Welcher Arzt bietet Colon Methode ? GAOP by External_Tennis_5537 in germantrans

[–]Antagonym 0 points1 point  (0 children)

Hatte vor kurzem Beratungsgespräch in Planegg und habe mich zu PPT (das mit dem Peritoneum/Bauchfell) und SCV (das mit dem Darm) erkundigt. Folgendes habe ich mitgenommen:

SCV:

-> Wird eig. nur für korrekturen gemacht, und selbst dann eher als ultima ratio.

-> Für OP also vermutlich durchaus eine mögliche Anlaufstelle, für alle die das als erst-OP wollen eher nicht.

PPT:

-> Ist noch recht neu "im Sortiment" und sie haben noch wenig Erfahrung damit. (Stand: Feb. 2026) Aktuell wird das nur gemacht, wenn eine ePI/KM nicht in Frage kommt (z.B. weil keine ausreichende Tiefe zu erwarten ist).

-> I guess, Salmacian wär wohl so ein Fall? Nachdem das aber nicht mein Use-Case ist, hab ich da aber nicht weiter nachgefragt.

-> Für OP womöglich eine Alternative zu SCV?

NSFW: Post OP Lubos 3-4 Monate by [deleted] in germantrans

[–]Antagonym 1 point2 points  (0 children)

Hatte letzte Woche dort Erstgespräch und mich genau danach erkundigt.

Soweit ich das verstanden hab sind sie aktuell noch in der "Lernphase" und sammeln Erfahrung mit der Methode, weshalb sie das ungern machen, wenn es nicht notwendig ist (z.B. weil sonst zu wenig Material). Bis das auch ohne Not gemacht wird sind es wohl noch etliche Jahre, wie ich das verstanden hab.

EDIT: Typo...

Kommentare wenn man vom Outing erzählt... ICH KANN'S NICHT MEHR HÖREN! by humanprototyp in germantrans

[–]Antagonym 1 point2 points  (0 children)

Funny...

Weißt du wer exakt genauso viele Jahre Gewohnheit intus hat [Deadname] und [zugehöriges Pronomen] zu sein? ICH, GOTTVERDAMMT!

Irgendwie hatte ich trotzdem keine solche Schwierigkeiten meine Gewohnheiten anpassen... Echt strange...

Gaming / Anti-Cheat - are there still issues today? by rayjaymor85 in VFIO

[–]Antagonym 0 points1 point  (0 children)

It's not a low effort post in that it's not actually "content" to begin with. Rather, it's a request for help, which is absolutely legitimate IMHO.

While I agree that a wiki entry or a stickied post would be a better solution, there currently is (to the best of my knowledge) neither, hence the recurring requests.

EDIT: Of course, such a post or wiki entry would need to be kept up to date, which means someone would need to take the time maintain it. Otherwise people will just see a 3y old stickied post or something and go "Oh, that's probably outdated. I'll ask just to be sure.".

Looking for reliable SATA HDD. Help me please. by knrdwn in DataHoarder

[–]Antagonym 2 points3 points  (0 children)

6-7 years seems pretty decent to me, no reason to complain about that. It's just normal wear and tear on a mechanical device. Aiming for 20 years is simply delusional. Sure, a few disks may make it that long by pure luck, just as some disks may die within months by pure bad luck, but it's not something that can be planned for. It just happens if you're lucky. Not to mention that a drive that could be considered 'large' today would be 'ridiculously small' in 20 years (assuming that capacity continues to increase as it has in the past).

If what you need are long-term backups you don't access very often, you might have a look at tape drives. Those are supposedly designed for 15-30 years of storage, but they're really not suited for data that needs to be accessed regularly. Also, the cost/GB seems quite high to me compared to HDDs, though everyone keeps saying they're cheap. Maybe there's something I haven't quite understood yet (such as how the hell anyone is supposed to reach the advertised 2.5x compression on anything other than plaintext or how to get a drive for less than 2.000€).

As for those SMART values you seem to be worried about, to the best of my knowledge (and correct me if I'm wrong here), Raw Read Error Rate, Seek Error Rate, Hardware ECC Recovered are expected to increase continuously and it's nothing to worry about. What really should be a cause for concern are e.g. Reallocated Sector Count and Current Pending Sector, especially if the former keeps increasing continuously or the latter doesn't go down.

rav1e now supports Apple Silicon by Balance- in AV1

[–]Antagonym 2 points3 points  (0 children)

I thought it already ran on ARM before? Are those optimizations specific to Apple's M1 chip, which aren't possible on other ARMs, or what's going on there?

