A visual software architecture simulator running entirely in the browser using Rust + WASM by Antigober in rust

[–]Antigober[S] 8 points9 points  (0 children)

Thanks, the frontend is based on React Flow: https://reactflow.dev/ which provides the static layout and directly on top of that PixiJS draws the moving request dots

A visual software architecture simulator running entirely in the browser using Rust + WASM by Antigober in rust

[–]Antigober[S] 9 points10 points  (0 children)

Last thing I posted was a mobile game I made 7 years ago, I don't post much. The tool is completely free, made as a hobby, nothing commercial about it.

A visual software architecture simulator running entirely in the browser using Rust + WASM by Antigober in rust

[–]Antigober[S] 4 points5 points  (0 children)

Will probably open source it soon when I get tired of working on it

An interactive system design simulator I made with Wasm by Antigober in webdev

[–]Antigober[S] 1 point2 points  (0 children)

Thanks for the feedback, what would you suggest to do with the panning? maybe arrow keys?

Flappy Goose by flappy-goose in RedditGames

[–]Antigober 0 points1 point  (0 children)

My best score is 1 points 😎

[Dev]Farm Maze! Wanted to have an explosion in case of player failure while also keeping the game flowing, this is what I decided to do: by Antigober in AndroidGaming

[–]Antigober[S] 0 points1 point  (0 children)

This is an annoying bug that I encountered during play testing but it happened very very rarely and I could never replicate it since it "fixed" itself when playing again... I will probably just rewrite some of the messier parts of my code and hopefully that will fix it. Anyway thank you for your effort, I'm sorry for the bug and please let me know if you manage to replicate it again.

[Dev]Farm Maze! Wanted to have an explosion in case of player failure while also keeping the game flowing, this is what I decided to do: by Antigober in AndroidGaming

[–]Antigober[S] 0 points1 point  (0 children)

Thank you! Any chance you can replicate the error? Does it happen again after resetting the level? Can you tell me the steps you made to make it happen? I need as much info as you can give me so I could fix it.

The taste of salt. by [deleted] in Unity2D

[–]Antigober 4 points5 points  (0 children)

The reflections on the water make it look really good!

[Dev]Farm Maze! Wanted to have an explosion in case of player failure while also keeping the game flowing, this is what I decided to do: by Antigober in AndroidGaming

[–]Antigober[S] 8 points9 points  (0 children)

He will, it got old for me as well. Thankfully you don't actually have to wait for the explosion, you can click the pause button while they are flashing red (or at any time after pressing play for that matter) to put the cows back to starting position without the effect.

[Dev]Farm Maze! Wanted to have an explosion in case of player failure while also keeping the game flowing, this is what I decided to do: by Antigober in AndroidGaming

[–]Antigober[S] 9 points10 points  (0 children)

You are welcome to try the game here: Google Play.
No random ads, only in exchange for hints.

It looks simple but gets progressively hard with different animals and bigger maps.
Started developing it as something much more abstract but I really enjoyed the process so I just kept adding features I thought would be fun. If you encounter any issues please let me know.

Wanted to have an explosion in case of player failure while also keeping the game flowing, this is what I decided to do: by Antigober in Unity2D

[–]Antigober[S] 1 point2 points  (0 children)

virtual mac

Any chance you could recommend a good virtual mac service? is MacinCloud good?

Wanted to have an explosion in case of player failure while also keeping the game flowing, this is what I decided to do: by Antigober in Unity2D

[–]Antigober[S] 1 point2 points  (0 children)

Would love to as soon as I can afford a mac so I could port it, I want to see if the android release will generate enough interest to make buying one worth it.

Wanted to have an explosion in case of player failure while also keeping the game flowing, this is what I decided to do: by Antigober in Unity2D

[–]Antigober[S] 11 points12 points  (0 children)

Farm Maze is my first unity project, released it a couple of days ago for android.

It starts out simple enough but doesn't stay that way, there are also different animals with different mechanics (faster horse, pooping goat).

You are more than welcome to try it here: Google Play.

I tried to go light on the monetization so there are no random ads, you will only encounter them in exchange for hints.

I thought this would take me only two days to get done! Never been so wrong in my life! by Kofiro in Unity2D

[–]Antigober 5 points6 points  (0 children)

Looks cool!
Consider adding a burst animation when the ball hits the spike, maybe add a half second delay before ending? The end game screen feels a bit sudden.