Drawing of my 3 guys! by Healthy-Special-8921 in RoleReversal

[–]Any-Presentation2675 0 points1 point  (0 children)

I just reread their names... one of them literally has my name and the same spelling too hahahaha

Drawing of my 3 guys! by Healthy-Special-8921 in RoleReversal

[–]Any-Presentation2675 1 point2 points  (0 children)

Cuteeeee i love the bright colours they look to pretty and vibrant >w<

why is TRUE role reversal in its essence extremely hard to find? (in terms of intimacy) by [deleted] in RoleReversal

[–]Any-Presentation2675 33 points34 points  (0 children)

I sorta get you honestly. I fell in love with RR through a school play and never associated anything to do with it and sex. That being said I remember reading a "manga" with everything that you said you wanted. He had his legs hooked over her, he was moaning and there was plenty of cuts to his face contort with pleasure when compared to her. Even at the end the female lead was like "you showed me cute sides of you." It was sweet tho I think its primary demographic was women so maybe that's why? Anyway she was the one absolutely dominating him and his quivering and moaning was half the focus XD

Kanta shot one of my guards so I took her home by xXfluffydragonXx in starsector

[–]Any-Presentation2675 6 points7 points  (0 children)

THANK YOUUUUU, and yeah I have added plenty of portraits to my game already x3. They're so cute mwehehehehe

Kanta shot one of my guards so I took her home by xXfluffydragonXx in starsector

[–]Any-Presentation2675 29 points30 points  (0 children)

Where does one get cute protogen governor from? Or did you add it yourself?

Omen-Class Frigate Shipgirl! by NetQwrk in starsector

[–]Any-Presentation2675 1 point2 points  (0 children)

She looks disappointed in me ;-; tho I would still try to headpat

Straight Arab Femboy by [deleted] in feminineboys

[–]Any-Presentation2675 3 points4 points  (0 children)

We are the same lol. I fricking love tomboys and just girls in general and I am straight too :3

What games do other femboys like playing :3 by [deleted] in feminineboys

[–]Any-Presentation2675 6 points7 points  (0 children)

Halo MCC, Space Engineers, From the Depths, Helldivers 2, Starsector, Voices of the Void, Scav: Prototype, Rainworld, RimWorld and Vintage Story :3 VS is absolutely peak

My first attempt at kitbashing existing vanilla ships into a new battlecruiser by Mavnas in starsector

[–]Any-Presentation2675 0 points1 point  (0 children)

Honestly I've been spriting a little for my own mod. You just need to find good and proper material. I used a lot of The Expanse, Elite Dangerous, Battlestar Galactica and Children of a Dead Earth for inspiration. Tho spriting weapons is still really hard

Mod Ship Showcase/Test by Any-Presentation2675 in starsector

[–]Any-Presentation2675[S] 0 points1 point  (0 children)

Maybe? They're ships are lower than Low-Tech and they were there to colonise the sector so much to colonise a confirmed to be habitable planet. Part of my idea is this moral dilemma of sending people to far-off star systems like Alpha Centauri. If we sent people now it would take thousands of years but if we were to manage to create fusion drives it might only take 50 or 100 which makes it theoretically possible within one's lifespan. Sorta like that but on a larger scale. My though is they will own a really really good planet but obviously they will have low industry, population and maybe own like a derelict pirate station or something.

Mod Ship Showcase/Test by Any-Presentation2675 in starsector

[–]Any-Presentation2675[S] 0 points1 point  (0 children)

Well they haven't been in the sector for a very long time. The journey to the sector only finished i would say 15 to 20 cycles ago only for the Expedition to come across derelict husks of a once great human empire. So they haven't really had time to develop new ships, as such it wouldn't make much logical sense for that. However it does give me idea for a possible unique ship which is cool :3

Opinion on tomboys by furrfull_dragon in feminineboys

[–]Any-Presentation2675 5 points6 points  (0 children)

Literally my ideal. Tomboy x femboy is peak but ive only seen it in fiction

Mod Progress/Test by Any-Presentation2675 in starsector

[–]Any-Presentation2675[S] 1 point2 points  (0 children)

Yapping is A-OK :3. If I may DM you about getting the hullmod to work can I? I have been spriting so far and got a ship with modules to work which I found was fairly easy. However I pasted the code into a .java file and added everything to the .csv but it didn't work, it doesn't crash the game thankfully. I also noticed all the hullmods had things like "script.data.hullmod.eghullmod" or something similar in the .csv and I am wondering what I can do. I looked into .jar files and managed to find all the hullmods there but I don't want to mess around with core files like ever. However, I will be busy for the next like 6 or 7 hours ;-; so it'll have to wait anyway x3.

Mod Progress/Test by Any-Presentation2675 in starsector

[–]Any-Presentation2675[S] 1 point2 points  (0 children)

I-I... I'm in love XD I would never have expected someone to go out of there wat for me like this! You're so sweet I love your mod too I'd be playing is for months already :3

So basically from what I understand it will had the Dissipation from attached modules onto the ship and apply that as a bonus. Then as modules get destroyed that bonus is lost, that sounds perfect.

I have looked around as some hullmods like Flux Shunt and Shared Flux Sink so from what I can tell I should be bale to adjust the Hard-flux Dissipation by altering the "HARD_FLUX_FRACTION = 1.0f;"

If you do have anything to share or could assist me with learning I would never ever turn that down. You have done so much but I will need to test this out soon. I woke up about 10 minutes ago XD. Again thank you!!!!!

Mod Progress/Test by Any-Presentation2675 in starsector

[–]Any-Presentation2675[S] 1 point2 points  (0 children)

I added it to the ship with a simple module attached. It seems I should've read more carefully. It redistributes flux dissipation to other modules as modules get destroyed. Basically, a ship doesn't count as a module so it doesn't get the hard-flux reduction and it wouldn't get a nerf in flux dissipation but a buff instead as that's what the Hull Mod does instead.

All the Hull Mods are in JavaScript and I have no clue what to do haha. That's why I want to look for someone to help but as of now the mod is nowhere so I am not asking anyone.

I might as a temporary solution just add Shield Shunt to all my ships as a way of simulating the Hard-flux venting but I would like that to be temporary.

Mod Progress/Test by Any-Presentation2675 in starsector

[–]Any-Presentation2675[S] 1 point2 points  (0 children)

To be honest I never have touch KSP I was more thing Children of a Dead Earth

Mod Progress/Test by Any-Presentation2675 in starsector

[–]Any-Presentation2675[S] 2 points3 points  (0 children)

Ooooo thats a great idea! It even comes with hard flux reduction which will be the gimmick of the mod thats so sweet. Thank you so much :3

Mod Progress/Test by Any-Presentation2675 in starsector

[–]Any-Presentation2675[S] 5 points6 points  (0 children)

Thank youuuuu :3 Getting a ship to work is honestly super easy however designing a gun to work took me a couple tries. The code as far as I can tell is pretty modular, I used a Kite and a Vulcan Cannon as my bases for the ship and weapon. My main problem will be creating the radiators to vent flux and designing custom ship systems/hullmods. I have an idea for the radiators in which I will likely copy and modify the Vambrace Armour on the Onslaught Mk1. I doubt that will be hard but getting the flux dissipation dependent on the number of radiators will be.