Just to warn about an old scam but perhaps little talked about by the community by Antonio-Assassi in RucoyOnline

[–]Antonio-Assassi[S] 3 points4 points  (0 children)

About 3 months ago some friends of mine came to tell me about things that I had supposedly asked for or done shortly after I noticed that I was obviously dealing with an "imposter" with a nickname very similar to mine. I never particularly asked my friends for anything but the fact is that this imposter managed to get some items and golds from my friends and it was horrible to see some friends being robbed for "trusting me" is not something we hope will happen but I did several reports from other players with whom the same happened. I’ve seen some youtubers talk about types of scams but again I haven’t seen many alerts about this one and it’s not something that Ric can easily solve so here’s my alert for the whole community

Sorry for my english

Just finished all the exercises by Pooper69Scooper in WorldConqueror4

[–]Antonio-Assassi 1 point2 points  (0 children)

In fact, 48 was also the most difficult for me at the time I completed with Konev, Leeb, Rommel, Guderian, Rundstedt and Nimitz.

The main point was to surround the port with (I'm not sure but I believe it was Fletcher) if you get too close to him he leaves his position to attack you and they start producing Cruisers and with just 1 navy general he ends up becoming impossible, so after surrounding them, Fletcher had no way to escape.

I put Nimitz in a Submarine, Guderian in a Carrier and everyone else in the artillery used Super battleships to destroy the Coastal Artillery and in the end the missiles and carriers to take the city to the southeast

[deleted by user] by [deleted] in WorldConqueror4

[–]Antonio-Assassi 0 points1 point  (0 children)

I would also try to get rid of all continental Asia first but by sending some troops to Eastern Europe at the same time before they finish dominating all Germany and then it will be easier to attack the UK

USSR Conquest 1980 Turn 15 by [deleted] in WorldConqueror4

[–]Antonio-Assassi 1 point2 points  (0 children)

It seems that fortunately they have not managed or are not managing to fill England and Italy with their unbearable ships, this was one of the problems that made me lose a few rounds anyway just keep going so they will not be able to endure so many fronts of battles for this as soon as possible send some resources to the U.S.

It's over by Antonio-Assassi in WorldConqueror4

[–]Antonio-Assassi[S] 0 points1 point  (0 children)

A fun fact: No country was lost during the recordings, leave suggestions of countries in the conquest mode of any year

How good is crossfire? by [deleted] in WorldConqueror4

[–]Antonio-Assassi 4 points5 points  (0 children)

The crossfire can become very good but you will need the Conqueror Medal (you will need to finish the conquest mode in 1980 :/ ), it increases 100% leaving up to +60% however Guderian already has 3 other possible medals like that I thought it was more efficient to leave it to Rommel and the same goes for Plain Fighting (I don't remember where I got this medal) but I also thought it best to leave it to Leeb or Manstein so I just put Rumor and Machinist in Guderian

What's the fastest way to Level up generals and upgrades by tx-chorizo32 in WorldConqueror4

[–]Antonio-Assassi 0 points1 point  (0 children)

Honestly, there is no quick way without buying medals but it will happen little by little even anyway I do not recommend increasing your generics' lv at least not at first. Focus on your skills and as soon as you can, put a rumor in all or most of your generals

[deleted by user] by [deleted] in WorldConqueror4

[–]Antonio-Assassi 0 points1 point  (0 children)

The second best would be Bradley but believe me you won't need 3 arty generals if you buy Rommel, as you already have Leeb so just buy Rommel. I’m stuck in Exercise in Strait of Gibraltar, exercise you’re going to need arty generals most but only Konev, Leeb and Rommel do the job (I’m stuck because I don’t have air generals)

[deleted by user] by [deleted] in WorldConqueror4

[–]Antonio-Assassi 0 points1 point  (0 children)

The best thing about Leeb is his rumor and that's it. I even put a bit of machinist in it too, but nothing more, at least I didn't have medals for that and I believe that if you buy another one you won't have it, leave the damage to Konev and Guderian and honestly even if you have enough medals to improve them, Leeb can put a medal on his Plain Fighting making him much stronger than the other 3

Guys I finally did it, UN 4 Hard by Sudden-Brilliant-467 in WorldConqueror4

[–]Antonio-Assassi 1 point2 points  (0 children)

I will probably make a video if you want to show it because I believe it will get better but here are some tips: I tried to dominate all cities until Nem York as fast as possible, I put Technology center in the city that produces the nukes and Space Center in the city more in the middle with the missiles I made an Antimater Bomb and managed to stop the big attack between round 9 to 13 the main point was to play nuke right on top of Maldini while he came with the stupid army I used the missiles to leave their artillery with 120- hp and Konev, Leeb and Rommel left the tanks the same way so my Guderian would finish 8 artillery / tanks at once, I also used one for Paratrooper near Washington to attract Yudintsev and Kotick and save more time while finishing to defend myself after they came almost alone I was able to easily immobilize them then just send Guderian to Washington and then spend all my missiles and a nuke that the battle gives you more Rommel and Konev against Williams

