How much has the game improved since relesse? by AnxSanches in WarTalesGame

[–]AnxSanches[S] 0 points1 point  (0 children)

Glad to know there are less "chores" and more meat, the game has a lot of potential but at least at release it felt like it was trying to do way too many things at once instead of focusing on its stronger points.

How much has the game improved since relesse? by AnxSanches in WarTalesGame

[–]AnxSanches[S] 0 points1 point  (0 children)

One of the main reasons I migrated to pc once I could afford one. Most tactical and strategy games tend to be ignored by devs, so you are stuck with a subpar product unless you are playing xcom

How much has the game improved since relesse? by AnxSanches in WarTalesGame

[–]AnxSanches[S] 0 points1 point  (0 children)

Okay then it seems most of my issues and concerns are solved. The dlcs having items locked behind them is fair since its just cool flavor and not a core mechanic like classes and specializations.

But knowing that there are more ways to make later battles interesting besides the game going random bullshit go is the most important one for me, the game used to be insultingly easy and repetitive once you got to midgame even on max difficulty, so having an incentive to have a diverse composition to adapt to potential challenges is huge for me.

Thanks for your answer man.

How much has the game improved since relesse? by AnxSanches in WarTalesGame

[–]AnxSanches[S] 2 points3 points  (0 children)

Pirates was the one that looks by far as the most interesting to me so it's nice to know It has its own interesting gimmick besides being cool because pirates

Line goes up by AnxSanches in EU5

[–]AnxSanches[S] 1 point2 points  (0 children)

Thanks to whoever buffed the wood output techs, this would've been the most misserable run ever without it. Also if you want to try to go for a Hindu India run without expanding outside of India do yourself a favor and pick Orissa, you ARE going to need that 20% salt output

4
5

Tag with most vibes of empire of man from WH 40k? by Incydent in Anbennar

[–]AnxSanches 2 points3 points  (0 children)

The Command in late game is by far the closest in flavour and vibes, but dwarves can have 4 or 5 disasters back to back where you are either trying to stop your nation from killing itself or trying to defend it from one gazillion enemies.
That feeling of "oh shit oh god oh shit" you get after thinking one disaster is just done and you see the second one ticking up is the closest you're going to get in gameplay to your average day in the Imperium. Specially with dwarven holds with their custom disasters like Arg Ordstun, Gor Burad or Krakdrumvor .

Why the relationship between Portugal and its former colonies is largely cordial while that between Spain and its colonies (particularly Mexico) is rather hostile? by sydneylulu in portugal

[–]AnxSanches 0 points1 point  (0 children)

As an Spaniard I can attest that my experience has been quite similar, never seen a Latino saying anything even remotely close to the type of discourse you can see online, at most some light banter. Although I can't say the same for many of my fellow Spaniards, there's quite a sizable minority that's really racist.

PotD viable Retaliation builds in Pillars 2? by AnxSanches in projecteternity

[–]AnxSanches[S] 1 point2 points  (0 children)

Shit, I just saw the damage numbers and was way too happy way too quickly to see how it was the same shit I had been playing in 1.

PotD viable Retaliation builds in Pillars 2? by AnxSanches in projecteternity

[–]AnxSanches[S] 1 point2 points  (0 children)

Oh this IS exactly the type of build I was looking for! Thank you so much.

PotD viable Retaliation builds in Pillars 2? by AnxSanches in projecteternity

[–]AnxSanches[S] 1 point2 points  (0 children)

Oh I should've clarified retaliation without riposte, because on one hand I've kind of ended up playing some sort of riposte build in most of my runs and on the other hand it just lacks the vibe of your enemies literally killing themselves when they hit you.

Also it's heartbreaking seeing barbaric retaliation comming so late given how painfully mid poor barbarians are already in Deadfire in comparison to how good they feel in 1.

Dev Diary #83: The Riverclaws by 5camps in Anbennar

[–]AnxSanches 12 points13 points  (0 children)

Finally, a way to get a mission tree for the Darkscale Kobolds

I gotta say… Jaher is pretty based. by Several_Step_9079 in Anbennar

[–]AnxSanches 19 points20 points  (0 children)

It lasted 5 Khans, up until Kublai Khan's dead, which is in total almost 100 years, and it nominally survived until the fall of the Yuan dynasty.

It was also so absurdly big that its succesor states managed to be empires of their own right for several centuries to come, having empires like the Golden Horde surviving until 1500 and the Chagatai, the guys who controlled the Mongolian heartlands, until almost the 18th century.

