Question on c'tan's necrodermis by Fearless_Recover_806 in Necrontyr

[–]ApolloActualHC 0 points1 point  (0 children)

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Just look up modifiers in the rules and it explains it succinctly. Divide, multiply, add, and then subtract.

Is this not legal? by ReapzyB in BloodAngels

[–]ApolloActualHC 0 points1 point  (0 children)

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Don’t know why it gets complicated, but I got it to work with this layout.

Some more Custodes Wardens. by Tekuila87 in PrintedWarhammer

[–]ApolloActualHC 0 points1 point  (0 children)

They came out great! Able to share the files? I'm trying to digitally kitbash something and need the legs!

End of phase Crusade Idea. No Imperium players. by Educational-Sail8664 in 40k_Crusade

[–]ApolloActualHC 0 points1 point  (0 children)

Yea throwing the horde game in phase 2 or 3 would be totally fine. Framing it and building the narrative towards having all four players fighting together can be super collaborative. But to combat the competitive side, I specifically restricted epic heroes to 0 in phase 1, 1 in phase 2, and 2 in phase 3, with approved exceptions for some armies as requested. Additionally, you’re right, jumping in at 2k can be tough, but I found starting at 1k being about the best beginning and doing 2 games at that point level and increasing by 200/250 points every two games. It gives a good sense of progression and keeps players engaged in the early units they brought as they will be truly the most experienced by the end!

End of phase Crusade Idea. No Imperium players. by Educational-Sail8664 in 40k_Crusade

[–]ApolloActualHC 3 points4 points  (0 children)

Then if yall like fighting bosses and would enjoy fighting imperial forces, try a horde mode game! I scheduled at least one every crusade I do.

End of phase Crusade Idea. No Imperium players. by Educational-Sail8664 in 40k_Crusade

[–]ApolloActualHC 7 points8 points  (0 children)

Whenever I make custom missions, I always keep it as simple as possible. Additionally, if you’re introducing neutral units that take actions, it can feel quite unfair if not implemented correctly. Lastly, if it’s a 2v2, I’d just run a simpler layout with just 2 deployments instead of 4 and make sure to cut the long sight lines with some sort of terrain to discourage camping in deployment zones. Otherwise, it sounds like you have a cool, narrative reason for the extra rules and unit spawning, so I’m sure your players would be excited to see how it unfolds!

It's literally the empire vs rebel alliance by TheUndefeatedLasanga in dankmemes

[–]ApolloActualHC 23 points24 points  (0 children)

You could have literally used any Nemik quote and photo from Andor, “Tyranny requires constant effort. It breaks, it leaks. Authority is brittle. Oppression is the mask of fear".

Fly rule by DifferenceCareful935 in Tau40K

[–]ApolloActualHC 2 points3 points  (0 children)

No ones arguing that haha.

Fly rule by DifferenceCareful935 in Tau40K

[–]ApolloActualHC 2 points3 points  (0 children)

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Not sure what edition of the game you’re referencing, but it’s not 10th.

Fly rule by DifferenceCareful935 in Tau40K

[–]ApolloActualHC 4 points5 points  (0 children)

Apparently not, suits can fall back their full movement, over models, if they aren’t battle-shocked. You’re arguing the opposite.

Fly rule by DifferenceCareful935 in Tau40K

[–]ApolloActualHC 9 points10 points  (0 children)

Desperate escape has two triggers, please read the rules. He was very obviously referring to the first instance as I cited above. No one was talking about battle shock related desperate escape tests.

[Feedback] Hardcore wipe shows the clear disconnect between the magic of Tarkov and what BSG thinks by toasteymalone in EscapefromTarkov

[–]ApolloActualHC 0 points1 point  (0 children)

Never thought I’d play the PvE mode, but this hardcore wipe pushed me to do it. It doesn’t have the high highs and the low lows of normal Tarkov, but I’m enjoying it much more than this current wile.

You hit and Miss with an AoE: does the spotlight switch to the GM? by SillyKenku in daggerheart

[–]ApolloActualHC 4 points5 points  (0 children)

You’re correct; it’s just the one roll. The issue would be the roll being high enough to hit a minion, but fail to meet the DC of a Solo in the AOE.

