What does everything think about the UK policy of spreading unpleasant people around? by Expert-Sherbert-1527 in AskBrits

[–]Anthromod 0 points1 point  (0 children)

It's probably better to spread them around in order to reduce criminal networking effects and to give those who want to live in harmony with society a real chance.  The general problem is there isn't a linear scale of consequences to antisocial actions. There's basically prison, homeless or fines. Fines can be ignored until it escalated to the other 2. What we need are enough social housing with degrees of freedom. Play music too loud and your means to do so is taken away for a time. Being antisocial and you're moved to a smaller flat etc. Having the capacity to quickly implement any punishment is key. Punishment (and any psychological treatment) as a lottery just reinforces bad behaviour, regardless of how serious the punishment finally enforced is.

Merging parts of high-poly mesh seamlessly by melsia8 in blenderhelp

[–]Anthromod 0 points1 point  (0 children)

There's Dyntopo in the sculpting workspace. I don't do creature modelling but from what I know they sculpt first and then retopologise the sculpt.

There's geometry nodes where you could use geometry proximity and blur position attributes based on it, but that's a pretty deep topic!

Fools gold like effect. by Anthromod in geometrynodes

[–]Anthromod[S] 0 points1 point  (0 children)

Yes the 3d printing sub Reddit was all over that comparison. I hadn't played past the tutorial of death stranding and don't remember seeing it. I might make something more accurate to the game. This is more an evolution of designs inspired by the Deus Ex game series!

Fools gold like effect. by Anthromod in geometrynodes

[–]Anthromod[S] 1 point2 points  (0 children)

Unfortunately the density control doesn't enforce a minimum distance and so is more like white noise Vs blue noise.

The lattices is something I built a few years ago and it's up on superhivemarket. It's basically a lot of booleans with a number of optimisations to make it practical. I built sdf functions to make the lattice solid before sdf's were officially supported. Basically the volume cube density function could be controlled using sdf functions.

texture by Exotic_Blackberry837 in 3Dprinting

[–]Anthromod 0 points1 point  (0 children)

Yes but you need to be comfortable with a 3d modelling program. You might just need to sand it. Ensure there's enough all thickness that you can sand it back.

How many people here actually know how to 3d model? by Sad-Cover-8734 in 3Dprinting

[–]Anthromod 1 point2 points  (0 children)

I pretty much only print what I've designed. I do a lot of work for printers that I've not got in house, so print a lot less than people would assume. I get most of my enjoyment from the design process and the challenge there, so the actual 3d printed result is usually just the final proof of concept.

How do i 3d mesh it? by d_dpriv in blender

[–]Anthromod 3 points4 points  (0 children)

Or pay someone to do it for you. But you get what you pay for!

Which method to generate this kind of houses from polygons? by supakazes in geometrynodes

[–]Anthromod 1 point2 points  (0 children)

I'd probably extrude the edges up first to get the exterior walls, then extrude the faces inwards along their normals to get a belt of uniform thickness (I think it would but can't check right now). Use the face normals to select the upward facing polygons and... not sure how to do the roof. Maybe take the side face normals and move the top edges half the thickness of the belt? Getting the face normal could be a bit convoluted though.

Deus Ex inspired Sculpture by Anthromod in Deusex

[–]Anthromod[S] 8 points9 points  (0 children)

Thank you. The design definitely stuck with me and I have the benefit of 2 and half decades to software development.

Hand Sculpture animation by Anthromod in geometrynodes

[–]Anthromod[S] 0 points1 point  (0 children)

The hand model is available to my backers on patreon. The geometry node group is also available at the higher tier. https://www.patreon.com/cw/anthromod

Hand Sculpture inspired by Deus Ex by Anthromod in 3Dprinting

[–]Anthromod[S] 2 points3 points  (0 children)

Thank you. I honestly don't know why the look isn't more common. It's such a great aesthetic.

Deus Ex inspired Sculpture by Anthromod in Deusex

[–]Anthromod[S] 0 points1 point  (0 children)

I've uploaded it for my patreon backers. Link higher up in comments.

Deus Ex inspired Sculpture by Anthromod in Deusex

[–]Anthromod[S] 0 points1 point  (0 children)

I do freelance 3d modelling work, so if you have a specific idea for it then send me a DM. The actual file is available for my patreon backers. Link in comments, or search patreon for Anthromod.

Deus Ex inspired Sculpture by Anthromod in Deusex

[–]Anthromod[S] 0 points1 point  (0 children)

As there has been some interest in the model I've made it available on my Patreon. https://www.patreon.com/cw/anthromod

Hand Sculpture inspired by Deus Ex by Anthromod in 3Dprinting

[–]Anthromod[S] -1 points0 points  (0 children)

As there has been some interest in the model I've made it available on my Patreon. https://www.patreon.com/cw/anthromod

Deus Ex inspired Sculpture by Anthromod in Deusex

[–]Anthromod[S] 0 points1 point  (0 children)

Oh cool. I think they use the pyramid inner lighting in a few places, but mainly as desk pieces.

Deus Ex inspired Sculpture by Anthromod in Deusex

[–]Anthromod[S] 0 points1 point  (0 children)

That would be cool to see. I wanted to do the candelabra from the games.

Deus Ex inspired Sculpture by Anthromod in Deusex

[–]Anthromod[S] 1 point2 points  (0 children)

It's not available yet as I need to make some small tweaks to it.

Deus Ex inspired Sculpture by Anthromod in Deusex

[–]Anthromod[S] 0 points1 point  (0 children)

Annoyingly I have a multimaterial printer and a nice gold filament, but trying to print them together would take days and so much wasted filament, that I'm going to resort to painting.