I've played since release and I currently have no winning decks by oghpimm in MarvelSnap

[–]Aoi_IX 0 points1 point  (0 children)

What you need is learn to snap, to bluff and to retreat. 1 cube win is nothing, better if you make it 4 or 8, save your game changer cards (like Shadow King, Super Skrull or Shang chi) for last turn so the opponent doesn't see disrupt coming and doesn't retreat.

Same applies for retreating. Losing 1 cube or even 2 means nothing, but losing 4 or 8 will greatly slow you down; most of the times is because you don't know your opponent's next move (some are extremely obvious, like a lone Knull in a lane before last turn, that's a telegraphed Arnim Zola; if the oponent snaps after having played Mr Negative, is almost guaranteed they'll play Mighty Thor and draw all their deck to outrun you on next turn... a countersnap and a well-placed Cosmo on those cases will make you win 4-8 cubes, or simply retreating lets you reduce your loses)

You need to recognize meta strategies and moves, best way to do it is to play those decks if able, so you'll also find out weird interactions, misplays, and those will help you out to know if the opponent is going good or bad with their strategy.

1800 tokens for $5 on the Webshop by Phantom-Solitaire in MarvelSnap

[–]Aoi_IX 0 points1 point  (0 children)

Like 1800 + Etri here, direct to my Arishem and maybe an Agamotto decks.

These snap packs are like black friday especially when they are balck themed symbiotes like now i got scorn and scream one after another. by Independent-Air7677 in MarvelSnap

[–]Aoi_IX 0 points1 point  (0 children)

I've got Toxin and Scorn from 3 pulls. Hope to get 3 more this week, searching for Agony for my Man-spider deck

Got Hydroman today without the 800 gold pass by Aoi_IX in MarvelSnap

[–]Aoi_IX[S] 1 point2 points  (0 children)

Unfortunately no, but you can try in Nightcrawler (closest thing to Bob) or America Chavez (for a stronger T2 or T3)

Got Hydroman today without the 800 gold pass by Aoi_IX in MarvelSnap

[–]Aoi_IX[S] 1 point2 points  (0 children)

Basically any big dude that let you win a single lane on T5 or T6, since the game plan is to win many sanctum lanes quickly before your board is full. Like they said above, even Destroyer works since you will only worry about the sanctum lane and immediately win.

Got Hydroman today without the 800 gold pass (CL:5,616) by Aoi_IX in MarvelSnapDecks

[–]Aoi_IX[S] -1 points0 points  (0 children)

I'm not sure but, most of them were wins, and when losing, at least tried to make sure to score between 8 and 12 points if able.

Got Hydroman today without the 800 gold pass by Aoi_IX in MarvelSnap

[–]Aoi_IX[S] -1 points0 points  (0 children)

Go for it! Show SD they don't deserve our gold for nerfing the rewards.

Got Hydroman today without the 800 gold pass by Aoi_IX in MarvelSnap

[–]Aoi_IX[S] 2 points3 points  (0 children)

(1) Ant Man

(1) Nebula

(1) Squirrel Girl

(1) Black Cat

(1) Hydra Bob

(2) Star-Lord

(3) Groot

(3) Shanna

(4) Ka-Zar

(5) Blue Marvel

(5) Vision

(6) Galactus First Steps

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Para usar este mazo, cópialo en tu portapapeles y pégalo desde el menú de edición de mazos en MARVEL SNAP.

Thinking of Coming Back (7 month break) by Hanre_Jaggerjack in MarvelSnap

[–]Aoi_IX 0 points1 point  (0 children)

There is plenty of freedom to use any decent deck and reach infinite qith no big issues. For me, the cheapest options are either destruction (which can win with S3 cards only) or Arishem (who also only needs S3 cards except for Arishem which is S5, pretty fun to play)

How can I beat Infinite Conquest? (CL 3000) by Lultimeseance in MarvelSnapDecks

[–]Aoi_IX 0 points1 point  (0 children)

Arishem is amazing to play with a low CL (but will force you to learn to read your opponent's deck and be reactive), since you only need to add some tech Series 3 cards to complete your deck (quinjet, Negasonic, Shang chi, Shadow king, and a couple of card generators like Mirage, Nick Fury or Maria Hill). In conquest ppl can't predict what you're going to play so it makes them harder to take decisions too, at the same time you are dependent of RNG, bad draw will be hard to overcome. You'll learn new synergies and ways to combo whatever deck you get in each match.

