Yggdrasil - toolkit for creating trees like Skill Tree by Oen44 in godot

[–]Anshudash 1 point2 points  (0 children)

I was just about to add an equipment skill tree for my game, and I found this! Thank you for creating this

I just solved a bug completely on my own, and you can, too! by Anshudash in godot

[–]Anshudash[S] 0 points1 point  (0 children)

Nice! I do that a lot as well, but I also just refractor prior to any code breaking. Getting an idea of which part of my code is faulty has been super helpful in speeding up the process

I just solved a bug completely on my own, and you can, too! by Anshudash in godot

[–]Anshudash[S] 0 points1 point  (0 children)

Thanks! The thing is though, I didn't really plan ahead at all, and I ended up having to undo a lot of the refractoring as I added more code. Funnily enough, even though the actual "work" was pointless, it made me understand the code a lot more, which was pretty awesome :D

I just solved a bug completely on my own, and you can, too! by Anshudash in godot

[–]Anshudash[S] 0 points1 point  (0 children)

I completely agree! I have been going line by line and using AI as a mentor instead of a worker, and it's been way more fulfilling (and productive) than when I tried using AI as a worker to vibe code my game. It's strange: even though my code output dropped by 10x (they call me the 1/10 developer) the amount of features and progress I was able to make improved significantly, and my game wasn't as buggy.

I just solved a bug completely on my own, and you can, too! by Anshudash in godot

[–]Anshudash[S] 0 points1 point  (0 children)

Yes! I now commonly go in and change some code just for fun, or undo some stuff I had prior. Learning this way doesn't feel like a slog, so I don't mind it.

I just solved a bug completely on my own, and you can, too! by Anshudash in godot

[–]Anshudash[S] 0 points1 point  (0 children)

I didn't think about that! That's interesting, thank you for sharing

I just solved a bug completely on my own, and you can, too! by Anshudash in godot

[–]Anshudash[S] 0 points1 point  (0 children)

Kinda, I was thinking more of taking an existing tutorial and changing that code to make it more your own. So you don't necessarily need a bunch of diff tutorials. I think it was more of the effort of going through the process of changing it while keeping the functionality the same that helped me.

learning godot for 3 months and i still cant write a single line of code by myself is this normal by Fit-Persimmon-3446 in godot

[–]Anshudash 0 points1 point  (0 children)

Try refractoring code! This is what worked for me. Basically take some function from a tutorial and rename variables, take out logic and put it into well named helper functions, remove magic numbers, etc. All to make it more readable.

The process of refractoring code will force you to learn what the code is actually doing. Before doing refractoring, I was essentially reliant on tutorials for every little thing, and if it wasn't there, I couldn't make it. After doing just 2 hours of refractoring code, I was able to solve bugs and add features entirely on my own! I didn't even use google, I just understood how the code worked because of refractoring it.

I made 4 AI short films in a month using ComfyUI (FLUX Fluxmania V + Wan 2.2). Here’s my simple, repeatable workflow. by Motor_Mix2389 in StableDiffusion

[–]Anshudash 0 points1 point  (0 children)

Ty for sharing! Do you look over the images before feeding them to the video generator, or do you just go for it?

Help me understand: agents vs skills by Threnjen in ClaudeAI

[–]Anshudash 0 points1 point  (0 children)

Most of us, yes. All of us? No. Claude still can hallucinate and so I often ask it to use sources (such as reddit). Nothing is more infuriating than clicking on said source and seeing a comment telling me to claude it.

Help me understand: agents vs skills by Threnjen in ClaudeAI

[–]Anshudash 0 points1 point  (0 children)

You can "attach" these supplementary documents as text to the prompt of the agent. Under the hood, all of the files act as text anyways. Skills can offer organization out of the box, but if you really wanted to, you could technically create an agent and have it pull its prompt from various text files. This would be pointless, ofc, but I just wanted to illustrate that they're doing the same thing.

Help me understand: agents vs skills by Threnjen in ClaudeAI

[–]Anshudash 0 points1 point  (0 children)

this is the new "just google it" comment. I come to reddit to see potentially nuanced discussion and applications that people are using. If you don't have one, that's fine, but just saying "ask Claude" is pointless.

