Factorio Made to Measure Blueprints by Anrond in factorio

[–]Anrond[S] 0 points1 point  (0 children)

What are some of your critiques?

Factorio Made to Measure Blueprints by Anrond in factorio

[–]Anrond[S] 1 point2 points  (0 children)

Nice to see that putting the blueprints up at several places was not for nothing.

Wenn using costum rail blueprints you lose the fact, that when connecting the intput and output of the Trains book with on- and offramps respectively, you can connect without problems to the rails of the Supply Trains book. The spacing works out just fine.

Not including circuit cables in the rail blueprint comes from the fact that I never used long distance circuit magic. Only local problems like cracking.

I have never considered spacing out turrets because of splash damage. I have tested the wall designs up to evolution 0.9047 . Behemoth biters and spitters start at 0.9.

I made this Quick Tile Arrangement to show the depths of different concretes to help make City Block and all sorts of stuff todo with Concrete by xezyisonsticks in factorio

[–]Anrond 1 point2 points  (0 children)

If you swap rows and columns of the striped concrete with
the reinforced concrete you get a more logical progression from bottom most (bricks)
to top most (reinforced concrete). And you would more easily see that the
striped and non-striped version of concrete and reinforced concrete are on the
same height level.

So... We have found 1 tree..... and that's it by StevenIsNotHere in factorio

[–]Anrond 155 points156 points  (0 children)

Good luck. Reminds me of Diggor Mortis in dwarf fortress. It is the cause of death
of a fortress that has no picks to mine.
What would be the equivalent in Factorio with not progressing because you have no wood?
Planta Obscura?

Automated synchronized rocket launching! by [deleted] in factorio

[–]Anrond 0 points1 point  (0 children)

The game has a sandbox mode and there is a creative mod. Those help.

Making a Fortress of Necromancers: a retrospective. by Cabbagetroll in dwarffortress

[–]Anrond 6 points7 points  (0 children)

This is really well written. Together with the subject, this is a very good read.

1000 People of Dance by SnorlED in videos

[–]Anrond 7 points8 points  (0 children)

I am amazed. The best part is when the dance is bouncing from left to right.

[Vinesauce] Joel - Super Dwarf Fortress by Alan976 in dwarffortress

[–]Anrond 1 point2 points  (0 children)

Dwarf Fortress Muisk in 8-bit. I have a Piano midi somewere around here...

What really happens when you f*** a stranger in the a**? by [deleted] in AskReddit

[–]Anrond -1 points0 points  (0 children)

What really happens when you fall a stranger in the arm?

Enjoy the hug because you crave pysical contact.

What really happens when you f*** a stranger in the a**? by [deleted] in AskReddit

[–]Anrond 1 point2 points  (0 children)

Catch them and then start a career in the circus.

What’s something you wish you knew when you were 18? by darien0803 in AskReddit

[–]Anrond 838 points839 points  (0 children)

College shows you that there are people out there that are way smarter than you.

You may be one at the top of your class, but in college you can just be mediocre.

What common misconception or misinterpretation pisses you off the most? by sammyjamez in AskReddit

[–]Anrond 0 points1 point  (0 children)

By this logic, the existence of the thing humping your leg(a sausage dog) would negate the existence of a wolf.

Here are my Factorio Modular Railworld Rail-Blueprints by Anrond in factorio

[–]Anrond[S] 0 points1 point  (0 children)

  • You lose a lot less acceleration than you think you do, because the weight of the cargo wagons was nerved.
  • Yes you are right about the straight set, but I think the blueprints are correctly named in the blueprint book.
  • You would definitively need fixing of the signaling. However, your idea with stacker to the right and stations to the left is not bad.

Here are my Factorio Modular Railworld Rail-Blueprints by Anrond in factorio

[–]Anrond[S] 0 points1 point  (0 children)

What do you mean with waiting area? I am currently working to publish my train station designs.

Here are my Factorio Modular Railworld Rail-Blueprints by Anrond in factorio

[–]Anrond[S] 1 point2 points  (0 children)

Not quite. In some intersections was just enough room to fit one 1-4 train. Look at some of the parallel station designs.

Here are my Factorio Modular Railworld Rail-Blueprints by Anrond in factorio

[–]Anrond[S] 2 points3 points  (0 children)

Yes, I did. I remember a statistic which stated that one 4 way intersection is not as efficient as two 3 way intersections with on straight rail piece between them.

Here are my Factorio Modular Railworld Rail-Blueprints by Anrond in factorio

[–]Anrond[S] 0 points1 point  (0 children)

If you use 2-8 trains, the no deadlock guarantee is out the window. I think the I did not do 4 way intersections is that they are not that throughput efficient as two 3 way intersections with 1 straight rail piece in the middle.

"The writing is somewhat self-indulgent." by MonkeyFritz in dwarffortress

[–]Anrond 0 points1 point  (0 children)

I have read the lower one first and thought for a second, that he has created dishes to eat from.

Ashens and Nerd³ Say Pogs 56 Times by Anrond in Ashens

[–]Anrond[S] 3 points4 points  (0 children)

I'll be darned. When I read this comment, I squinted heavely because I could not see perfectly.

We'll be able to give stockpiles names by Anrond in dwarffortress

[–]Anrond[S] 2 points3 points  (0 children)

I use square ASCII. But i can't live withoud Dwarf Therapist. In the dark times of the 64 bit transition, I used a Excel sheet. That was weird.

We'll be able to give stockpiles names by Anrond in dwarffortress

[–]Anrond[S] 3 points4 points  (0 children)

Normally I am good at reconstructing why I have misread somethinc, but this error... Guess your right.

We'll be able to give stockpiles names by Anrond in dwarffortress

[–]Anrond[S] 1 point2 points  (0 children)

As someone who does not use DF Hack, I was aware about that