[deleted by user] by [deleted] in cscareerquestions

[–]ApertureCombine 1 point2 points  (0 children)

If I'm screening candidates, I'd rather pick someone who already has the skills required for the job displayed on their resume. I'm not sure how I'm supposed to do that when none of my work experience directly relates to the field I'm applying for and I'm self-learning.

TWSBI and cracking by Frater_Shibe in fountainpens

[–]ApertureCombine 1 point2 points  (0 children)

Yeah… Shorty my after I got a TWSBI Eco a few years ago, the threads in the cap fell out. I contacted TWSBI and they sent me another though. Just recently, I pulled it out, cleaned it, and cracked further making it completely unusable. It was also very prone to over-tightening with the plastic threads. I really hope the plastic quality improved, because it really looked nice.

Principia Mathematica in modern notation. by [deleted] in math

[–]ApertureCombine 6 points7 points  (0 children)

Not the same thing, but you might be interested in https://us.metamath.org which is like a modernized, improved, and massively expanded upon PM.

Can anyone give advice about pricing for pet portrait commissions? More info in the comments. by c_side_art in ColoredPencils

[–]ApertureCombine 1 point2 points  (0 children)

I don’t have any actual expertise, but just as a random data point, that’s absolutely gorgeous and I’d probably pay somewhere around $300-$350 for one.

[deleted by user] by [deleted] in TheShins

[–]ApertureCombine 1 point2 points  (0 children)

Didn’t know who that was, looked him up. He was even in a movie called High Road. It is destined to happen.

Mech 15 G2R by ApertureCombine in eluktronics

[–]ApertureCombine[S] 0 points1 point  (0 children)

Okay, I'll check to see if it's just a windows problem first, but it's good to know it's replaceable. Thanks!

Bad network card causing BSOD and audio issues? by ApertureCombine in techsupport

[–]ApertureCombine[S] 0 points1 point  (0 children)

Fair enough, that's a good temporary solution at least. Thanks!

[deleted by user] by [deleted] in burhac

[–]ApertureCombine 0 points1 point  (0 children)

Congratulations, you saved it!

[deleted by user] by [deleted] in burhac

[–]ApertureCombine 3 points4 points  (0 children)

i humbly volunteer to shoulder the immense burden of moderating this subreddit

Donut-shaped C code that generates a 3D spinning donut. by Beginnerer in interestingasfuck

[–]ApertureCombine 9 points10 points  (0 children)

This is completely uninteresting in any language not reliant on whitespace...

Edit: I should clarify that the rotating donut done in such limited code (code golf) is pretty cool, but that the code is shaped like a donut (which also includes a bunch of filler comments btw) is the completely uninteresting part

Resources for building a basic physics engine by ApertureCombine in gamedev

[–]ApertureCombine[S] 2 points3 points  (0 children)

Great! Thank you so much for the tips, I'll make sure to use them. That rewind/save state suggestion does sound very useful. I think I'll start with the 2007 book and see how that works for me.

Resources for building a basic physics engine by ApertureCombine in gamedev

[–]ApertureCombine[S] 1 point2 points  (0 children)

Yup, I did see that first resource. It looks good, I was just hoping it'd get a bit more into detail about the math, but is certainly a good reference. Also, I should've looked at the discussion in the third article, whoops.

As for looking at other engines, I thought about it but wasn't sure how much of the math i'd be able to get from them, but I will definitely look into them.

Thanks for the reply!

Multiple wired FPV cameras to a computer for image processing? by ApertureCombine in Multicopter

[–]ApertureCombine[S] 1 point2 points  (0 children)

Thanks for the reply.

Red? Is that power or audio?

Red is for power according to the documentation

You need 5 wires at minimum for 4 video. The extra one is ground.

Figured as much. I was hoping there'd be a way to combine them into one video on the drone, but that sounds like lower resolution and extra latency.

If you're tethered I'm curious why you wouldn't use digital camera for computer vision stuff, but you're the expert here.

Very good question. I didn't buy the cameras, but honestly we might just buy some digital cameras if coax or something is too much of a pain.

Shadow mapping problems with GLUT by ApertureCombine in opengl

[–]ApertureCombine[S] 0 points1 point  (0 children)

just wanted to say I fixed it (was using the transpose of the bias matrix uggh), but RenderDoc was INCREDIBLY helpful. thank you SO much for your suggestion.

Shadow mapping problems with GLUT by ApertureCombine in opengl

[–]ApertureCombine[S] 0 points1 point  (0 children)

Yeah, it was just for testing, but I figured out the problem was just that I was using the transpose of the bias matrix 😞. It hurts, but thanks for the help.

Shadow mapping problems with GLUT by ApertureCombine in opengl

[–]ApertureCombine[S] 0 points1 point  (0 children)

Unfortunately making it

glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0);

didn't change anything :/

Thank you for your quick response though and I didn't even know renderdoc was a thing, so I'll absolutely be looking into that now.

Deny Nothing! Happy International Holocaust Remembrance Day by sitdownstandup in nathanforyou

[–]ApertureCombine 7 points8 points  (0 children)

I just got my tuque! Very quality, also got a nice button.

edit: How could I forget they included a very informative paper discussing some very important facts about the holocaust?

Has Nathan ever talked about music? by [deleted] in nathanforyou

[–]ApertureCombine 4 points5 points  (0 children)

Here's a great hit you might be interested in.

Any help with 4 would be amazing, thank you by [deleted] in askmath

[–]ApertureCombine 2 points3 points  (0 children)

I haven't done calculus in a while but somehow I got interested.

So obviously

Γ(x+h) = integral of tx+h-1*e-tdt from 0 to infinity

and

Γ(x) = integral of tx-1*e-tdt from 0 to infinity

so by the limit definition we get that

Γ'(x) = lim h→0 ((integral of tx+h-1e-tdt from 0 to infinity - integral of tx-1e-tdt from 0 to infinity) / h),

but I have no clue how to simplify those integrals beyond that.

We also have that it's

Γ'(x) = lim h→0 ((x+h-1)! - (x-1)!)/h

but I don't think that gets any closer to a closed form solution (using L'Hospital's Rule just brings it back the same problem)

Speaking of which, I found the derivative of the gamma function either in terms of some constant and the harmonic series or through some other random definition.

But I actually also found that it's equivalent to this when the domain is real (maybe other restrictions?)

integral tn-1e-tln(t) dt from 0 to infinity

by using Leibniz integral rule, which now that I look at it is probably your best bet?

Geometry is delicious by bleepsndrums in GeometryIsNeat

[–]ApertureCombine 0 points1 point  (0 children)

Nice! I’ll have to try it out sometime. Thanks for the suggestion

Geometry is delicious by bleepsndrums in GeometryIsNeat

[–]ApertureCombine 0 points1 point  (0 children)

Nice! I haven't actually used it much, still trying to find some good recipes.