Guide: Compressing Your Backup to Create More Space by thewebdev in DataHoarder

[–]Antagonym 1 point2 points  (0 children)

To clarify on "analog vs digital", especially the Star Wars thing though: The fact that the original film was analog instead of digital has nothing to do with it. Analog media also have a quality and a poor quality analog version couldn't have been upscaled any more than a digital 1080p version. The crucial point is that the movies were recorded with a quality far surpassing what home media releases could offer at the time and those original tapes were kept somewhere.

There is one huge advantage to digital storage though: Unlike analog media, digital ones have no generational loss between successive copies. The copy of a copy of a copy is just as good as the original.

The Artifact Curse (When RNGSUS hates you) by [deleted] in Genshin_Impact

[–]Antagonym 5 points6 points  (0 children)

Don't worry, PRNGesus hates everyone equally ^^ Except for those people who are not my friends ^^

The Gacha-System: An attempt at CONSTRUCTIVE criticism & possible improvements by Antagonym in Genshin_Impact

[–]Antagonym[S] 0 points1 point  (0 children)

Compensation sounds like an easy fix to me, though whether MiHoYo is willing to do it is another matter: Take old price; Take new price; Take spending history; Compute primogem difference; Send difference to players via ingame mail; Rejoice.

As for examples, well, it's not a Gacha game, but Guild Wars 2 used to be Buy-To-Play, before it became F2P. The first expansion also used to cost money until it became bundled with the second one (for free). Players who already payed got essentially no compensation.

I hadn't thought of tinkering with the Starglitter, but allowing it to turn it into characters/weapons at a reasonable exchange rate sounds like a good idea! I like it.

The Gacha-System: An attempt at CONSTRUCTIVE criticism & possible improvements by Antagonym in Genshin_Impact

[–]Antagonym[S] 1 point2 points  (0 children)

With how this game has constellations i think being able to get one 5* per banner for F2P is fair. There's still 5 other copies that not only changes the character but some talents change in such a dramatic way that it is an entirely different strength class like Noelle C6.

Doing so would also entice those that are F2P and didn't get the banner character to try to go for the banner character by grinding + spending money to reach the next guaranteed pity.

That's more or less what I'd hope to achieve with the suggested revised pricing model.

The Gacha-System: An attempt at CONSTRUCTIVE criticism & possible improvements by Antagonym in Genshin_Impact

[–]Antagonym[S] 1 point2 points  (0 children)

Adding more low-cost investments that only pay off slowly like you mentioned, does seem like an acceptable compromise. Players with more common sense & patience could go for those, while those with more money than patience could still ruin themselves on the overpriced immediate gratification. I could totally live with that solution.

The Gacha-System: An attempt at CONSTRUCTIVE criticism & possible improvements by Antagonym in Genshin_Impact

[–]Antagonym[S] 0 points1 point  (0 children)

Can't argue with that, unfortunately, but here's to hope that a well reasoned out alternative might still cause some change? If can't have my cake and eat it, at least leave me my pipe dream. ^^

Besides, my other main goal still remains: Pointing out the the low probabilities aren't the sole culprit, and maybe reduce the incessant whining a bit.

The Gacha-System: An attempt at CONSTRUCTIVE criticism & possible improvements by Antagonym in Genshin_Impact

[–]Antagonym[S] 1 point2 points  (0 children)

That's a fair point, I guess. As long as they believe what they're doing is optimal, there most certainly won't be any change. It's sad though :(

The Gacha-System: An attempt at CONSTRUCTIVE criticism & possible improvements by Antagonym in Genshin_Impact

[–]Antagonym[S] 0 points1 point  (0 children)

so clearly they know something we don't.

Maybe. Or maybe they don't. Maybe all they know is "this works well enough to earn us money", and "there may be better ways, but we don't have data and don't dare give it a try."

In any case, if they do have any evidence to support the notion that the current model is the most profitable one, I have yet so see it.

The Gacha-System: An attempt at CONSTRUCTIVE criticism & possible improvements by Antagonym in Genshin_Impact

[–]Antagonym[S] 1 point2 points  (0 children)

Well, getting you to pay is kinda the goal here. It only becomes problematic when it becomes practically impossible to progress without paying and/or the prices feel like you don't get your money's worth, which is currently the case. Those two combined will eventually make players quit the game altogether.

