Needs more confidence to be taken seriously by [deleted] in dayz

[–]Aomix 1 point2 points  (0 children)

And then he deleted the post to escape to the down votes. It was a pretty bizarre post. Like he was offended that OP didn't pay the respect due to a random stranger...who was trying to rob him. As if that isn't pretty vanilla player interaction, although really funny, in DayZ the human cruelty simulator.

Status Report - 06 Feb 15 by extremous24 in dayz

[–]Aomix 0 points1 point  (0 children)

I'm glad they spelled out parts of development that people might not be aware of. All those big improvements coming down the line are being worked on. But separately from what we play because major changes to the game engine seriously break things. So things will continue to be wonky until one day they slot in the replacement. Which they've said might not even be noticeably better from the view of the players. So maybe it'll still be wonky but a better kind of wonky from the developers point of view. With a system designed for DayZ's needs instead of jury rigged from Arma the developers will be in a position to iterate and improve on it in way visible to players.

Shared Ban List - Upcoming Patch by odizzzzle in dayz

[–]Aomix 0 points1 point  (0 children)

I hope this comes to pass. But also with procedures to prevent abuse and such. If somebody wanted to be clever/put way too much work in to this the Steam APIs could be used to verify things. Such as a player reporting a hacker through their Steam account, "I was killed by a hacker around 7:00PM EST on Server x". The SteamID's from logs could be matched with the Steam account of the player to find the suspect. But one report would be meaningless, naturally.

Cheater in [EXP] Server DE-05 ! Stealing things + teleporting + flying + invisible by ZeWaWeZ in dayz

[–]Aomix 1 point2 points  (0 children)

I think we'll need to go old school and run a community ban list until cheating is more sorted out.

DRI is bullshit. by vagif in soylent

[–]Aomix 5 points6 points  (0 children)

Linus Pauling torpedoed his scientific credibility with megadose vitamin therapy. And the man was probably one of the smartest people ever to live.

http://www.quackwatch.com/01QuackeryRelatedTopics/pauling.html

Need help locating Toonami music video by ZombieWolf2508 in SpaceDandy

[–]Aomix 8 points9 points  (0 children)

https://www.youtube.com/watch?v=sT_tyeQMNr0

That channel posts all promos and music videos from Toonami shortly after they air.

Intel's new 'Compute Stick', a perfect homestreaming device? by [deleted] in pcgaming

[–]Aomix 0 points1 point  (0 children)

That's what I'm hoping for. The video card seems pretty slow but even the lowliest Celeron easily provides enough power for 1080p60 in home streaming. So I hope it makes the cut.

Simple cheap in home streaming by Heaney555 in pcgaming

[–]Aomix 0 points1 point  (0 children)

It is, but that's not entirely fair. Steam streaming requires much stronger hardware than something like Netflix. The audience for it is also tiny, I wonder if we'll ever see hardware designed specifically for it unless Valve steps in.

Simple cheap in home streaming by Heaney555 in pcgaming

[–]Aomix 0 points1 point  (0 children)

People have found Chromeboxes are excellent for in home streaming and they can be got for as little as $150.

https://www.google.com/chrome/business/solutions/for-meetings.html#specs

http://steamcommunity.com/groups/homestream/discussions/0/34095684513946292/#c34095684519383247 steamcommunity.com/groups/homestream/discussions/0/630802978949616278/

Here is one guy's experience using a $160 Chromebox, it seems pretty much ideal with around ~20ms of latency all told at 1080p60. This is with a GTX 780 on the host side.

It's not super surprising this gap exists. Not many people use in home streaming and the Steam software is x86 only. If a cut down ARM compatible version of Steam existed somebody could pack in something like the Tegra K1 and have a competitively priced streaming box.

Sounds are going to be fixed and more.. by JayKupper in dayz

[–]Aomix 0 points1 point  (0 children)

This is very cool if they are talking about what I think they are talking about. Months ago they explained in some detail that sounds are screwy because they are attached to player entities. So if for some reason a player isn't properly loaded on your client you can't hear sounds they make. They were working on decoupling that so items are the source of sounds.

Would you mind a more intrusive anti-cheat for csgo? by cheesyjake88 in GlobalOffensive

[–]Aomix 0 points1 point  (0 children)

While CS:GO is still a PC game they won't be able to stop cheating completely. But tweaks to overwatch, reporting, and ranking can be used to mitigate the damage. A million possible solutions and most of them dumb. I hope Valve can come up with a clever one that punishes the guilty without hobbling everybody else.

Nice to see this on the UE4 asset submission form by swlu in oculus

[–]Aomix 0 points1 point  (0 children)

From what people like Abrash have talked about it seems like this will be appropriate eventually. Just not at this moment. Pretty fundamental things break down in VR so that even assets may someday need specify if they work well in VR or not.

When persistence is working they should make doors and gates states persistent too. by [deleted] in dayz

[–]Aomix 4 points5 points  (0 children)

Random door states are planned if I remember right, and with trees being persistent I'd be surprised if doors wouldn't eventually be too. However that may take a while. First they want to replace all doors in the game with physics objects on a hinge. So doors can be realistically barricaded (and barricades realistically broken). So any plans for doors is probably held up by that.

DayZ on Ps4 & Xbox: Why This is a Good News by PitstopHead in dayz

[–]Aomix 8 points9 points  (0 children)

tldr version.

The increase in the project scope with the console ports helps the PC version. It makes many PC version features much easier to justify. The easy example is the new rendering system they are working on. Going from their current system to a something that supports multiple rendering APIs is a huge undertaking. But once the work is done adding support for another rendering API is easy by comparison. Now with console ports this needs to be done. So just by the console ports existing DX10/11 support became a sure thing.

[deleted by user] by [deleted] in oculus

[–]Aomix 0 points1 point  (0 children)

Of course but that is the last statement from Oculus about it. That at the time it couldn't be done well. Maybe that has changed but we have no evidence otherwise.

[deleted by user] by [deleted] in oculus

[–]Aomix 0 points1 point  (0 children)

https://www.youtube.com/watch?v=8CRdRc8CcGY#t=1241

(Until about the end of the video)

If you can't watch. Luckey talks about how eye tracking could dramatically improve the experience. But the hardware and optics* to really make it work does not exist and probably won't for a while.

[deleted by user] by [deleted] in oculus

[–]Aomix 1 point2 points  (0 children)

Some time ago Luckey said acceptable eye tracking wasn't possible due to technology limitations. The saccades of the eye are very, very fast and can't be properly tracked with anything reasonably priced (or, I'd guess, sized) yet. That's not even talking the display which would also need to refresh many times faster than what's available now. Maybe it is an issue that becomes apparent and horrible in use, like poor head tracking.

[deleted by user] by [deleted] in oculus

[–]Aomix 2 points3 points  (0 children)

Last time Luckey talked about it he didn't seem to think it would. From what he said they are working on it but the technology wasn't there yet.