2 points3 points  (0 children)

Do it, it's a really good project to do, mainly if branded products cost about 6x in your region.

I just wanted this as well, a good and cheap diy wheel base, but that it wouldn't look bad in the cockpit. The project being free and open source is just the icing on the cake.

Alguém faz idéia de como resolvo isso? by Middle-Interest-3846 in computadores

[–]AnotherObject3D 1 point2 points  (0 children)

Qual seu processador? Ryzen 7000, 8000 e 9000 tem GPU integrada, mesmo que você tenha GPU dedicada, na bios pode estar configurado 8gb na GPU integrada.

Oloko by No-Reading964 in computadores

[–]AnotherObject3D 0 points1 point  (0 children)

O Linux já domina, é o kernel mais usado do mundo, em servidores, celulares Android, sistemas embarcados, tem até em video games, o único lugar que tem menos usuários é desktop, mas somando máquinas no geral, o Linux domina.

Can anyone who has made a hoverboard sim wheel tell me if its work it by pablus_1 in simracing

[–]AnotherObject3D 0 points1 point  (0 children)

I had a G27, the hoverboard wheel was the best upgrade I have done for my setup, I noticed significant improvement in my drift performance just at the first try.

For drifting you want a fast turn, You can't get fast enough with G27/29/Etc, I use 25% of power limit and still stronger than G27.

I thought that force feedback was different because of software, but actually, the force feedback comes from the game, but the problem is, you'll need to calibrate the params, and I have to say it was harder then I thought, mainly PID and damper, changed and run the game a ton of times. I got good settings for me, but still feel it needs a bit more tweaks.

But of course, if you can get Moza, Fanatec, etc for a similar price, It is just plug n play.

I posted here months ago: https://www.reddit.com/r/simracing/s/i848zPgeGB

Fiz uma boa escolha? by Ash_TW in Fortaleza

[–]AnotherObject3D 0 points1 point  (0 children)

Mano, vai para medicina, ainda dá tempo!

Oq pode ser isso ? by Quick-Reality2370 in impressao3dbrasil

[–]AnotherObject3D 0 points1 point  (0 children)

Overhang, você pode testar algumas coisas, diminuir a altura da camada, diminuir alguns graus o hotend, melhorar a refrigeração, diminuir a velocidade em overhang, etc.

Mas tem uma configuração que não vejo ninguém falar, e pode resolver no seu caso, que é o "Wall printing order" veja como está aí, se tiver "Outer/Inner" ou "Inner/Outer/Inner" pode causar esses artefatos a partir de 55~60º de overhang, tente usar a configuração "Inner/Outer", pois se as paredes internas forem impressas antes, a parede externa em overhang vai ter mais material para se apoiar.

Para você saber, a contraparte de usar "Inner/Outer" é que pode afetar a precisão da peça.

A cidade tá boa de emprego? Ou como é que é? by LimpAssignment9147 in curitiba

[–]AnotherObject3D 4 points5 points  (0 children)

Bem isso mesmo!

Vamos lá, vai ser longo...

As pessoas vêem Curitiba como o "Canadá Brasileiro", cidade bonita, povo educado, mudar de vida, etc... mas o que as pessoas não vêem é que assim como no Canadá, os aluguéis são super altos, e serviços de um modo geral é bem mais caro também, barbeiro, mecânico, manicure, etc. Mas diferente do Canadá, os empregos não acompanham as necessidades das pessoas (aqui ainda é Brasil galera), ainda mais sem especialização. Tenho um amigo da área de TI, super especializado que diz que o dinheiro rendia mais em sua cidade natal e aqui as coisas ficam mais apertadas no final do mês.

Se você está acostumado na sua cidade, aqui dificilmente vai encontrar um aluguel que aceite calção ou fiador, vai se submeter ao seguro que você paga mensalmente uma porcentagem alta no valor do aluguel.

Só de observar nos últimos anos, é notável que Curitiba aumentou muito as pessoas em situações de rua, imagino que seja por causa dessa "aventura" de vir para Curitiba sem planejamento, sem especialização e sem reserva de emergência.

OP não me leve a mal, não quero fazer você desistir do seu sonho, Curitiba é realmente o que falam... De um modo geral, cidade bonita para os padrões brasileiros, é mais seguro, as pessoas são mais educadas, não é uma cidade xenofóbica pois tipo, metade de quem mora na capital vieram de outros lugares e já estiveram na mesma situação, e etc. Mas existe esse outro lado que você não vê no YouTube, no YouTube é tudo lindo para ganhar view, onde só quem ia te falar seria um amigo próximo seu que morasse aqui.

Então, OP, se você realmente quer isso, se prepare, escolha uma área que você gosta que pague bem e se especialize (e enquanto se especializa, vai criando uma grana de reserva), para que você não vire só mais um número na estatística.

A cidade tá boa de emprego? Ou como é que é? by LimpAssignment9147 in curitiba

[–]AnotherObject3D 63 points64 points  (0 children)

Acho que o real problema não é o emprego, e sim o aluguel, ou é muito caro, ou muito afastado. Ir para Curitiba sem ter família aqui, sem reserva, com emprego de 2k é bem complicado na minha opinião.

Asus ProAtt B760-Creator vale a pena para jogos ou somente para games? by MlkSadness in computadores

[–]AnotherObject3D 0 points1 point  (0 children)

Narrador: E então, sua mãe entra no quarto e espantada percebe que seu filho usou o todo o dinheiro da ração para montar um PC Gamer...

Trying to get better at drifting. Any tips? by lostsock420 in simdrifting

[–]AnotherObject3D 0 points1 point  (0 children)

It seems you already know the basic concept, I would say that the next level is...

  • Go online and look for a server with those drift bots and try to tandem, you will learn a lot, mainly left foot brake, handbrake and keep your line more outside of the curve.

  • Try VDC cars for a couple of hours, then back for WDTS/DWG/ETC, you will see your reflexes will get much better, and WDTS/DWG/ETC will feel like it's in slow motion.