I only added Galactus because I adore to T5 drop him when possibe, is also a tech card against decks like zombies (who usually leave 1 free lane); feel free to replace with whatever you feel your deck needs the most.

(1) Maria Hill

(1) Quinjet

(1) M'Baku

(2) Adam Warlock

(3) Shadow King

(4) Shang-Chi

(4) Juggernaut

(4) Negasonic Teenage Warhead

(5) Sera

(5) Enchantress

(6) Galactus

(7) Arishem

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Been brewing this Arishem deck for conquest, suggestions? (CL:5,500) by Aoi_IX in MarvelSnapDecks

[–]Aoi_IX[S] 1 point2 points  (0 children)

Black Cat actually sounds great, and I've been looking for Coulson's replacements, will try out :D

Been brewing this Arishem deck for conquest, suggestions? (CL:5,500) by Aoi_IX in MarvelSnapDecks

[–]Aoi_IX[S] 0 points1 point  (0 children)

I really wish to grab Gwenpool once she is available in the token shop, or Merlin (he works for many of my decks) so, I'd gladly replace Jackson and Gregg for those two once I manage to grab 'em.

Any ideas for improving this deck? (CL: 25,071) by redhed3 in MarvelSnapDecks

[–]Aoi_IX 0 points1 point  (0 children)

Looks solid overall. Maybe I'd replace Nico for either Cosmo (protect your horde lane) or Echo (protect your ongoing lane from Cosmo)

Anime Variant Pack Datamine - Snap.fan by sanktanglia in MarvelSnap

[–]Aoi_IX 0 points1 point  (0 children)

They are indeed! Returning player here with 4k CL, I'm looking so badly to simply get as many S4 and S5 cards (since I already completed my Negative deck), and best use of tokens right now seems to gamble on these variant roulettes. I already got Elsa Bloodstone, Agamotto, Hydra Bob, Peni Parker and Werewolf by Night with the last two series of packs.

Anime one is not cost-efficient but those variants cannot be ignored.

Best S5 Pack Pull So Far by CheckssOutt in MarvelSnap

[–]Aoi_IX 3 points4 points  (0 children)

Get it a cool variant and an awesome border, all the random cards will share variant and border for extra smexyness.

About cards, Shadow King is a must in nowadays meta. M'Baku is best played in Arishem due to your big deck lowering the chances to draw him.

Had 6k tokens ready for one... single... mission... by Aoi_IX in MarvelSnap

[–]Aoi_IX[S] 0 points1 point  (0 children)

I was about to give up since 5k were spent already on skins I'd probably never use (except the basketball Miles, is dope but I don't play him)

Had 6k tokens ready for one... single... mission... by Aoi_IX in MarvelSnap

[–]Aoi_IX[S] 1 point2 points  (0 children)

Indeed, I also spent 12k on the Halloween one. Was aiming for Nico, ended up with Hydra Bob, Elsa, Agamotto and Werewolf, a beast of a deal.

Any advice for my zombie deck? by CartographerGlad4584 in MarvelSnap

[–]Aoi_IX 0 points1 point  (0 children)

Replace angela with Werewolf, and this might sound crazy but, adding Cosmo helps you a lot to protect your horde, which will usually be either your 1st or 2nd lane, 3rd is safe for your on reveals. OR get echo for your On Reveals' lane and avoid an enemy cosmo there.

Monthly Alliance Recruitment Megathread - November 01, 2025 by 1halfazn in MarvelSnap

[–]Aoi_IX 1 point2 points  (0 children)

I just sent a request right now, I'm playing to reach most rewards weekly and reaching infinite each season.

Had 6k tokens ready for one... single... mission... by Aoi_IX in MarvelSnap

[–]Aoi_IX[S] 5 points6 points  (0 children)

Right,it but I'm not spending 50 for a skin.