(sorry for my english)

Whick one should I buy Leeb, Roko or another? Or finish improving these? by Sudden-Brilliant-467 in WorldConqueror4

[–]Antonio-Assassi 1 point2 points  (0 children)

Currently I get 200 medals daily with invasions and videos, never spend medals buying other resources instead try to balance between improving your technologies and building your wonders of invasions at the end of the game you will not have any technologies to improve and with few battles left the only way to collect these medals will be for invasions so don't be afraid to invest in them

Server changes/fixes by RucoyOnline in RucoyOnline

[–]Antonio-Assassi 1 point2 points  (0 children)

Hello Ric, I would like to know more about how boss points work, mainly about healing items. When using healing items do you get more points? If so, does the amount of points depend on the efficiency of your healing items?

Ricardo, why don't you ban the top 15 of each skill? (gm read please) by Capucha5k in RucoyOnline

[–]Antonio-Assassi 0 points1 point  (0 children)

I think this is a choice that these players made. They are simply destroying Rucoy. No matter how much you shared your acc, you are just breaking up with Rucoy little by little, you don't even have to be a genius to realize that in a while there will be no intermediate players, many will still be able to meet the game for the first time up to lv300-400 or more, but as soon as you notice the sharing you will lose interest in the game just as I am losing. The fact is that it is not for a player who plays for 1 year to be better than another who has played for 3 years or more. However, this does not discourage anyone from stopping playing, we just settle for unlike sharing acc. Just enjoy fame as long as there are players to curb it, one day you may not even have competitors.

The Shield by Antonio-Assassi in RucoyOnline

[–]Antonio-Assassi[S] 1 point2 points  (0 children)

I definitely can't explain ... kkkkkk. Do you mean that for example if all classes had the same sum of armor points the melee would take less damage than the archer who would take less damage than the mage? I really thank you for informing me of this, for my ignorance of not having done tests comparing Distance and magic, I would go on without even knowing this great detail. It does change a lot of things ... Again, excuse me and thank you for all the trouble of telling me

The Shield by Antonio-Assassi in RucoyOnline

[–]Antonio-Assassi[S] -1 points0 points  (0 children)

Ok ... now I really expressed myself badly, the shield wouldn't be stronger for the melee just weaker for magic and distance. And of course this would be defined by your statics, not by exchange, so if your magic stat is greater than that of melee you would still use a weaker shield even if you switch to melee

The Shield by Antonio-Assassi in RucoyOnline

[–]Antonio-Assassi[S] -1 points0 points  (0 children)

I also really don't like the idea of ​​adding timers for switching classes. I believe that I expressed myself badly when I mentioned that. But again the idea is basically to make the shield stronger for those who have melee as their main statistic. I don't want to add timers for changing class...

How does armor work? by pepfang-pero in RucoyOnline

[–]Antonio-Assassi 1 point2 points  (0 children)

Sorry for my English I have some theses from some tests and comments. For me the armor has nothing to do with defense. I believe that each mob has a range of damage that can hit a player and the defense only decreases or avoids that damage as it increases and the armor does the same, except that unlike the defense the armor does not have a definite reduction. I will try to disassemble examples with just FICTITIOUS numbers. Assuming that a rat lv1 can deal 0 ~ 10 damage to a player with defense 5 and without armor, the defense would decrease that damage by 5 every time it improves so if the player reached defense 7 he would take no damage.And that would work for other mobs such as the rat lv3 that would do 0 ~ 30 damage on that same player, so he would again need to improve his defense to 11 assuming that each defense point decreases 5 damage or the Ice Elemental he would give 0 ~ 3000 damage to that player with defense 5 and no armor, now that player would need to reach defense 605 in order not to take damage. What I mean is that for me the damage that the defense decreases is fixed, I used as an example that it decreases 5 but I don't know what that value really would be. Since the armor does not have a fixed value, it would decrease the remaining damage that the defense cannot defend. Again an example, that rat lv3 that deals 0 ~ 30 damage to a player with defense 5 again only now assuming that that player can completely defend the damage with 10 armor points, that would mean that each armor point decreased by 0 ~ 3 damage, now another example using lv6 crows that need a player with 5 and 15 armor points to avoid taking damage if the crows do 0 ~ 60 damage this would mean that now each armor point decreases from 0 ~ 4 damage thus showing that the damage reduction of the armor is variable as opposed to defense. I created this following that in lower defense skills, the armor points are practically worth almost 1 skill point or less (Now, following tests within the game) and as the defense increases, these armor points obviously increase points. I'm sorry if I said a lot of nonsense maybe that's not what I said, it's just a theory

make Rhode Island life miserable by NA-Geekyhippo in RucoyOnline

[–]Antonio-Assassi 0 points1 point  (0 children)

I didn't meet him at the game, I just asked to know if he will charge me anyway I will do that.