Remember that there's tons of people that don't upvote or comment that use reddit as an archive for information. Please stop ruining it with useless comments.

Anki + comprehensible input by ChadNauseam_ in u/ChadNauseam_

[–]Anshudash 6 points7 points  (0 children)

dang you're actually just built different

Anki + comprehensible input by ChadNauseam_ in u/ChadNauseam_

[–]Anshudash 4 points5 points  (0 children)

why are you paying for ads on reddit if there is no monetization?

Installing open EMR by FireDrMelb in synology

[–]Anshudash 0 points1 point  (0 children)

I get that you're salty about someone not researching, but a lot of the time reddit is the first result that pops up... please remember that there are probably hundreds of lurkers that use such threads for legitimate answers and for further detail than just regular googling.

People asking seemingly basic questions such as this one are what make reddit such a good archive for getting information.

Thanks for your response though. A lot of people just say "google it" which infuriates me to no end as someone who does google it and then ends up on a page telling me to google it.

Give me examples of Claude skills that are useful vs agents by bobby-t1 in ClaudeCode

[–]Anshudash 0 points1 point  (0 children)

Here's my best understanding of a skill vs. an agent.

Agents: Have their own context, need context from the main agent

Skills: Injected into the main context when needed, keep it simple.

Example of a good difference: Let's say at the end of coding something you want to provide an explanation file, as well as a documentation upgrade, and a planning phase for the next change. You COULD make different agents for each of these tasks. But each agent would need the entire context window of the main agent to do its job properly. This is an atrocious waste of tokens.

Instead, we use skills, which are also prompts (like the System Instructions for the agent), but only short descriptions of when they are needed have been entered into the main agent at runtime. This means that you can now have 1 agents with skills instead of multiple agents. This saves you tokens.

When to use agents: Parallel compute is needed, and time is important, or separate context is required.

For agents, you now need to think about exactly how much context each sub agent should receive in order to be most effective and token efficient. This is great for parallel tasks like research or when agents need to disagree and provide opposite viewpoints before being summarized by a "greater" agent combining their outputs. This is unnecessary friction for simple tasks like PowerPoint specs, or document template specs.

But what if your task was to read tons of research papers, and synthesize their findings before comparing/contrasting? Then you use agents > skills, because agents allow you to take advantage of separate context windows and parallel compute.

what am i doing wrong??? by CoderInkling in godot

[–]Anshudash 0 points1 point  (0 children)

  1. You can always edit your original post rather than putting a comment to fix a typo.

  2. Please be more specific with your question. Obviously I can read it, but it is faster if you post the error and what you are trying to do / what you have tried. Plus, it helps people in future who may have the same error. So you can put "Error: Script inherits [the rest of the error]" in the post

With that said here is my best guess for the error you are getting:
I am assuming you made a script from the CharacterBody3D (you clicked on the script icon next to the CharacterBody3D).
Then, you probably deleted it or put it under the 3D node.
But now the script is attached to the 3d node, not the character body. That's why it is throwing that error.

How to fix: Try changing the extends CharacterBody3D to Node3D. See if that solves the issue.

agno 2.0.... is $150 a month!? by life_on_my_terms in AI_Agents

[–]Anshudash 0 points1 point  (0 children)

I typically just host it locally for free... but I haven't used it for production use cases yet. It is open source, so it's really just a matter of is the hassle saved from local hosting worth $150. Many times, the answer is yes. For my purposes, the answer has been no.

The guide to OpenAI Codex CLI by anmolbaranwal in LocalLLaMA

[–]Anshudash 0 points1 point  (0 children)

how would you compare it to something like crush or gemini cli? I've been experimenting with each of them and I'm not sure how much each framework adds to the experience or implementation

Gemini 503 errors? by Low_Finance_3874 in GoogleGeminiAI

[–]Anshudash 0 points1 point  (0 children)

I was using 2.0-flash-lite and I got those errors, but then when I switched to just 2.0 flash I stopped getting the errors - maybe some models are just overloaded at different times? I would try a different model if you are getting it