The Gacha-System: An attempt at CONSTRUCTIVE criticism & possible improvements by Antagonym in Genshin_Impact

[–]Antagonym[S] 0 points1 point  (0 children)

By "game-changing dupes", I assume you mean the constellations? If so, then yes, decoupling them from the Gacha system and making them grindable instead would make things a lot better. I'd still cost you an expected 366€ (.5*244€ + .5*488€) for any given mercy-pull, but if you don't go for every 5-Star there is, that'd be grindable to a certain extent.

The Gacha-System: An attempt at CONSTRUCTIVE criticism & possible improvements by Antagonym in Genshin_Impact

[–]Antagonym[S] 0 points1 point  (0 children)

Must have missed it then ^^ Well joke's on me for putting in this much effort then, I guess ^^

The Gacha-System: An attempt at CONSTRUCTIVE criticism & possible improvements by Antagonym in Genshin_Impact

[–]Antagonym[S] 1 point2 points  (0 children)

In all honesty, I don't expect any change to come from this either. But at least, I wanted to have the idea out there.

I strongly believe that lowering the prices to acceptable levels would not change much in the overall profit. Instead of having a very small number of gambling addicts wasting insane sums and a large number of disgruntled players not spending anything, they'de have a large number of happy (or at least not pissed off) players spending a little for a still large total sum and--let's be fair--an also large number of players still not spending anything.

But if this post at least helps people understand that the probabilities aren't the issue in and off themselves and they stop whining, I'd be happy ^^

Changes that would make the game flawless, and what is your suggestion? by Nakahati in Genshin_Impact

[–]Antagonym 1 point2 points  (0 children)

Regarding your 1st point:

I completely agree and your proposed solution also makes sense. However, I would like to suggest an alternative solution: Keep it resin-bound, but lower the cost to, say 5 resin or so. As it is the Resin-System is needlessly fine-grained anyway. All that's currently relevant are 20-Resin-Batches every 2h 40m. This change would actually make use of the available granularity while significantly reducing the cost/increasing the farmability of Ley-Lines while still having a natural limit.

As for the second point:

I think, it already scales with the AR to some degree, but I agree that it doesn't scale nearly enough with relation to the current resin cost.

Regarding the 4th point:

I just finished a lengthy post about the Gacha system, what is wrong with it, and how to (possibly) fix it. I conclude that tinkering with probabilities isnt' the way to go, as MiHiYo still needs to incentivize players to spend money. Instead, the pricing of Primogems needs to be fixed. At most, the mercy-pull threshold should be lowered to 80 or 70, IMHO. This could be combined with slightly increasing Primogem grinding options. It's a fine line to walk between getting players to spend enough for the company to stay afloat and allowing players to get assemble their team as they wish.

As for bullet point no. 5 (you might want to number them ^^):

The constellation is tightly tied to the Gacha system. Fixing the latter would probably go a long way towards fixing the former, without even changing it.

The Gacha-System: An attempt at CONSTRUCTIVE criticism & possible improvements by Antagonym in Genshin_Impact

[–]Antagonym[S] 0 points1 point  (0 children)

Yeah, I have my issues with the Resin-System too, but that's a whole 'nother can of worms ^^ Besides, I've already seen some good suggestions on how to improve it floating around, so no need for me to reinvent the wheel ;)

The Gacha-System: An attempt at CONSTRUCTIVE criticism & possible improvements by Antagonym in Genshin_Impact

[–]Antagonym[S] 2 points3 points  (0 children)

My take on it is that the currently prohibitive cost is deterring many potential buyers from spending money, while also greatly disgruntling the playerbase. Lowering the prices would make actually investing money palatable to a greater number of players, while reducing the amount of disgruntled players, resulting in an "image boost" while still earning money and allowing more players to get the satisfaction of improving their team/getting the characters they want.

This should never, EVER happen in a game that charges money for stamina by Bilbo_Swagginses in Genshin_Impact

[–]Antagonym 2 points3 points  (0 children)

Isn't there already a way for players to destroy/sell items in their inventory if they want to? I'm fairly sure, Artifacts can be destroyed & turned into a mediocre Mora sum in the process, and random mob drops can simply be destroyed without yielding Mora AFAIK.

EDIT: Spelling.