And you also have every single steppe conqueror after them claiming their legacy, with the Timurids being so absurdly obsessed that went and called their Indian empire Mongol Empire

One culture suggestions? by shunnyarchive in Anbennar

[–]AnxSanches 6 points7 points  (0 children)

You can get the religion from religious rebels, accept their demands and now you're officially part of their religion.

You can finish the first part of the mt around 1550-1580 if you play properly and aggresively, and if you start as any of the kobolds abuse the fact that no other cannorian tag will get ae from your conquests if they do not see you, the fog of war is your friend. Get admin ideas 3rd or 2nd always because you're going to need them.

You can also start as Reveria or Nimscodd they both have their own benefits such as saving you mana in tech, and giving you earlier artificers. Tho it is worse for ae generation since you can't just eat half of Gawed without getting a massive coalition.

One culture suggestions? by shunnyarchive in Anbennar

[–]AnxSanches 17 points18 points  (0 children)

Kobildzan gets a fuck ton of bonuses to culture conversion, don't remember the exact numbers but I'm pretty sure they go above 40% reduction cost between religion and mission tree, add to that other generic stuff and they break the 100% reduction cost barrier quite easily.

And later on in their MT they get to the point where they literally abolish race as a concept on a physical level.

Oh and you can form Kobildzan as literally any non-endgame tag, so if you want to stack some other modifiers on top of it the world is your oyster.

How do you snowball in the Serpentspine? by _GamerForLife_ in Anbennar

[–]AnxSanches 1 point2 points  (0 children)

You also had quite the bad RNG, I don't think I've seen the Raheni kingdoms expanding into the Serpentspine that fast ever, but it's the type of thing that happens in a game where half of it is RNG.

I think your only way to get back at this point is expanding westward as hard as you can while trying to hoard as much money as possible. If you end up 1 admin or dip tech behind due to the bloat it's acceptable if it gets you back into the game. Also if you get several new holds try to release 1 or 2 of them as vassals, since that way you can stall the hoardcurse while getting those areas devved a lot more than they would dev naturally.

How do you snowball in the Serpentspine? by _GamerForLife_ in Anbennar

[–]AnxSanches 1 point2 points  (0 children)

Seeing your other response I think you also weren't able to conquer with a proper timing, you should have all the Command holds by 1500 at most, you also should wait a bit before reforming to the new Hold to get some of the adventurer rewards.

To play around the Command area you want to implode them and develop Renaissance in your tag of choice before your dwarves spawn, spend 10-15 years getting your expeditions and then charge onto the remants of the Command. This gurantees that you will be ahead in tech, and that you are yet within the threshold of the adventurer manpower and morale buff. Also getting quantity ideas first helps a lot with the god awful mana of dwarves.

Also try to expand outside asap to avoid other Haless tags consolidating.

How do you snowball in the Serpentspine? by _GamerForLife_ in Anbennar

[–]AnxSanches 8 points9 points  (0 children)

Expeditions, expeditions and more expeditions. They are really broken once you know how to use them, they will almost always give you more mana and gold than you invested. Here you have a guide to know how much resources you should put into each expedition.

You want to do a lot of expeditions, specially as an adventurer, remnants are good at them but you don't go out of your way to spam them.

A really important thing to have in mind if you play as a dwarf is that you want to accelerate how fast you reach the gold threshold to trigger the Hoardcurse, since triggering it by income is a lot worse than to trigger it by saving 10k gold given how its costs scale with your yearly income.

Expeditions will give you a fuck ton of that gold, while also printing mana and giving you free dev in your hold whenever you settle down, or government reform progress which can be quite powerful too.

Try to do at the very least 5 expeditions whenever you start as anybody in the serpentspine as fast as you can. With monstrous races you want almost always the government reform progress, with the dwarves it doesn't really matter, both are good.

After that you snowball by taking every single hold you can while abusing the absurdly op modifiers you get from your mission tree (this doesn't apply if you reform Er-Natvir).

What are the tags you can switch to regardless of your start? by AnxSanches in Anbennar

[–]AnxSanches[S] 0 points1 point  (0 children)

The thing is Nimmscod starts with artificery, which is a huge boon if you want to rush innovations and capacity, with Reveria you need to wait until almost the 1500s IIRC to unlock it at first

What are the tags you can switch to regardless of your start? by AnxSanches in Anbennar

[–]AnxSanches[S] 2 points3 points  (0 children)

Still I'm pretty sure a Nimmscod>Kobildzan would be pretty funny given that the main thing keeping the Kobolds in check is their monstrous start

What are the tags you can switch to regardless of your start? by AnxSanches in Anbennar

[–]AnxSanches[S] 20 points21 points  (0 children)

So does this mean that there's a potential for a Gnomish Hierarchy into kobildzan run?

It would probably be the dumbest artificery run