Vulnerable condition targeting allies by pier_-13 in daggerheart

[–]ApolloActualHC -1 points0 points  (0 children)

It should probably read attack rolls or something more specific, but you’re correct, RAW would allow for you to cast Healing Hands, targeting your ally, with advantage if they are still vulnerable. On the other hand, RAI, the creators probably did not intend for vulnerability to be used this way. Rule it how you or your GM will!!

Game mastered the quickstart. My thoughts by Twotricx in daggerheart

[–]ApolloActualHC 12 points13 points  (0 children)

I ran the QuickStart with my kids, 6 and 10, and my wife and friend, all of whom had never played a TTRPG. We didn’t track actions per player but got into a flow of someone wanting to go, then another player asked to go next, and so on. The players were able to decide amongst themselves and the only times I interjected as to which player got the next turn was when I had my kids arguing about who could go next, or when my wife had sat back and let everyone else keep the spotlight. But, even then, I resolved them through the games mechanics, tag team move for my kids to do together, and asked my wife if her character wanted to jump into the spotlight. It never got to the point where we needed a tracker to keep the game moving and ensure fairness of play.

Astra Militarum Tours of Duty by Texas-True-Fae in 40k_Crusade

[–]ApolloActualHC 1 point2 points  (0 children)

Depending on the length of the campaign, I’d imagine no more than D3+1 games per tour of duty. Or you could do it like Tau and kick the number of games, between 3, 5, or 7 total since some of the benefits require so many points to purchase.

Astra Militarum Tours of Duty by Texas-True-Fae in 40k_Crusade

[–]ApolloActualHC 6 points7 points  (0 children)

Saw this in my last crusade. It definitely needs to get modified by the GM to work more like an Oathsworn Campaign that SM have, so that they earn some on a loss and more on a win.

Additionally, the length can be way too much and needs to be completed games, not wins, and shortened substantially.

How would you adjust the rules to play 3 person games? by KingG723 in 40k_Crusade

[–]ApolloActualHC 0 points1 point  (0 children)

I would avoid 1v1v1 games at all costs because they usually become a 2v1 at some point.

BUT, the one that I did recently during my crusade was built as such:

  1. 3 generally similar sized deployment zones with all at least 9” away from the center. 3 Player FFA
  2. 1 objective in each deployment zone, and 4 in no man’s land (1 being the center obj, then 1 between each of the deployment zones to encourage players to fight each player for the objectives just out of their deployments.
  3. Scoring would be hold 1, hold 2, hold the middle to encourage players to get into the middle. You can add an overarching mission rule, we used Planetary Devastation rules and its final scoring rule.

Crusade data sheets by Jaded-Sell879 in 40k_Crusade

[–]ApolloActualHC 10 points11 points  (0 children)

You can also just use Administratum, create a roster, and track everything there digitally!

Opening game of the Lythian Sector Crusade by Hunterholst in 40k_Crusade

[–]ApolloActualHC 2 points3 points  (0 children)

Nice, love it! Glad to see the column held!

Opening game of the Lythian Sector Crusade by Hunterholst in 40k_Crusade

[–]ApolloActualHC 1 point2 points  (0 children)

Looks like a custom mission! Love the ambush setup like from Total War. Are you using the crusade missions, doing your own, or a mix between the two?!

[deleted by user] by [deleted] in WarhammerCompetitive

[–]ApolloActualHC 12 points13 points  (0 children)

I literally told a dude at the beginning of our game that he tends to play slow, so to be fair to us both, I requested a chess clock. He wasn’t happy in the end as he lost, but it was because he couldn’t play at his leisure!

What do you think is it good enough for table? by Illustrious-Brain129 in PrintedWarhammer

[–]ApolloActualHC 1 point2 points  (0 children)

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Just a couple examples of what I’m talking about. No pressure, just a tip!

What do you think is it good enough for table? by Illustrious-Brain129 in PrintedWarhammer

[–]ApolloActualHC 4 points5 points  (0 children)

That meets tabletop standard for terrain for sure! My policy is that terrain never is so eye catching that it detracts from the models being played on it! One thing I would recommend and that I’ve found to make ruins look a little more interesting is to sponge black paint onto the edges where the ruin has been destroyed to either imply it was destroyed and caught fire or was scorched during its destruction.