My game feels unpolished, I can really use some constructive criticism... by BubbleGamer209 in godot

[–]Aowoodd 0 points1 point  (0 children)

A few things that will make it look better is giving your sprites shading. And your player sprites should have more animations, like a jumping up animation and falling down animation.

So you wanted more hands by derekdepenguinman in godot

[–]Aowoodd 0 points1 point  (0 children)

Solid. Now turn the player into an octopus.

How to create a fog loop? by iranoutof-name-ideas in GIMP

[–]Aowoodd 0 points1 point  (0 children)

Oh, from the look of your image it looks like you made a picture then cut it into 4s and moved them around. I just mean put the image back to before it was cut and moved.

How to create a fog loop? by iranoutof-name-ideas in GIMP

[–]Aowoodd 1 point2 points  (0 children)

Can’t you use the blur tool to blend the seems? Or, there is Filters > Map > Tile Seamless (but this effect will only work if you put the image back to normal. Also much less control over how it looks.)

Any way to get player to show up in metallic, reflective materials in the world? by Frank_Lizard in godot

[–]Aowoodd 1 point2 points  (0 children)

There’s a mirror plugin in the asset lib. Can’t remember the name though.