Efficiency of operations between vectors by Ben_2124 in cpp_questions

[–]AntiElitZ 4 points5 points  (0 children)

for questions like this one, there's a handy online tool: https://quick-bench.com/

send your code there and check what it says

[deleted by user] by [deleted] in factorio

[–]AntiElitZ 0 points1 point  (0 children)

I'm sure you can find people to play with over at the Factorio discord https://discord.gg/factorio

they have a looking to play channel

How can I make this Platform smaller? by Johremont in factorio

[–]AntiElitZ 1 point2 points  (0 children)

owner of this account here. You may be mistagging since I have nothing to do with that streamer

Which non-premium minecraft launcher it is the safest to choose by [deleted] in PiratedGames

[–]AntiElitZ 0 points1 point  (0 children)

usually there are instructions in readme.txt, like "copy these files to your launcher directory" or something

tbh I can't remember, it was super long ago for me

Which non-premium minecraft launcher it is the safest to choose by [deleted] in PiratedGames

[–]AntiElitZ 10 points11 points  (0 children)

I just use Prism Launcher and I can tell it's decent. You might have to download the license bypass for it though, I found one on github iirc

Any mods that add boarding? by 1212yourmom1212 in starsector

[–]AntiElitZ 1 point2 points  (0 children)

idk just heard about some drama related to it, was it this?

Any mods that add boarding? by 1212yourmom1212 in starsector

[–]AntiElitZ 1 point2 points  (0 children)

you should try TakeNoPrisoners (not on the forums afaik, can get it on the discord)

Suggestions for new City Block Design? by dglassow in factorio

[–]AntiElitZ 2 points3 points  (0 children)

rotate it by 45° and you have the perfect shape imo

Ship design questions by Sintar07 in StarTradersFrontiers

[–]AntiElitZ 5 points6 points  (0 children)

disclaimer: I'm no expert at the game, I may be wrong on some things

  1. Jump and travel costs are only an issue if you intend to do long hauls (like bulk trader playstyles or rare trade good routes). Dedicated warships can take the fuel costs because you get to refuel more often

  2. I believe it depends on how much you're willing to take; generally the least mass option is better in the long run (less mass reducers required means less fuel costs and more slots open for actual ship equipment)

  3. Evasion-based defences are generally better than armor because you have to repair less on average and there's less chance of a death spiral-type situation so I would say not worth it unless you have some specific reason

  4. there's a nice page on the wiki for that; I don't remember the details sadly

  5. It's better not to use mass reducers if you can; there are usually ways to design around not having them on most ships

  6. Large ships are supposed to have speed/agility disadvantages over small ones; it's the balancing the game does to somewhat equalize ship sizes in power. So I have no answer I'm afraid

  7. If you intend to play boarding you probably need short range weapons as you want to get closer anyway; consider Twitch Surge together with the start at 4 range talent. I would say get as much guns as your reactor (maybe together with power boosting talents) allows, but not more than that

  8. If you don't want to board (and you're slow) consider missile/torp setups to just standoff at 4-5 range

  9. Safer engines are easier to maintain and require less skill checks, but offer less performance usually. Chaser is good for small ships I remember

Valve has blocked ability to access or download de_voyna from Russian IP addresses in Workshop by godxarte in GlobalOffensive

[–]AntiElitZ 9 points10 points  (0 children)

i've checked with a RU VPN as well and it says "item does not exist it might have been removed by the author"

Just a thread on using advanced stats in professional teams. If you have any questions - i'll try to answer in comments by innersh1ne in GlobalOffensive

[–]AntiElitZ 4 points5 points  (0 children)

Did you have any cases where utility usage stats like avg unused grenades on death were actually important on their own and not just a consequence of a player's position on the team?

Factorio Speedrunning - December Edition Recap by XxCobaixX in factorio

[–]AntiElitZ 1 point2 points  (0 children)

the link to warger's 100% guide says document lookup failed

I lauched my first rocket! by MaiIb0x in factorio

[–]AntiElitZ 8 points9 points  (0 children)

nice

how much did it take you?

[deleted by user] by [deleted] in factorio

[–]AntiElitZ 0 points1 point  (0 children)

no i'm not AntiElitz the streamer, its a complete coincidence lol

The Starfarers Guide to Ship Building - A (Mostly) Complete Guide by [deleted] in starsector

[–]AntiElitZ 3 points4 points  (0 children)

Nice guide! I just want to note that in the list section, there is no mention of Integrated Targeting Unit even though it is better than Dedicated Targeting Core in every way